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Ergebnis 51 bis 60 von 215
  1. #51
    Player
    Avatar von ADVSS
    Registriert seit
    Mar 2016
    Beiträge
    2.397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dunkelritter Lv 80
    Zitat Zitat von rjspencer4 Beitrag anzeigen
    Darker Knight
    Darkest Knight
    Darkerest Knight
    Dank Knight

    guessing we'll go the ala mhigo route instead of doma at this point

    1 RedMage
    2 Samurai(probably have to be shoehorned in like ninja was story side)
    3 Geomancer(Feng Shui user, if not dancer for the lore/location)

    honorable mentions
    1 Chemist
    2 Oracle
    3 Dancer(really love the concept that crossed both FFT bard and dancer jobs depending on attacking or healing)
    4 Blue Mage(if not samurai)

    My idea for a geomancer using Feng Shui and not elementals as their power source, could either be a support dps or healer, but rather than facing the enemies from the front, the gameplay style would involve floor aoes, and linking them like lightning rods, theyd act alot like dropped turrets dealing damage or buffing party members, or debuffing enemies. It probably isnt too practical but would give an entirely new gameplay style to this game. Ir is just my idea, but it could attract people who are really into strategically handling the environment and calculating the battlefield to aid the party instead of 1,2,3 the enemy to death.
    (1)
    Geändert von ADVSS (10.05.16 um 20:42 Uhr)

  2. #52
    Player
    Avatar von Xlantaa
    Registriert seit
    Feb 2015
    Beiträge
    1.000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dunkelritter Lv 90
    Mmm. Well. I want to see this:

    Samurai: Tank; Main stat: Vitality; Weapon: Katana. Fending gear type.
    Red Mage: DPS/Support melee caster; Main Stat: Inteligence; Weapon: One handed sword. Casting type gear.
    Dancer: Melee healer; Main Stat: Mind; Weapon: Chakram. Healing type gear.

    On adittion, instead of Dancer, maybe:

    Geomancer: Caster Healer; Main Stat: Mind; Weapon: Bell. Healing type gear.

    But of course, can be even new classes that we never seen before.
    (4)

  3. #53
    Player
    Avatar von Vivi_Bushido
    Registriert seit
    Feb 2014
    Ort
    Gridania
    Beiträge
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Barde Lv 80
    Plot Twist: What if it turns out 4.0 ended up having no new jobs at all?
    (1)

  4. #54
    Player
    Avatar von ADVSS
    Registriert seit
    Mar 2016
    Beiträge
    2.397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dunkelritter Lv 80
    Zitat Zitat von Vivi_Bushido Beitrag anzeigen
    Plot Twist: What if it turns out 4.0 ended up having no new jobs at all?
    Im guessing then theyve decided to give us skill trees? Dont get me wrong I really want to see new jobs, but I want to see them done well and offer something new and refreshing, if they cant, it really wouldnt be different than getting no jobs to me,,,
    (0)

  5. #55
    Player
    Avatar von Miste
    Registriert seit
    Oct 2011
    Ort
    Ul'dah
    Beiträge
    1.720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Tänzer Lv 90
    I just want Dancer eventually. Can't think of any other job I really care if they add or not.

    Of course I am the type who likes to try all jobs so I'll play whatever they add anyway.
    (1)

  6. #56
    Player
    Avatar von KrenianKandos
    Registriert seit
    Nov 2012
    Ort
    Ul'dah
    Beiträge
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Barde Lv 90
    Someone already mentioned what I was expecting.

    Pretty sure they're gonna gear towards Ala Mhigo. As such, being more of a nomad group, it makes more sense to go as follows:

    Tank: Samurai. This would be another class that comes from Doma. Also the easiest to implement as they had already had the blueprint for the Samurai job for this expansion. So it's pretty much fine tune and go.
    DPS: Beast Master. Uses the power of beasts to infuse their attacks, similar to monk stance, or make it each attack delves into a specific beast's power. Make them more like savage, all out damage dealers.
    Healer: Dancer. Really would be nice to have a melee healer that trickle heals. Also fits with the nomad look easily enough. Give Dancer some enhancing effects for parties, similar to how AST works about. Give them two stances if you want, to have more of a focus on heavy heals outside of melee for those who don't want to be. Can easily be worked.

    I could see Red Mage replace the Beast Master class for DPS. But it'd be a caster and not a melee person. Red Mage is ..well..hard to implement in a trinity system like we have. Solely because RDM doesn't work in a system like that, being a jack of all trades. It's something I was talking about in the 4.0 thread in the Tank Forums. You can do it, but you would probably want to break the trinity with this class, and have them have stances or auras that determine their role: One's a tank, one's a healer, one's a dps. But then, how do you balance it that RDM doesn't become OP and you could easily make 8 RDM parties for all content. It's a very delicate balancing act and I don't know how they manage to do it.

    As such, I have no idea how they will implement RDM without kinda gutting the 'core' of being a RDM.
    (2)

  7. #57
    Player
    Avatar von Xlantaa
    Registriert seit
    Feb 2015
    Beiträge
    1.000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dunkelritter Lv 90
    Zitat Zitat von Xlantaa Beitrag anzeigen
    Mmm. Well. I want to see this:

    Samurai: Tank; Main stat: Vitality; Weapon: Katana. Fending gear type.
    Red Mage: DPS/Support melee caster; Main Stat: Inteligence; Weapon: One handed sword. Casting type gear.
    Dancer: Melee healer; Main Stat: Mind; Weapon: Chakram. Healing type gear.

    On adittion, instead of Dancer, maybe:

    Geomancer: Caster Healer; Main Stat: Mind; Weapon: Bell. Healing type gear.

    But of course, can be even new classes that we never seen before.
    Another annotation:

    Puppet Master: Ranged DPS with pet (puppet); Main Stat: Dexterity; Weapon: That cross-like thing used to move puppets. Scouting type gear maybe, or is won type.

    Or

    Puppet Master: Melee DPS without pet; Main Stat: Dexterity; Weapon: Puppets. Scouting type gear.


    It is NOT the pupper master from FFXI, that was a pugilist. A completely different pupper master.

    Zitat Zitat von Vivi_Bushido Beitrag anzeigen
    Plot Twist: What if it turns out 4.0 ended up having no new jobs at all?
    I will nuke them from orbit.
    (0)
    Geändert von Xlantaa (10.05.16 um 21:58 Uhr)

  8. #58
    Player
    Avatar von AndyDingo
    Registriert seit
    May 2016
    Ort
    Gridania
    Beiträge
    1
    Character
    A'ndeh Dingo
    World
    Tonberry
    Main Class
    Thaumaturg Lv 60
    Red Mage, Blue Mage and Dancer :3
    (1)

  9. #59
    Player
    Avatar von Fland
    Registriert seit
    Apr 2015
    Beiträge
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Beschwörer Lv 90
    i'm not sure how a melee healer will work in mechanics where healers are required to stay away from boss/rest of party members.... like ifrit ex searing wind...

    regardless, i'd like it if we get another magic dps and physical range dps
    (0)

  10. #60
    Player
    Avatar von Xlantaa
    Registriert seit
    Feb 2015
    Beiträge
    1.000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dunkelritter Lv 90
    Zitat Zitat von Fland Beitrag anzeigen
    i'm not sure how a melee healer will work in mechanics where healers are required to stay away from boss/rest of party members.... like ifrit ex searing wind...

    regardless, i'd like it if we get another magic dps and physical range dps
    Well. Melee attacks only for DPSsing. Healer skills of course can be used in range. But of course, the new duties will need be aware of the DPS requirements in this case, to not forcethe melee healer move too close to attack.
    (0)

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