I'd rather we just got the one new job, there's no need for us to get three each time, plus it would save time and resources that can be used in other areas.


I'd rather we just got the one new job, there's no need for us to get three each time, plus it would save time and resources that can be used in other areas.



Samurai- tank
dps - red mage
Healer - Dancer



Before they even add any new class, they need to add more slots for weapons and gear. We have already 23 jobs and only 25 slots. Anybody who likes to try every job is going to have to replace something in order to play a new job. I hope they will at least double the slot capacity to 50. That should give some room, especially with having gear at different levels since we will be starting new jobs and no longer get gear at high levels that get shared in the capacity of gear that use to say all "Disciple of War" can use.
May as well throw my two cents in....
DPS - Red Mage: Instant spell attacks similar to bard 2.x that vaguely mimic THM/BLM spells with a single melee combo that restores MP and deals damage based on spell power instead of attack power. Would have a lengthy support cooldown to briefly heal all allies for 20% of all damage dealt. Doublecast would either be a temporary cooldown or a lasting buff that doubles all spell damage, but increases MP costs by at least 50% (ideally around 75%).
Healer - Grenadier: Use of a bazooka to fire healing shells (shooting people in the face, WITH HEALS!!) or explosive shells for damage. Wears Aiming gear, uses shells as stances to determine if attacks heal and cost MP (instead of TP) or deal additional damage at an increased TP cost, with attacks dealing basic damage without any stance. Cast times come as standard. Major gimmick cooldown would be Mirror Shell, which places a 10-second buff on a target that either heals and counters attacks with a potency of 50 (if the target is an ally) or deals damage and and heals all allies for 20% of the damage they deal (if the target is an enemy).
Tank - Sorcerer: Caster tank that fights through draconic visages--stances that create ethereal dragon parts (claws, tail, etc.)--with most or all attacks built similarly to the aspect skills of AST. Armored visage (tank stance) would increase enmity, increase parry by 15%, reduce damage dealt and taken by 20% and cause all dragon attacks (the "aspect" skills) to be instant cast, deal unaspected damage and have a range of 5y. Aevis visage (damage stance) would increase damage dealt by 5% and cause all dragon attacks to have a cast time and deal lightning damage with a range of 25y. Both stances would have access to skills dealing fire damage from range and multiple MP-restoring skills. Wears casting armor with fending accessories (still has the vitality bonus to damage dealt), and weapon would be the soul (glowy burning orb floating between the caster's hands until a visage is taken). First passive unique trait would increase magic defense by 20% and match physical defense to an amount equal to total magic defense. A passive increase to vitality would be included on top of the vitality trait found among other tanks. Primary buff would reduce all damage taken by 20% but cause 75% of that damage to be dealt as MP damage. Inspired partially by the Morpher from FFTA.
Honorable Mentions:
Blue Mage - It would be possible, but not how it would be known iconically.
Beastmaster - Would be cool to see, but would require better pet UI.
Dancer - Would be interesting to see it as a melee healer, but only have melee healing as an alternative to a baseline healing toolkit.
Dishonorable Mention:
Samurai - If it disappoints the SAM fanboys, then--and only then--would I believe that this job is a good idea.
Last edited by Kazrah; 05-11-2016 at 01:39 AM.


uhm, that's only for 24man content, where there's only 1 tank slot/group.
tank ques are still instant for everything else, unless you try on off-hours, or outdated content.


Healer - Dancer
DPS - Anything that can uses a hammer to smash face!!!!!!!!!!!!!! (preferably with an attack called Hexa Strike)
...I got nothing for tanks, just the above would make me happy. lol~
My money is on these 3 jobs for 4.0, it just makes too much sense!Mmm. Well. I want to see this:
Samurai: Tank; Main stat: Vitality; Weapon: Katana. Fending gear type.
Red Mage: DPS/Support melee caster; Main Stat: Inteligence; Weapon: One handed sword. Casting type gear.
Dancer: Melee healer; Main Stat: Mind; Weapon: Chakram. Healing type gear.
SAM's helping the Ala Mhigo Resistance (From Doma? Although Doma has problems of its own, idk)
RDM's... That guy in the MSQ is basically an RDM and comes from Ala Mhigo right? ><
And DNC just seems like it belongs to Ala Mhigo to me.


DPS- Beastmaster
Healer: Dancer
Tank: Red Mage
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