DANCER! give us that drain samba! i also liked the chemist idea for a healer. beastmaster/hunter sounds amazing aswell!
DANCER! give us that drain samba! i also liked the chemist idea for a healer. beastmaster/hunter sounds amazing aswell!

Hmm just 3 jobs, No 4.0 should have 4 jobs. I mean its wasn't for Ninja, 3.0 would have 4 hours. and its BS we say there a holy trinity. we have 5 Classes. and Each class is held back by the dumbest of rules. Now I respect all that this team does to build a great game but if we need to go in to 4.o we need 4 jobs.
We know Red Mage and Samurai are coming and Unless they choose a dual sword Master class. I want samurai to be a DPS. Red Mage is a like 2.0 bard, in concept. think of it as a Swift Casting Master. it lacks the true power a black mage has but has the simple support that makes it a light healer. but for Raid your really gonna want to have 2.
http://www.twitch.tv/mogul1x


Doma (Far Eastern/Japanese Flavored expansion)
1.) Blue Mage (Magic DPS like in FF11)
2.) Samurai (Tank/Uses a lot of Procs)
3.) Dancer (Melee Healer)
1. Samurai - strictly dps...just because both other users of the most common weapon in all rpgs...are tanks. (and I seriously hope that ff11 chick who got lost/seperated from Vanadiel isnt planning on sticking around to be the sam mentor with *cringe*..a spear. 2h katana onry!) Please please don't try to be cute and imaginative on this one >_> Stick to the tried and true ideology here.
2.Amazon/ Barbarian- Utilizes club/ hammer-type weapons. Similar to ff11s bst but more pt-friendly.
3. Any mage job. *shrug* Fartmage. Works best with a blm or mch.

Darker Knight
Darkest Knight
Darkerest Knight

Red mage- able to use black magic, swords skills to cause damage and white mage to heal and create support magic. Dancer- Creates the ultimate dance moves as long as they keep dancing allies will be healed and gain positive buffs, but When they turn their moves on the enemy, blood will be spilled on the dance floor. Yokai( Just finished braverly second, make the relic gear based of Tiz's Yokai outfit) Summons the Sins of humanity to attack multiple enemies at once( Mage Tank)

I suggest no new DPS class be added to create a balance and to help the old DPS classes by creating those two new classes:
Healer: Traditional Japanese Dancer "DNC"- using a japanese fan as a weapon, by equiping another fan as a sub weapon you get a buff of 5% to your healing potency 'the main weapon will contain the full status for the class while the sub weapon will be for look only which enable the buff and you csn toggle visibility as well'.
Tank: Trainer 'TRN' using a flute and three different pets 'not made from aether like SMN' the player and thier pet will get the aggro from multiple enemies making tanking a lot easier, pets will be based on japanese spiritual animals, Dog, Wolf, and Cat, the player will be playing his/her flute to get the enemy attention while giving the pet a command.
The reason I'm focusing on Japanese things is... I love Japan lol, I would love to see Doma some day in FFXIV, old Japan-like area.

Red Mage - Melee Support class
Whip Class - That is not beastmaster
Something that is not Beastmaster/Samurai
I don't want to see 3 new jobs; I'd rather see cross-class get scrapped and a sub spec system implemented that can add jobs to this game without creating homogenization or extreme bloat.
Tank sub spec options: Berserker, Samurai, Knight
Healer sub spec options: Time Mage, Red Mage, Mystic
Mage DPS sub spec options: Blue Mage, Sorcerer, Mathematician
Ranged DPS sub spec options: Beast Master, Hunter
Melee DPS sub spec options: Magic Knight, Assassin, Geomancer
Now you create a system that will allow for more unique playstyles among a single class. Two PLDs, one supspec Knight and the other Berserker. Two SCH, one subspec Time Mage and the other Red Mage. A MNK, one subspec Magic Knight and the other Geomancer.
These are just classes off the top of my head.



I won't choose 3, because I don't want them to add 3 jobs. I think that's just too much. I want them to add only 1 job on release and then add 2nd one in the middle of 4.X, maybe in 4.3 and focus more on different variable content.
Beast master and Blue Mage.
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