I'm taking this discussion as people are vying to take a very obvious tank selection that is both popular and highly requested and offering nothing but obscure and undesired jobs as replacement. Or taking jobs that are even farther away from what this game dictates as a tank and trying to force it into that role (i.e. Red Mage/Blue Mage).
Edit: As well as people continuously spouting nonsense that adding new and alluring tank jobs won't alter the tank population at all. I'm tired of seeing that completely untrue statement and the narrow mindedness that comes with the reality that if something isn't done to help swell tank population than it will indeed go down which is bad for everyone.
Last edited by Shippuu; 05-07-2016 at 09:17 AM.
If that how you see thing then by what you said SAM is most likely the Last and Only option for a Tank Job and any other Job is not qualified to be a Tank Job.I'm taking this discussion as people are vying to take a very obvious tank selection that is both popular and highly requested and offering nothing but obscure and undesired jobs as replacement. Or taking jobs that are even farther away from what this game dictates as a tank and trying to force it into that role (i.e. Red Mage/Blue Mage).
However, if SE wants to continuing making Tank Jobs they will eventually need to go beyond what they have now. What you may consider obscure and undesirable may not have that effect once it has been implamented not to mention there are different opinions from different people so what may be considered obscure and undesirable may not be for another person. Those obscure and undesirable Tank Jobs may even become Tank Jobs desired beyond simply their appearance and Nostalgia senses.
What a Tank job should be is not for us to judge as we can only state opinions and what we state is not the opinions of others but only our own on what we believe. The only ones can determine what a Tank Job should be and can be is the ones who are developing them.
This is a discussion of opinions we make ourselves about what SAM may possibly be as the end result of the development team's choices and not facts about what will SAM be.
Last edited by EdwinLi; 05-07-2016 at 09:27 AM.
What I'm saying is that there is an abundantly clear shortage of unique thematic tanks that SE can choose to add that easily fit the archetype of what they use as tanks (Fending armor). Of those options, the majority of them are some variant of knight (Mystic Knight, Rune Fencer, Templar etc.) Of course as they continue to make tank jobs they will likely touch on these options eventually. The issue is that they have a clear cut option that is both in-line with their tanks AND very popular. It is absolutely undeniable that Samurai is one of, if not THE most requested job to be added to this game, it gets mentioned in interviews and live letters all the time. So it is a stupid idea to take one of the viable tank jobs that we know is a job that is widely requested, and turn it into a DPS, taking it out of the pool of potential and easy to implement tanks with a popular draw to help attract more players to tanking.If that how you see thing then by what you said SAM is most likely the Last and Only option for a Tank Job and any other Job is not qualified to be a Tank Job.
However, if SE wants to continuing making Tank Jobs they will eventually need to go beyond what they have now. What you may consider obscure and undesirable may not have that effect once it has been implamented not to mention there are different opinions from different people so what may be considered obscure and undesirable may not be for another person. Those obscure and undesirable Tank Jobs may even become Tank Jobs desired beyond simply their appearance and Nostalgia senses.
What you're suggesting is an incredible gamble. That maybe they can take an obscure job that no one's really asking for and make it appealing. This is a business, it's in their best interest to take a job they already know has a huge allure (Like they did with DRK) and make it a tank. We already know SE generally takes safer options when developing new things for this game. This is why the last jobs added didn't reinvent the wheel, and all the content since the game came out has been relatively safe from a design standpoint.
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