


I hope said healer lets you get eaten and puts up a vote dismiss for being that moron in every MMO. The genre needs quite fewer meatballs who do this.
Or not. I would let you die right of the hook. Even if a Healer is not doing any dps, there's no reason to be an a**hole.
Lmao.
How is that being an asshole? I honestly don't see why. If a healer is saying they are only healing and by all means, the purest healer of them all, why not?



Why, its not like that should stress a pure healer. And it would allow for more dps to happen, as long as there weren't two single target DPS. It's actually the right call on his part. Or do you defend everyone else working hard so that the healer can stand around?



(Please look forward to it!)


And what of the DPSs who have nothing to do with this situation? Have to put up with this dilemma because the tank decided to be stupid?
Oh my god I need that simpsons meme right now with the "WON'T SOMEONE THINK OF THE DPS'ERS?!" pasted on it. XD
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In all seriousness, this is an arguement that's appearnatly going back and forth. No one, so far as I have seen, has suggested literally killing themselves to 'teach the healers a lesson', however we have stated that we're going to optimize our own DPS - as tanks are like to do - if the healers won't optimize theirs.
It is a give and take, and if the tank does more damage directly because of a healer not DPS'ing, take is as a compliment on the healer, not an insult, because we feel we can do more damage with you there.
One of my biggest things with tanks who brag at 'how good muh deeps is' even pre-nerf has always been, "Yea, your healer is really good." Because a tank without a good healer can't do DPS. And I'm sure any of these guys would know how to control their threat/mitigation enough to survive large pulls without Defiance/Grit/Shield Oath (Though paladin's the only really rough one 'cause lack of AoE.)


They can't kill shit if the tank don't do his job by mitigating the incoming damage. Too many incoming damage = healer has to heal more. No tank stance = the tank won't be able to hold the enmity in which the mobs will head to either healer or the DPSs. Combined the 2 together you will have either dead DPSs or healer which would result in the wipe of the party. Which would also result in the more delay of completing the dungeon than the healer not dpsing.
You want to completing the dungeon fast in the first place by wanting the healer to dps as well. But by doing this thing, the time of completing the dungeon is even longer? That's the point.
I don't think you play tank, so I'm going to point it out for you:
Incorrect. The amount of incomming damage on the tank only affects the HEALER, not the DPS. The DPS don't care how much damage you're taking / being healed for, so long as you are alive to tank it.
Furthermore, Tanks still have access to all their mitigation even while outside of tank stance. Using vengence and going Deliverance is a common idea amongst Warrior-tanks, for example, as the synergy to raise the damage of Vengence (Raises the outgoing counterattacks) pairs perfectly along with berserk+Bloodbath.
Also incorrect. There is something called Stance Dancing in tanks just like there is in Healers. You do the initial pull in Tank Stance, secure threat, then drop Grit/Go Sword Oath/Deliverence and commence your DPS. It is easy to hold threat this way, and is actually quite common on bosses.No tank stance = the tank won't be able to hold the enmity in which the mobs will head to either healer or the DPSs.
Only an unskilled tank would allow either of these to become a factor, and it's quite disrespectful to look at the players who try to push their damage in lieu of a Healer DPS'ing as unskilled. Quite the opposite, they adjust and adapt to their situation.Combined the 2 together you will have either dead DPSs or healer which would result in the wipe of the party. Which would also result in the more delay of completing the dungeon than the healer not dpsing.
The time is only longer in the scenario that the tanks don't know what they're doing. These guys are literally speeding it up in lieu of a healer not speeding it up, which again - I think is perfectly fine.You want to completing the dungeon fast in the first place by wanting the healer to dps as well. But by doing this thing, the time of completing the dungeon is even longer? That's the point.
Gaining and Securing threat is a literal joke for tanks. It does not take effort, and it is rarely, if ever, in threat of being pulled with a standard threat opener into an AoE rotation.
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