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  1. #81
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I found FATEs to be a better teacher on how to best do DPS, because for a number of them, if you were on your own and couldn't kill the FATE fast enough, you would just die instead because (in most cases) nobody is there to back you up.

    This is almost never true in dungeons because even most bosses don't have an enrage mechanic.
    (0)

  2. #82
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,526
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Evangela View Post
    Remove the Aurum Vale from roulette, or change it to lv.50 dungeon. Problem solved.
    The last thing they should do is removed one of the best balanced dungeons in the game.
    If you're reckless, you suffer consequences. Something that only otherwise exists in savage. Every other dungeon more or less hands you the win.
    Whereas if you play the AV smartly, you can get in both a quick painless run not any slower than any other dungeon, but with some of the biggest exp rewards relative to its level.

    We need more dungeons where cunning and experience pays off.
    (5)

    http://king.canadane.com

  3. #83
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jetstream_Fox View Post
    Well according to some people looking for more active FCs and better LS to solve this problem is narrowminded. Despite them being options for all of us players to have better more easier times with pretty much the whole game.
    what is narrowminded is saying that is easy to find people to fill an entire group out of an FC and/or LS and makes it an obvious thing and THE solution of any problems THAT is narrowminded because is not that obviously obvious to find instantly and always the number required to do this or that instance.

    So for people that give this advice to others, even if yeah in theory should be the case is reality is not..or not for everybody.
    (0)

  4. #84
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Canadane View Post
    The last thing they should do is removed one of the best balanced dungeons in the game.
    If you're reckless, you suffer consequences. Something that only otherwise exists in savage. Every other dungeon more or less hands you the win.
    Whereas if you play the AV smartly, you can get in both a quick painless run not any slower than any other dungeon, but with some of the biggest exp rewards relative to its level.

    We need more dungeons where cunning and experience pays off.
    I completely agree with this. However, I know that if new dungeons are implemented that are similar in design to AV people will bitch up a firestorm about it. The only solace we could hope for in that scenario is if they just continued to release dungeons like that until we just squeeze the face-roll dungeons out the back end and are left with only the actual AV-like dungeons for people to play at relevant item levels. Basically, once we got to that point it would become the new norm to have actual interesting dungeons and the moaning would hopefully have died down by that point (probably 5.0 or 6.0).
    (3)

  5. #85
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    I've seen this pitched before, but once you've zoned into an instance, the roulette will lock that player into that specific instance until it is completed if they leave and queue up for that roulette again. That way, people who leave simply because it's an instance they dislike have the options to skip that roulette for the day, or suck it up and complete that instance and the people who have a bad group/have an emergency/etc can simply leave and come back and finish it later for their bonus.
    (2)

  6. #86
    Player
    birdy_reene's Avatar
    Join Date
    Jan 2016
    Posts
    220
    Character
    Birdy Reene
    World
    Zalera
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Litegrace View Post
    I am normally a tank main so dungeon times have never bothered me. However, I have been trying to level Monk for almost a week now with almost no progress. At least 2 times a day I end up waiting 30+ minutes for a dungeon queue, only to have the tank and/or healer leave the instant we get in.

    Seriously, there needs to be a 12 hour lockout for this. If something comes up where you can't join the dungeon, you should just withdraw when it pops. There's no reason to accept it then immediately leave. That just screws everyone out of their queues. There's no reason I should constantly have to queue multiple times (waiting 15-30 minutes each time) just to run a single dungeon.
    I agree. If you mis-que enough, or leave a dungeon I totally agree they need to up the penalty, maybe not as extreme as 12 hours, But id be happy knowing that person cant run a dungeon for 3 hours.
    (0)

  7. #87
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,301
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by birdy_reene View Post
    Quote Originally Posted by Litegrace View Post
    I am normally a tank main so dungeon times have never bothered me. However, I have been trying to level Monk for almost a week now with almost no progress. At least 2 times a day I end up waiting 30+ minutes for a dungeon queue, only to have the tank and/or healer leave the instant we get in.

    Seriously, there needs to be a 12 hour lockout for this. If something comes up where you can't join the dungeon, you should just withdraw when it pops. There's no reason to accept it then immediately leave. That just screws everyone out of their queues. There's no reason I should constantly have to queue multiple times (waiting 15-30 minutes each time) just to run a single dungeon.
    But id be happy knowing that person cant run a dungeon for 3 hours.
    the devs won't do this for fear of mass unsubbings as a result. 30 minutes is a fine enough penalty for this it means they cant just join a new roulette and it is an inconvenience for those that do it. the devs will never purposely shoot themselves in the feet to convenience those of you that this bothers. so you might as well place this in the beating of a dead horse.

    Quote Originally Posted by Daeriion_Aeradiir View Post
    I've seen this pitched before, but once you've zoned into an instance, the roulette will lock that player into that specific instance until it is completed if they leave and queue up for that roulette again. That way, people who leave simply because it's an instance they dislike have the options to skip that roulette for the day, or suck it up and complete that instance and the people who have a bad group/have an emergency/etc can simply leave and come back and finish it later for their bonus.
    this would be another brilliant move that would be counter productive as the point is to help other players since if you locked players into dungeons they dont want to do you would end up with people not bothering to do those roulettes and eventually nobody would be doing them thus killing the whole reason for the roulettes in the first place. I for one would rather suffer a little inconvenience because of someone not wanting to do the dungeon they got rather than a lot of inconvenience because nobody is doing the roulettes at all.
    (0)
    Last edited by Wildsprite; 04-30-2016 at 10:33 AM.

  8. #88
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Again, as with the other topic on this issue, people fail to grasp what the cause of the problem is and respond accordingly. Instead, they act out of spite, ignorance, and stupidity.

    News flash, people do their roulettes for the rewards. There is no more efficient or easier way to get tomestones / EXP as long as you roll into certain duties.

    Nobody is leaving their leveling roulette when they queue into Ifrit NM.
    Nobody is leaving their mentor roueltte when they queue into the Hero of the Halfshell.
    Nobody is leaving their trial roulette when they queue into Cape Westwind.

    People are leaving mentor roulette and didn't get a guildhest or easy trial.
    People are leaving leveling roulette because they got AV.
    People are leaving 60 roulette because they got Aetherial Chemical Research Facility.

    The bottom line is that for some roulettes, certain duties are much faster and much easier but have virtually the same reward. That is why a lot of people leave. I'm not saying that's the only reason, but it's easily the majority.

    Locking them into the duty for 24h does not fix the problem. They just won't do it. Just because there is a 24h lock on their Aetherial Chemical Research Facility duty doesn't mean the roulette is suddenly more time or effort efficient than doing hunts or something else.

    Raising the leaver penalty to 12h or however long not only fails at fixing the problem, but also does immense harm to the game. As is, leavers already concede the penalty and find something else to do. Raising the penalty to 12h just means they won't play this game. They'll eat the penalty and then log off to play DS3 or whatever game is currently out. As for the question of whether or not they even come back to FFXIV once the penalty is finished, the answer is up in the air. For SE and for the player base, that is a horrible outcome. This reality doesn't even factor in the many innocent people who will be caught in the cross fire. This is no different from draconian DRM which people almost universally despise.

    The proper way to address this problem is to balance the duties in each roulette so that their time / effort = reward ratios are similar. For example, in the 60 roulette, Neverreap and Fractale are both shorter than Pharos Sirius HM and Saint Arboretum but Pharos Sirius HM and Saint Arboretum have no ilevel sync and they also give more tomestones for your trouble. Aetherial Chemical Research Facility is the clear outlier. They've even tried this approach with Steps of Faith in the trial roulette -- it gives way more EXP than the other trials. The problem is not everyone does their trial roulette for the EXP nor do many people even know about this. You could make the argument that poetics / eso bonus are also an example of SE using an adjusted reward system to encourage content -- when the 3.X relic first released, everyone was hunting poetics bonuses.

    The bottom line is people respond very poorly to punishment. This fact is born out through various studies. The proper way to address this issue is through balancing the rewards so that people are more encouraged to actually stay in their roulettes.

    And to anyone who argues this wouldn't work, just imagine the hypothetical scenario where AV is buffed to give massive rewards to encourage people not to drop out of it. Imagine if AV leveled you straight to 60 / gave 2000 eso and 450 lore if queued through the leveling roulette. People would be pulling out their hair trying to find a way to queue into AV. Everyone would be dropping queue to try and get into AV. You'd flip the tables instantly. Obviously this is an exaggerated scenario but the point is that balanced rewards can work.
    (4)
    Last edited by Brian_; 04-30-2016 at 05:30 PM.

  9. #89
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Brian_ View Post
    -snip-
    All this time they spend throwing a strop cause they don't want to do a particular dungeon, they could have done it in that 30minute time frame and not had to waste an extra 30mins to go back into the Duty Finder again -__-

    Like for Aurum Vale the tactics are so simple and you just need to take a minute to explain it, its really not that hard but "Oh no I have to put in effort to get my reward. Oh woe is me I'm gonna leave and make it difficult for those 3 other people because my time is so important, I don't care how much of their time I waste!"

    All you're really saying is that people should be allowed to be as selfish as they want without any repercussions because they only want the reward, cause heaven forbid something takes just over 30minutes.

    If people don't have the time to give 30-40minutes to the game then they shouldn't even be playing in the first place cause they are just ruining the experience for everyone else.

    Hell when me and three FC friends went into the 60 roulette we got the Aetherchemical dungeon and truth be told we agreed to leave under the assumption it would take too long cause the last time we did it was as fresh 60's, but even when going in as a premade the first person to leave gets the 30minute timer (which is actually pretty stupid given its a premade group)

    When the timer was up we jumped back in and got the same place again, so rather than waste another 30 minutes we did the dungeon anyway and cleared it in 20-25minutes and felt rather dumb for not just sucking it up and doing it in the first place.
    (1)
    Last edited by NaesakiAshwell; 04-30-2016 at 09:26 PM.

  10. #90
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Then I hope you enjoy people going afk in your dungeon.
    There's a lot more players who play the game than you think that could replace that one person who ditched their party members. People who instantly leave a duty with no warning whatsoever should be taught a lesson because 30 minutes of penalty is apparently not enough.
    (0)

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