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  1. #81
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Blackcanary View Post
    Well when I stated the delevel I was using that as an example of fear from another game.
    Deleveling is a shitty mechanic imo.

    Now what SE could do is to bring back Mobs that attack on scent, sight and smell. They could easily do that in the next expsion pack or even in a patch update.
    This is already a thing, just most people don't realize it. Most mobs won't aggro on you if you're out of their LoS, but there are exceptions. Walk past a Mudpuppy/Ninki Nanka sometime. Seriously, walk right in front of its face. They can't see you, so they only attack if they can hear you (i.e. you are running near them). I think Morbols and a few other things act the same way. Mobs in the Diadem aggro on you when you get in range whether they can see or hear you or not, so arguably they aggro to your smell.
    (3)

  2. #82
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I think people need to remove the rose-tinted glasses.

    Aside from the initial nostalgia factor, the things people are asking for from the days of yore would do nothing but annoy me today.
    (5)

  3. #83
    Player
    KeiranOlive's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Keicha Olive
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    While I would not mind tougher dungeons, the thing we need to remember is that the enemies outside of instances need to be able to be soloed by any job. Some jobs just have an easier time surviving, like tanks and healers, so it may seem like the mobs are too easy. Others, like blm, would be at a disadvantage if the mobs were stronger and got a boost in hp. Blms do have some shields, but in general, we are squishy and have no viable way to heal. Physick only heals 450 hp out of my 15,000 hp, for example (potions aren't much better). Blms survive because we can burst down targets quickly. If there are multiple enemies that are all tougher to take down, then some of us would spend quite a bit of time tanking the floor.

    Basically, I do not want to be forced to join a party just to walk outside the city walls.
    (1)

  4. #84
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Reaperking386 View Post
    When you first start out you are just a sprout and have a fear of the world. You are weak,but eventually you progress through the zones getting stronger. This is to show you when you reach level 60 that you have grown stronger and no longer fear the world because you are stronger than the majority of the mobs.
    Ok maybe you felt like that but I didn't I was in the beata and then when u first started out there was no sense of fear.
    (1)

  5. #85
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KeiranOlive View Post
    While I would not mind tougher dungeons, the thing we need to remember is that the enemies outside of instances need to be able to be soloed by any job.
    In fact, they need to be able to be killed by NPC.

    The MSQ showed that, by yourself, you can wreck a whole squad of Templars. How would Falcon's Nest survive if any of the coerthas monster was a threat to you ?
    (0)

  6. #86
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Reynhart View Post
    In fact, they need to be able to be killed by NPC.

    The MSQ showed that, by yourself, you can wreck a whole squad of Templars. How would Falcon's Nest survive if any of the coerthas monster was a threat to you ?
    Oh! Imagine that the cities would live or die based on the help from adventurers and that the crafters would have to rebuild them. Sounds kinda awesome tbh
    (0)

  7. #87
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Archaell View Post
    Oh! Imagine that the cities would live or die based on the help from adventurers and that the crafters would have to rebuild them. Sounds kinda awesome tbh
    Yeah, it can be, but it would be a totally different game.
    I don't know how many people would really like to have that burden.

    In FFXI, after the hype was gone, no one would give a damn about NPC from Al Zhabi being kidnapped, except when it was the Taruporter
    (0)

  8. #88
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Need PVP servers for a sense of fear. Nothing like the experience from WoW where you find your character lying dead after coming back from afk .
    (0)

  9. #89
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Reynhart View Post
    Yeah, it can be, but it would be a totally different game.
    I think it could work even here. Not for all the cities and camps of course, but there could be one or two in the expansion that would work like that.

    A little strategy game where the city is under an attack and the players have to keep it going by doing events and crafting supplies to boost defenses.

    As long as the rewards were worth it, giving end game currency and scripts/materials etc., players would be doing it.
    (1)

  10. #90
    Player
    Maxipep's Avatar
    Join Date
    Mar 2014
    Posts
    135
    Character
    India Carter
    World
    Goblin
    Main Class
    Archer Lv 60
    Quote Originally Posted by vp_cmc View Post
    And you lose materials, of course.
    If you chose to carry on crafting in a market area knowing an A rank could suddenly appear you'd deserve to lose that HQ i170 BSM main tool
    (0)

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