


Then don't participate in it. We already established it would be optional. And it's not about nostalgia, it's about the fact there is nothing remotely risky on FFXIV. Some people get enjoyment out of taking a risk.
Casual Friendly Fantasy XIV are not going to be harder for anyone.
Dungeons/Raids are a joke the only "hard"content are Extreme/Savage stuff.



And...what exactly is stopping you from just setting rules for yourself to make things more risky?
Seems like the best solution if it's meant to be truly and entirely optional because it's not even the game that's enforcing the rules, it's the individual player. You can even emulate random chances with online calculators easily, or just type /random and discard the amount of gil/items you set as potential loss for yourself. Linkshells and FCs allow for like-minded players to come together, too.
I mean, that's how roleplay works and it works quite well. The fact that it's not enforced by the game doesn't diminish the enjoyment gotten from it either.



It is only my opinion, but that kinda seems stupid and masochistic. If it is entirely optional most of the people are not gonna bother, because it puts you at disadventage in comparison to the players who do not follow the same rules.
So there either has to be some content that enforces that by game design or server type that does it. Otherwise idk why would anyone do that. ^^

Also, there are sick and disabled people who play the game and pay their sub and who want the game not to be too hard to play. Like I said, games like FF XI are dead and outdated, and FF XIV is a modern one.
English is NOT my mother language, French is. Use my recruitment code MV9YGNXD before paying your sub and get cool items. http://sqex.to/Cz9
Sneaky is the word, sure, but only because in 95%+ of areas, you'd just cast a spell or use an ability/item to gain the Sneak effect (and sometimes also the Invisible effect) and could then completely ignore all the mobs.
Yeah, FFXIV definitely still has the sight/sound distinction. In addition to what's said here, you can walk right up behind something that's aggressive based on sight, all the way up to its hit box, and it'll ignore you. Try to do that with a morbol though and it'll attack right away.This is already a thing, just most people don't realize it. Most mobs won't aggro on you if you're out of their LoS, but there are exceptions. Walk past a Mudpuppy/Ninki Nanka sometime. Seriously, walk right in front of its face. They can't see you, so they only attack if they can hear you (i.e. you are running near them). I think Morbols and a few other things act the same way. Mobs in the Diadem aggro on you when you get in range whether they can see or hear you or not, so arguably they aggro to your smell.
Last edited by Ibi; 04-29-2016 at 12:27 AM.



Well, she said some people get enjoyment from it, so...yeah. I was assuming the enjoyment comes from the thing itself, rather than other people suffering through it as well (or worse, inflicting suffering upon them!)It is only my opinion, but that kinda seems stupid and masochistic. If it is entirely optional most of the people are not gonna bother, because it puts you at disadventage in comparison to the players who do not follow the same rules.
So there either has to be some content that enforces that by game design or server type that does it. Otherwise idk why would anyone do that. ^^



What don't people understand about this content being optional? Savage exists but people don't have to play it. Btw, I am sick. It doesn't mean I don't like a challenge. Plus this isn't even about difficultly, it's about risk.
This is kind of silly, the idea of risk is enjoyable because you are risking things for a greater reward, not to just discard your gil.
Optional optional optional.
Last edited by WinterLuna; 04-29-2016 at 01:46 AM.
well don't use your godly platemail of divine protection +99 then.
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