


Morbols at black shroud somwhere loll and those at revenants toll. Their famous for bad breath right? XD




Then explain any /beckon levequest or escort FATE. The world is dangerous, lore-wise. We adventurers are just even moreso dangerous.I don't see why this is so important that the world around you is fearsome.
Remember that people are supposed to live there, they're supposed to travel around the world, trade goods, or even built cities.
There is no way San d'Oria could exist so near from Davoi, when you know there are gigantic orcs powerful enough to kill the whole city guard and that thrives on destruction.
There is no way you could provide food if you need to be a professional adventurer to slay a mere rabbit out of your walls...
Overall I'd like to see the world get up to our level and cause us trouble.
http://king.canadane.com
Yeah, I'd sure love to be in a life and death situation everyday just to do a daily or just walking to another town.
Well sure we can go with that.



But that then means you do not enjoy the risk, you just enjoy rewards and want more of them >_>
This statement turns the risk from an independent good in its own right into a means to an end and thus, from a good that's worth pursuing into an evil that's but necessary as justification for why you should get more.
It is hard to support the implementation of 'risk' given such circumstances. If even a supporter of risk admits risk has no innate value and derives it all from the rewards...yeah.

I just wanna say that deleveling is a really bad idea. The only reason it existed in XI was to get us to play more, and equipment degradation serves the same exact purpose in this game. It gets us to have to earn gil in some way or another to keep our gear maintained. It's a better implementation.
That said, I also think adding areas that are PVP-only is not the way to go either. If you look at Ultima Online as an example that did this, you see that it just ruined the game. The PVP areas simply become places that everyone avoids.
I personally support full blown PVP servers as an option. Merge those tiny servers to save "space" and give us servers where we can attack others. They could limit it to battle classes even. Tera does it exactly the way I think it should be handled.
At the very least give us an option for 1v1 duels in the open world.


Well, sure. Except both of those abilities could wear off in short notice (they had a random duration), forcing you to seek cover to recast with little time to spare. Sneak and Invis was certainly not a panacea. That's before mentioning the magic aggro mobs. Remember those? Casting sneak or invis spells would net you aggro from some of the nastiest enemies in the game. Items were limited in the number you could carry, and being a consumable it would cost you gil to stay well stocked.
All that, before I even mention true sighted mobs who could see through your invisibility regardless, and those chigoes which weren't obvious until they were already beating down on you!
The point really is that in ARR even you're in the basic gear for your level, there's almost no risk of dying unless you're overwhelmed by sheer numbers and that only happens if you're careless or new to the mechanics. Heck, at least in early levels there were linking mobs (shown by the connecting lines when targeting). By the time you hit level 30 they're all but non-existent! I challenge you to name even five mobs in Heavensward zones that link with their fellows! Most don't care that you're beating up their friends.
The devs made the overworld boring. There's a handful of Fates that no one cares about and that's about it. The mobs that inhabit it are just window dressing, there to annoy you while you're travelling, and a handful used for quests or material drops. That's literally it. Once you're at a certain level you won't visit 90% of the areas in the game, because there's no reason to. These days there's more life in a mortuary than there is in the 2.0 areas.

what would be the reward for this optional content i wonder...?
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