Quote Originally Posted by Jpec07 View Post
Tank gameplay deals primarily with enmity. When we go through an encounter, it is what we focus on. However, it is something DPS jobs and healers need to be conscious of, as well, because if you aren't a tank and you get and hold hate, there is a very good chance you will die, which places a 100% damage debuff on you until you come back to life. Tanks focus on it primarily, but this absolutely does not mean DPS and healers get to ignore it. That's why they have enmity-dumping tools.
This is a good clarification of what was the problem here.
It is Tanks job to hold threat, and if lost, only tanks fault.
Awerness is a dps/healer party members also a thing. however, we can't punish them for lack of this awerness. Bah, we can't say, its their fault.
It's like using Cover skill. Kind tank will use this skill to help healer during though time, but no healer should require it.