
Originally Posted by
Nezkeys79
If you are on the cusp of claiming aggro and you do an action that you know won't kill the enemy quickly and will have you and the healer get hate it's not worth a potential wipe.
If there are hate issues, and the healer is about to take a mob off you, you're not flashing enough.

Originally Posted by
Nezkeys79
The main focus isn't to get a bit more dps and stroke your epeen imo. The most important thing is making sure the tank keeps enmity at all times
Code:
BRD
Venomous Bite (DoT) on three mobs: 930 potency
Windbite (DoT) on three mobs: 990 potency
Later, 50% of DoT crit ticks grant a free, oGCD attack, 100 potency per mob.
Average GCD: 320 potency, before considering free oGCD attacks
DRG
Phlebotomize (DoT) on three mobs: 1414 potency
Chaos Thrust combo (DoT): 1150 potency
Full Thrust combo: 816 potency
Phlebotomize advantage over Full Thrust combo, per GCD: 199 potency
MCH
Lead Shot (DoT) on three mobs: 1470 potency
Optimistic CleanShot-SlugShot-CleanShot with ammo: 640 potency
Lead Shot advantage over optimistic combo, per GCD: 276 potency
MNK
Touch of Death (DoT) on three mobs: 891 potency
Bootshine-TrueStrike-Demolish (DoT): 836 potency
Boothshine-TrueStrike-SnapPunch: 572 potency
MNK maths complicated by Greased Lightning
NIN
Mutilate on three mobs: 1296 potency
Aeolian Edge combo: 804 potency
Mutilate advantage over Aeolian Edge combo, per GCD: 164
PLD
Rage of Halone combo with Shield Oath: 518 potency
Average GCD: 172 potency
It's not "a bit more". It's a lot more. If you give up one Rage of Halone combo to use three Flashes instead, you give up 518 potency in exchange for 984 potency with 2xNIN or 1656 potency with 2xMCH, on top of what they would be doing with a 1-at-a-time scheme.
Do your job and flash more, so they can do theirs.