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  1. #1
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jpec07 View Post
    Tank gameplay deals primarily with enmity. When we go through an encounter, it is what we focus on. However, it is something DPS jobs and healers need to be conscious of, as well, because if you aren't a tank and you get and hold hate, there is a very good chance you will die, which places a 100% damage debuff on you until you come back to life. Tanks focus on it primarily, but this absolutely does not mean DPS and healers get to ignore it. That's why they have enmity-dumping tools.
    This is a good clarification of what was the problem here.
    It is Tanks job to hold threat, and if lost, only tanks fault.
    Awerness is a dps/healer party members also a thing. however, we can't punish them for lack of this awerness. Bah, we can't say, its their fault.
    It's like using Cover skill. Kind tank will use this skill to help healer during though time, but no healer should require it.
    (1)

  2. #2
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Yuni_Queen View Post
    It is Tanks job to hold threat, and if lost, only tanks fault.
    I respectfully disagree with that statement of yours. Yes, it's the tank's job to hold enmity. But there are situations where little can be done about losing enmity. In particular at lvl 50 and 60, where it's possible to outgear a new tank by a lot. Sure, it's easier to get lvl 50 gear now, just by finishing Job quests and progressing through MSQ, but it still takes you through plenty of instances with "sub-par" gear. Fortunately, most of these are 8-man duties, so unless you're extremely unlucky the other tank is synched down (and thus i130+, not sure if it's just 130 after the latest adjustments) instead of i90 or thereabouts.
    Yes, you can buy i115 gear off the MB, but depending on world that can be really expensive -- especially accessories. And unless you get them in HQ, they're worse than i90.

    (Frequent Medica2 use during certain phases of T9 also come to mind... More than one time, the boss came back to kick the healers/dps in the face instead of the MT. And since the boss is untargetable until then, there is very little the tank can do about it.)

    It's a bit like cleaning the floor with someone stalking you with mud-covered shoes. It's your responsibility to clean up, but is it your fault it's next to impossible? ^^;
    (0)

  3. #3
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Noxifer View Post
    I respectfully disagree with that statement of yours. Yes, it's the tank's job to hold enmity. But there are situations where little can be done about losing enmity. In particular at lvl 50 and 60, where it's possible to outgear a new tank by a lot.
    I can attest to this. I recall many a neverfun run where I've ripped hate off a fresh 60 like it was child's play. It also happens during hunts semi frequently.

    These deeps don't play no games...
    (1)

  4. #4
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Noxifer View Post
    It's a bit like cleaning the floor with someone stalking you with mud-covered shoes. It's your responsibility to clean up, but is it your fault it's next to impossible?;
    You got my heart with this line. xD

    While i wholeheartedly agree that holding hate with big-weenie-dps and healer overhealing with burning passion is absolutely an unfair fight, the only thing dps/healer could do is to pop some shroud or quelling strikes... if they feel like it. literally, we can't expect other party members to watch out for enmity generation. Sure, it is common sense for me, that i switch targets to do not get hit in the face, but it is not written down in "How to Big-weenie-DPS - guide". DPS not using quelling strikes or switching targets is like tank not using tank stance to generate enmity from bosses - generally possible, but why making things so hard?
    (4)

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