Page 8 of 13 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 145

Hybrid View

  1. #1
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Yhisa View Post
    So there is my prove that spell speed effects ur casts on light speed so u all ow me a big fat apology
    You said:
    Quote Originally Posted by Yhisa View Post
    Ast got the best HoT in the game no other healer can get 4-5k HoT on a none tank... If tank ur looking at a 6-7k hot instead, AST is also the strongest healer for AoE healing due to its kit it stomps WHM hard
    Quote Originally Posted by Yhisa View Post
    U do know that spell speed effects lightspeed right ? Which allows u to get a lot more casts off
    Quote Originally Posted by Yhisa View Post
    Also ur potency on hots is misleading due to spell speed effects the potency of hots it may be small but it still effects the potency
    Quote Originally Posted by Yhisa View Post
    If we go by ur logic WHM burst is by using cooldowns to achieve that burst, when ast does the same there burst is much higher then WHM in terms of AoE healing and dont eat up mana either
    Quote Originally Posted by Yhisa View Post
    Lightspeed + ewer or aether malipulation = free AoE healing if u stack spell speed enjoy ur 5th instant spell before light speed wears of, unless u want to extent it with celestrial opposition which gives more mana regen and more light speed casts
    Quote Originally Posted by Yhisa View Post
    Yeah let see a WHM do that xD appart from the free assize WHM have to burn MP to use medica 1/2 or Cure 3 where ast can Burst heal the entire party without spending any MP and throw out a AoE regen too with 0 cost
    There are so many lies here that even an Apple fanboy would be ashamed to promote. If anything, you the community an apology for false advertisement. I'm not even going to go into all this. But absolutely no one stated the contrary of getting a fifth cast off with light speed
    (1)

  2. #2
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by HPDelron View Post
    At the start of the encounter have any 30s base card in spread with extension up. Cast it and draw/redraw for another 30s card.
    You now have a 30s card and a 60s card ticking. Draw is on the usual 30s CD.
    Time Dilate the 30s card.
    You now have a 45s Card and a 60s Card ticking.
    When Draw\\'s timer is up they\\'re at ~15s and ~30s each.
    Cast a new card and you can Celestial opposition all 3. Giving you ~35s, ~20s, ~35s on the duration at that time.
    Yay an ast that knows the 3 card trick /happy and well if u pull spear and hold until ur draw comes back u can knock off 6 sec on ur draw cooldowm which drops it to 24 seconds but this 3 card trick is very good if rngus favors u before i have gotten 2x balance and 1x arrow

    And celestrial opposion is no different when ast use it on AoE balance/arrow which onky give + 5sec

    Like i said im always testing and playing AST and finding new tricks when playing it
    (0)

  3. #3
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Yhisa View Post
    Yay an ast that knows the 3 card trick /happy and well if u pull spear and hold until ur draw comes back u can knock off 6 sec on ur draw cooldowm which drops it to 24 seconds but this 3 card trick is very good if rngus favors u before i have gotten 2x balance and 1x arrow
    By this logic, Expanded cards would be an 8-card trick <_>
    (3)

  4. #4
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Yhisa View Post
    Yay an ast that knows the 3 card trick /happy and well if u pull spear and hold until ur draw comes back u can knock off 6 sec on ur draw cooldowm which drops it to 24 seconds but this 3 card trick is very good if rngus favors u before i have gotten 2x balance and 1x arrow

    And celestrial opposion is no different when ast use it on AoE balance/arrow which onky give + 5sec

    Like i said im always testing and playing AST and finding new tricks when playing it

    That sounds like a massive waste of cards and cool downs.
    (1)

  5. #5
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Violette View Post
    That sounds like a massive waste of cards and cool downs.
    Short: Yes, with a but.
    Long Answer: No, with an If.

    In 4-Man content an extension gives you double the normal effect on a card, while an expansion gives you half the effect on 4 people.. or double the effect if you will. However since not all 4 party members are equally good in terms of output you get the most value from an extension on the party member most able to make use of it.

    In 8-Man content this is much harder to justify, since you effectively get 4 Cards worth of value out of expansion. However if what's gating you isn't DPS there may be value to be had from concentrating other cards a bit more. For example you can imagine content with a lot of scripted damage and small DPS windows where you get gated on healing longevity and so concentrated ewers are going to be the best use of CDs. Also if you've got an extreme setup, say.. 2x Paladin Tank and no room for Healers to DPS and 2-3 DPS that are way more component than other(s) the value may be there as well. Granted these all represent narrow edge cases that I can't imagine come up much, but it's at least worth remembering from a conceptual standpoint.
    (0)
    Last edited by HPDelron; 04-20-2016 at 11:26 PM.

  6. #6
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by HPDelron View Post
    Short: Yes, with a but.
    Long Answer: No, with an If.

    In 4-Man content an extension gives you double the normal effect on a card, while an expansion gives you half the effect on 4 people.. or double the effect if you will. However since not all 4 party members are equally good in terms of output you get the most value from an extension on the party member most able to make use of it.
    Well thank you mr obvious, however you must remember 2 key points:
    1. 4 man content is garbage easy and should not be balanced around.

    2. If you're in such an extreme set it up likely that DPS is very unimportant, rendering methods of increasing dps moot.

    So I think the answer you were looking for was "yes." Because if you're trying to maximise dps, you would have thrown out the first spear on a dps so their cool downs would be back faster.
    (0)

  7. #7
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Violette View Post
    Well thank you mr obvious, however you must remember 2 key points:
    If what I'm stating is both obvious and illustrates case(s) where expansion is not always the most optimal choice than it is obvious that expansion is not always the most optimal choice. In which case calling out a highlight of a non-expansion use of cards as worthless seems silly and overly confrontational. I'd ask that at minimum we don't indulge in name calling however much we may disagree with each others positions.

    1. 4 man content is garbage easy and should not be balanced around.
    4-man content represents a majority of overall content experience for many, if not most players. 4-man content is about the only level cap content anyone is guaranteed to run. It's absolutely at the core of a lot of player experience and the game should be tuned with this in mind. The content and abilities need to work for the 10 people paying subs to log in a few hours every weekend just as much if not more so than the 1 person logging in for the same amount every day to do savage progression. The player base falls on a spectrum and it's heavily weighted to the simpler, more accessible content. I've seen enough people struggle with this content to know that it can't be rightly dismissed as "easy and garbage".

    Even ignoring that, there isn't any reason to ignore facts about the game engine and how mechanics interact. The simple fact is that performance per cooldown is higher with extensions and enhancements in 4-man content. Easy or not, that's true and all ideally one puts in their best effort no matter what the content is.


    2. If you're in such an extreme set it up likely that DPS is very unimportant, rendering methods of increasing dps moot.
    Again there are cases (however edge), where the largest DPS gain would be to concentrate buffs on to one or two people. The cards can also do more than DPS gains. If you'll re-read the specific hypothetical I was putting forward, it was talking about maximizing mana regen. It's also not hard to imagine where your primary concern is keeping tank spike damage down. Even if these situations are either extremely rare or non-existent in current content we ignore their existence at our own peril should content change. Having a comprehensive understand of mechanics and how they interact can only be a good thing, even if some of those interacts are currently limited to the realm of theoretical instead of the practical.
    (0)
    Last edited by HPDelron; 04-21-2016 at 01:43 AM.

  8. #8
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ghishlain View Post

    I've re-read your original comments on the matter just now just to be sure I wasn't missing anything now that I've cleared my head after a night of rest and now I can kinda see what you're trying to say with Lightspeed on the original comment >>;

    It'd probably be better in the future if you said "Spell Speed enables more casts which allows you to fit more spells into Lightspeed's duration" which is absolutely correct (assuming that's how you wanted your original point to come across, I honestly don't know anymore with the way you try to explain yourself)
    Well tbh im NOT very good at explaining things but u hit the mark what im trying to say... Sorry that im very very poor at explaining but its forums people flame before asking if the person is explaining properly and topivs just heat up

    /air hugs

    Im use to getting bashed at for poor explination so im use to it
    (0)

  9. #9
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Yhisa View Post
    Well tbh im NOT very good at explaining things but u hit the mark what im trying to say... Sorry that im very very poor at explaining but its forums people flame before asking if the person is explaining properly and topivs just heat up

    /air hugs

    Im use to getting bashed at for poor explination so im use to it
    So you miss explained your point and started to be arrogant toward everyones (you sure did) but the problem is everyones but you ?
    (4)

  10. #10
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    196
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    So much pointed debate! You all leave me no choice! (Begins casting...)

    https://www.youtube.com/watch?v=8HVWitAW-Qg

    Kum-ba-yah mofos!

    Oh, and I <3 Ghishlain. That is all.
    (0)

Page 8 of 13 FirstFirst ... 6 7 8 9 10 ... LastLast