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  1. #11
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I said it in the last thread, but parry becomes a second critical stat for tanks. (Sort of)

    When parrying, your next skill or Auto-attack will 100% crit. (This may need adjusted or wholey based on the Parry stat to compensate for skills like Raw Intuition that increase parry chances) What this does is create another Vit Vs Str stat. Like Vit does with Str, Parry would stack with Crit to increase your overall DPS while tanking. So if tanks have about a 20% chance to parry in a fight, their crit rate goes up by about 20%. (A little less since you could parry and your next hit was going to be a crit anyways.) It continues to mitigate as a weaker block, but adds in a damage increase flavor, accessible only to the tank. Think of someone staving off a blow with a parry and taking advantage of their opponent's opening. (Obviously all classes could parry like this, but it would be BEYOND impractical for any non-tank to use this in group based content.

    Why a dps increase? I don't think tanks need more survivablity, beyond their current stat pools and cool downs. Encouraging them to go for Fending gear, instead of looking over it because of the weight of a dead stat.

    TLDR:
    Parry = Increased critical rate upon being triggered and mitigation.
    (5)
    Last edited by Rawrz; 04-19-2016 at 09:13 AM.

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