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  1. #71
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jpec07 View Post
    I spend waaaaaaaaaaaaaaaaaaaaaaay too much time on these forums. Here's a couple threads that come to mind about it:
    Parry Thread 1
    Parry Thread 2
    O(≧∇≦)O PLEASE NOTICE ME SENPAI!

    Thanks for links!
    (1)

  2. #72
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Syzygian View Post
    Like, I get it, Parry is unreliable, doesn't contribute to DPS, etc...

    But why the seething, vicious, homicidal hatred? its just a stat.
    It's weird, Many people complain there's not enough variety in gear stats, taking one away seems counterinuitive.
    (0)

  3. #73
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Except those stats do something, Parry is about 2% as effective as those stats.

    Now, I am not saying there shouldn't be a "tank stat" but I think it should you know, "do something." that isn't nothing.
    I'll say this:

    While I HAVEN'T been Parry-focused, I DO like when I'm pulling a dungeon and I'm seeing "Parried" floating on my screen often.

    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    Hahahahahah... I had to hit LIKE on this. I actually laughed out loud at my desk...lol...

    *EDIT*
    Had to quote it in my signature.
    (0)
    Last edited by Jim_Berry; 04-11-2016 at 06:54 AM.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #74
    Player
    Keldion's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Keldion Duskwander
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    I'm late to this party, but I realized that it also generates more emnity too.
    (2)

  5. #75
    Player
    Nezkeys79's Avatar
    Join Date
    Apr 2016
    Location
    United Kingdom
    Posts
    51
    Character
    Nez Mcnezza
    World
    Odin
    Main Class
    Paladin Lv 60

    parry

    it doesn't add anything to this thread lol but parry in xi was way better.
    (0)

  6. #76
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Could always keep parry like it is, but whenever parry is initiated, your next attack is a crit. This in a way, would double your crit and keep parry as a dps/mitigation stat. So at 20% parry you'd be having a 20% increase in critical hits. The conversion should probably be lower, but Ihate stacking rng on rng. This would synergize well with drk and wars raw intuition (only while main tanking,) but could exaggerate an mt imbalance with pallys.
    (0)

  7. #77
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    I would rather make parry more reliable, in another threat Javid summed up what parry should look like.

    http://forum.square-enix.com/ffxiv/t...the-game/page6

    Here you have that thread i mentioned. Just in case people don't know there is alternative thread lol.
    (0)

  8. #78
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    The issues I have with that is that it's just block rate without a shield (stackable on pally.) It is an acceptable solution though. I'd prefer a repurpose over a direct potency buff. Reward tanks with dps for main tanking.
    (0)

  9. #79
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Rewarding MT with DPS is a bit like rewarding DPS with more defence xD

    Parry shoudn't affect attacks, because all classes can parry and solo playing on wolrd map, or leves, or quests - would buff DPS making this easier than it was intentioned.
    (0)

  10. #80
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Yuni_Queen View Post
    Rewarding MT with DPS is a bit like rewarding DPS with more defence xD

    Parry shoudn't affect attacks, because all classes can parry and solo playing on wolrd map, or leves, or quests - would buff DPS making this easier than it was intentioned.
    You only get a buff if you parry, and most classes don't have access to parry on their gear. This change would be party oriented and the effects on non tanks would be seen, but at such a low rate that it won't affect much in the open world. So tanks that stack parry would be increasing their dps as they main tank and their dps would stay the same outside of tanking.
    (0)
    Last edited by Rawrz; 04-16-2016 at 10:56 PM.

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