Preach it.I see the point to not being able to regen while in battle/enmity or while casting buffs 'n stuff, but why make it so we have to stand still? That's so... not fun. Do these devs not understand the basics of gaming mechanics these days? You don't make a game fun by forcing your players to not press anything and stare at the screen. Just when I think these new devs know what they are doing, they prove that Square is full of old talent that is out of touch with next-gen (read: current-gen) gaming.
The new passive mode is the old active mode. In other words, no regen.[COLOR="green"]
With being able to cast in passive mode I think it's quite reasonable to only allow recharging MP while standing still. Though, I admit, it could become a bit annoying for soloing. I actually hated waiting for ~5 mins to recharge to full MP in XI as a Tarutaru BLM.
But even if SE allowed to recharge MP while walking, you'd probably have too much MP (still seems a tad too easy but way better than before) and we'd be where we started before the cure change a few patches back.
Guess this is a prime example of whishes that backfire on you because (some) community members tend to be short-sighted.
For the record, I shall reserve my judgement until I see it for myself (Though, I like the changes).
You know, Neptune. I saw many of your previous threads and I found myself to disagree with probably most of your posts on these forums. However, having never gotten into such a detailed debate with you before I think I realized something after all of this.
People just don't understand you.
Although the implications of this favor you not being able to express yourself properly rather than everyone else misunderstanding, I can say I do have some manner of respect for your posts now that I didn't before.
So keep making your posts. Based on the trend so far, I'll always be there to disagree :P
Defeated my arguments?If you really believed in support for other players you would empathize with those very same players when they post here. For instance, let's say you enjoy the timesink added by standstill regen because it adds to your immersion. How about casual players that don't enjoy that timesink? Are you willing to give up defending a timesink so that potentially millions of people can be freed from a timesink and enjoy more convenience?
Obviously you didn't read my post about Demon's Souls. If I enjoy a game like Demon's Souls do you really think I want things easier? Don't think about MMOs as players doing "work" - it is about having fun. I assume you are resorting to character assassination and talking about easy mode because I have defeated your arguments and you have no remaining options.
First of all, if you're going to quote me, quote everything I said, or did you not read it all?
Supporting players and supporting players' opinions are 2 different things. I thought we were talking about letting all players have equal access to content regardless of their class/skill, is it not? "Oh, you don't have ARC? That's cool, come whatever class you want and we'll try and make it work." That's supporting players. Letting them play whatever they want and not casting them out if they don't have a specific class you are looking for.
But now you're saying I should support your opinion on something. Why the hell should I support your opinion if I don't agree with it? Again, this is all about you and you're just further proving that with every new post you make.
And FYI, this isn't Demon Souls. How many FFs have you played where potions were the primary way to replenish HP? You clearly said that you'd be in favor of Melee players healing themselves with potions. But on the other hand, when someone suggests the same exact thing to you with ethers you're against it. You couldn't give two shits about Melee players and would actually encourage them to rely on items to stay alive. But when something affects casters negatively you're all over it, because you yourself are a caster. Are you that ignorant that you don't see the problem with that?
I really don't even know why I'm still replying here. It's like arguing with a brick wall.
I do, quite a bit. Clicking the drink potion button isn't challenging nor does it require any critical thinking. The system we have currently relies on ones trust with their healer and that the healer can manage their MP well enough. It's an actual party mechanic instead of an inventory stuffer.
Why should you Regen HP for standing at all?
This is exactly it, active mp management skills, and strategy is one thing. Having to run 200 yalms to get to the next monster, then have to wait for full mp after that.... is wack, getting mp while moving when out of combat does not make anything easier. It is 100% time sink cutting, 100% less staring at the screen while waiting for mp.I see the point to not being able to regen while in battle/enmity or while casting buffs 'n stuff, but why make it so we have to stand still? That's so... not fun. Do these devs not understand the basics of gaming mechanics these days? You don't make a game fun by forcing your players to not press anything and stare at the screen. Just when I think these new devs know what they are doing, they prove that Square is full of old talent that is out of touch with next-gen (read: current-gen) gaming.
I certainly see why they might have to do it in combat, now that people can cast without being in active mode.
but outside of fights, traveling long distances, etc, there is no benefit to not having mana/hp regen. I guess they want to encourage camping... but i honestly didnt really want more camping and stand still play mechanics
Just to clarify, your point is that the immediate reaction to MP cost changes on cures was to bring in more healers, who took up what should have been DPS slots. This was done under because it required 4-5 healers at the time to keep the tank alive.It's true that people were doing runs with 5 healers by default right after Darkhold hit the street. If you want to dispute that we can go digging around until we can prove it. Anyway, you seem to still be not getting past the idea that "if it can be done with less healers Neptune's point is invalid". At this point in the discussion I'm wondering if you even know what point I was trying to make when we started this discussion.
If I'm wrong about your assertion, please let me know. However, I would ask that your response to this portion be simple cause and effect chains. I'd like to have definite causes leading immediately to definite effects to work with, if you don't mind.![]()
MeowyWowie, I'm taking a break from arguing with you to do some homework. But stay tuned. lol.
Lol. Well thank you, that is awfully nice to say. I do seem to have trouble expressing myself.You know, Neptune. I saw many of your previous threads and I found myself to disagree with probably most of your posts on these forums. However, having never gotten into such a detailed debate with you before I think I realized something after all of this.
People just don't understand you.
Although the implications of this favor you not being able to express yourself properly rather than everyone else misunderstanding, I can say I do have some manner of respect for your posts now that I didn't before.
So keep making your posts. Based on the trend so far, I'll always be there to disagree :P
That's exactly right! Also that is a mere sub point in the larger discussion about the merits of objecting to patch notes or announcements. My goal was to foster some discussion about this issue, and there has been a lot of likes on the OP, which is good. Maybe we will at least see some official comment on the reasoning behind changing the regeneration to a stand still activity.Just to clarify, your point is that the immediate reaction to MP cost changes on cures was to bring in more healers, who took up what should have been DPS slots. This was done under because it required 4-5 healers at the time to keep the tank alive.
If I'm wrong about your assertion, please let me know. However, I would ask that your response to this portion be simple cause and effect chains. I'd like to have definite causes leading immediately to definite effects to work with, if you don't mind.
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