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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Miscreant View Post
    I would rather have Echo, you can turn it off so the fight gets preserved in it's original form.
    When you're looking at magnitudes raid-wide damage doing 15k with paralyze, echo doesn't help that (just like how echo doesn't help on fights like T7 or t9). Not to say it won't make the fight easier in some sense, but it doesn't resolve why most groups can't get through it if they don't have the luxury of time.

    Quote Originally Posted by Jimoori View Post
    People say "it's only the second fight in the tier". If SE gets away with nerfing one fight that people have been able to clear already. What's stopping them from nerfing more fights because they want "more people to clear"?

    It's SAVAGE for a reason, if one group can do it, any group can do it.
    It doesn't make sense in any perspective for a fight that isn't the final one to have a significantly high difficulty jump, let alone the difficulty curve be out of order (since a7s is arguably easier than a6s)

    Looking beyond the intent of the dungeon, that's been a problem since 3.x. Savage is the to-go raid difficulty for any form of static. You can't look at anyone straight in the eyes and say normal mode or void ark is supposed to be just that. The closest you'd get were the EX trials, and those are incredibly far and few inbetween. A3s and the raiding scene is a perfect example of that.

    Quote Originally Posted by Nektulos-Tuor View Post
    This is why games like Dark Souls are so fun. Yes, you have really really hard content, but once you beat it; you most likely get something way worth the effort for what you did, it feels good. When you go through all that stress, and get nothing? .... The content's armor isn't even GOOD looking.
    This is...the same scenario except for 1 key point; Dark souls is a single player game. The time investment is all on you and can be done on your own pacing. Getting 7 other people to meet that critera, not so much and it can easily lead to burn out and frustration when one more or are holding you back. Dark souls is popular as is because of the soul-crushing difficulty, not the rewards it gives for doing so.
    (9)
    Last edited by RiceisNice; 04-14-2016 at 11:53 PM.
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