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  1. #1
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    I think the idea is pretty simple.

    The devs felt like the difficulty of A6S was higher than A7S. I've seen a number of people who share this thought. Hell, even my own team said "Well, on the brought side, once we beat this - we'll be on A7S which is supposedly easier."


    I want you to think about that mindset for a while. I also want you to think about A3S. I want you to think about how many statics it killed, how badly it must've hit Square Enix's bottom line that they were made aware of it, and how it affected raid communities (Everyone going to Gilgamesh.)

    So, what I see in this nerf - is literally SE trying to make it more of a progressive rise to A8S, and prevent there being too strict a barrier to entry. Keep in mind, this is not really the 'hardcore' raiding we saw with Second Coil of Bahamut (Savage.) This is meant more for the mid-to-hardcore crowd, like First to Final coil were.

    It sucks that I didn't get to beat A6S at its full strength, but I'm still fine with the nerfs. It'll push groups through A6S, and that will get them gear - the gear will help them clear A7S (since someone else mentioned DPS checks.)
    (3)

  2. #2
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    I guess my static, which isn't hardcore and has had maybe 4 hours total practice on A6S, will be able to 1 shot it on sunday, no problem. Even though we haven't seen Swindler/Vortexer. Am I right? I mean from the sounds of all these elitist it's completely faceroll now. /s
    (9)

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    This is just another case of SE not being capable of balancing their raids properly to begin with. The change was in response to A6S being considered harder to take down to AS7. Which by feedback from people who are at least on AS8 right now, seems to be the case.

    I don't think it should of been changed. SE should of just taken it as a lesson for the next tier of raids. Which is funny they decide to do this now because AS3 was arguably harder than AS4 mechanics wise. Same with T7 in Coils being much harder than T8. Where were those changes during their prime?

    I can really only agree with a nerf if it is a mechanic that is borderline broken like pre-nerf tornadoes in T5 of Coil. A6S before the nerf was most definitely more than doable by a midcore group. Especially at the gear ilvl people are reaching right now.

    Well this is raiding today folks. Like I preached for months before release that SE will keep reducing the difficulty of the hardest content till the game goes from being 97% casual content to 100%.

    I do really wonder if SE even cares about the raiding scene at all. Maybe they should just stop Savage raids and just use those resources to make another Lords of Verminion game.

    Ohh look at that, myself being overly dramatic again. :O
    (0)

  4. #4
    Player
    LunaSnowfield's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Nova Elysium
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Rogue
    Ninja Dancing Edge The reduction of HP recovery via healing magic has been removed.


    >yfw there are no WAR'S in your party and you can't kill healers anymore.
    (0)

  5. #5
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LunaSnowfield View Post
    Rogue
    Ninja Dancing Edge The reduction of HP recovery via healing magic has been removed.


    >yfw there are no WAR'S in your party and you can't kill healers anymore.
    Not healer, but dps first (As I see on my data center's Feast).
    (0)

  6. 04-14-2016 10:09 PM

  7. #7
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ashkendor View Post
    Based on what was said, it's because the devs wanted a steadily increasing level of challenge rather than having a spike in the middle.
    But then
    T2 was harder than T4 (pre enrage strat)
    T7 was harder than T8
    T10 was harder than T11
    A3S was harder than A4S (if you used the sac strat and weren't playing a healer)


    I'm not sure why the turns/floors have to be in order of difficulty all of a sudden.
    (1)

  8. #8
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Miscreant View Post
    But then
    T2 was harder than T4 (pre enrage strat)
    T7 was harder than T8
    T10 was harder than T11
    A3S was harder than A4S (if you used the sac strat and weren't playing a healer)


    I'm not sure why the turns/floors have to be in order of difficulty all of a sudden.
    T4 has never seen a reappearance since the First Coil. We don't do trash runs anymore.
    T7 was subjectively harder. Once you performed your mechanics well, it was easy. However, the bigger issue was often that one mistake = massive deaths and a snowball effect. However, I still remember groups having just as much difficulty with T8. It's just that T8 had more opportunity for recovery after a death.
    T10 being harder than T11 is kinda... lul. Not even sure I agree, considering they were both about on the same level. Heck, I feel like people had more difficulty with Tethers than they did with Heat Lightning/Charges.

    And as another poster poitned out, SE wants to -avoid- what happened with A3S. So, that's specifically the one they are trying to address.
    (1)

  9. #9
    Player
    Miscreant's Avatar
    Join Date
    Dec 2013
    Location
    Lisma
    Posts
    351
    Character
    Claire Delune
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Eidolon View Post
    T4 has never seen a reappearance since the First Coil. We don't do trash runs anymore.
    T7 was subjectively harder. Once you performed your mechanics well, it was easy. However, the bigger issue was often that one mistake = massive deaths and a snowball effect. However, I still remember groups having just as much difficulty with T8. It's just that T8 had more opportunity for recovery after a death.
    T10 being harder than T11 is kinda... lul. Not even sure I agree, considering they were both about on the same level. Heck, I feel like people had more difficulty with Tethers than they did with Heat Lightning/Charges.

    And as another poster poitned out, SE wants to -avoid- what happened with A3S. So, that's specifically the one they are trying to address.
    Did you clear A2S?
    T7 was 100% harder, T8 was a striking dummy

    Also you guys know that Compressed Water can now be passed with two people instead of four. Thats a pretty big nerf right there, you can create a lot of melee uptime with that.
    (0)
    Last edited by Miscreant; 04-14-2016 at 10:52 PM.

  10. #10
    Player
    jssanderson747's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    136
    Character
    Sam Lihzeh
    World
    Cactuar
    Main Class
    Bard Lv 80
    Quote Originally Posted by Miscreant View Post
    Also you guys know that Compressed Water can now be passed with two people instead of four. Thats a pretty big nerf right there, you can create a lot of melee uptime with that.
    Wow, if that's true, this patch is hilarious
    (0)

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