My group and I raid for about 9 hours a week..7 1/2 if you take off breaks...6 if you take off time waiting for people to show up yet we will be done with a7s tonight. Quality over quantity!
Really didnt expect them to go and nerf it honestly. They let Gordias kill teams but no they go and nerf this so quickly and to be completely honest raiders should have i230 weapon by now with a overall ilvl of 225-230 or more so i cant really see these nerfs being viable ornecessary. Meanwhile teams spent 3 months clearing a3s.
The fact that they didn't nerf A3S and it killed raiding teams and decimated the raiding scene entirely on some servers is exactly why they didn't wait around this time around.Really didnt expect them to go and nerf it honestly. They let Gordias kill teams but no they go and nerf this so quickly and to be completely honest raiders should have i230 weapon by now with a overall ilvl of 225-230 or more so i cant really see these nerfs being viable ornecessary. Meanwhile teams spent 3 months clearing a3s.
They learned from their mistake and chose not to repeat it.
Honestly if they looked at X%s of players actually doing and clearing such content and only saw a very little chances are they probably agreed and made the content easier. Don't see why people even do it though since there isn't a reward.Really didnt expect them to go and nerf it honestly. They let Gordias kill teams but no they go and nerf this so quickly and to be completely honest raiders should have i230 weapon by now with a overall ilvl of 225-230 or more so i cant really see these nerfs being viable ornecessary. Meanwhile teams spent 3 months clearing a3s.
Back to Dark Souls 3!
And i dont raid but honestly people this is the inly form of content hardcore players have and you dont decide if these changes are okay. I dont care if you dont raid, have a little more respect and sympathy for your own community.. geez
Who cares? In three-four months better gear will be dropping from far easier content. This isn't a game that rewards you for challenge, so the only reason to do it is Epeen stroking.
If they actually gave you a good reward, heck; I would LOVE to do it. However, doing a long stressful job and getting nothing out of it? No thanks.
This is why games like Dark Souls are so fun. Yes, you have really really hard content, but once you beat it; you most likely get something way worth the effort for what you did, it feels good. When you go through all that stress, and get nothing? .... The content's armor isn't even GOOD looking.
The developers saw a very low % clear rate. So they went ahead and adjusted it to see what the numbers were after.
Last edited by Nektulos-Tuor; 04-14-2016 at 11:40 PM.
People say "it's only the second fight in the tier". If SE gets away with nerfing one fight that people have been able to clear already. What's stopping them from nerfing more fights because they want "more people to clear"?
It's SAVAGE for a reason, if one group can do it, any group can do it.
^^ well saidAt the end of the day what is or isn't "Too Hard" is subjective, it is an opinion. The only opinion that counts on the issue is SE's who are likely making the decision based on metrics. They want a certain % of groups that attempt the content to pass it, and they want the groups that pass it to pass it in a certain amount of time. If they're nerfing something now it's either because fewer people are passing it and are passing it more slowly than they want or the nerf was always scheduled as a planned part of the contents lifecycle. I'd personally suspect the former more than the latter, but only they know for sure. At any rate they certainly didn't do it satisfy whatever your particular agenda is, or run afoul of whatever your personal hangups are. They're looking to make sure the content they produced is performing in the capacity they wanted no more no less.
I imagine the accuracy fix for Antitower/LCoA(HM) is basically the Healer fix?
When you're looking at magnitudes raid-wide damage doing 15k with paralyze, echo doesn't help that (just like how echo doesn't help on fights like T7 or t9). Not to say it won't make the fight easier in some sense, but it doesn't resolve why most groups can't get through it if they don't have the luxury of time.
It doesn't make sense in any perspective for a fight that isn't the final one to have a significantly high difficulty jump, let alone the difficulty curve be out of order (since a7s is arguably easier than a6s)People say "it's only the second fight in the tier". If SE gets away with nerfing one fight that people have been able to clear already. What's stopping them from nerfing more fights because they want "more people to clear"?
It's SAVAGE for a reason, if one group can do it, any group can do it.
Looking beyond the intent of the dungeon, that's been a problem since 3.x. Savage is the to-go raid difficulty for any form of static. You can't look at anyone straight in the eyes and say normal mode or void ark is supposed to be just that. The closest you'd get were the EX trials, and those are incredibly far and few inbetween. A3s and the raiding scene is a perfect example of that.
This is...the same scenario except for 1 key point; Dark souls is a single player game. The time investment is all on you and can be done on your own pacing. Getting 7 other people to meet that critera, not so much and it can easily lead to burn out and frustration when one more or are holding you back. Dark souls is popular as is because of the soul-crushing difficulty, not the rewards it gives for doing so.This is why games like Dark Souls are so fun. Yes, you have really really hard content, but once you beat it; you most likely get something way worth the effort for what you did, it feels good. When you go through all that stress, and get nothing? .... The content's armor isn't even GOOD looking.
Last edited by RiceisNice; 04-14-2016 at 11:53 PM.
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