No
bad

No
bad



Your suggestions are basically to dumb down the job; if they were creative then it'd be fun to at least read, but you're just taking out dark arts' effects. I personally would like a more engaging mechanic, but I definitely don't want the job to be simplified even more. You're not being original, you sound like you're bad at it and want it to be made easier.
P.S.: Can't edit on phone.


Those weren't suggestions. Merely fixes until they make real changes to fix the class. Kind of like they did Warrior.Your suggestions are basically to dumb down the job; if they were creative then it'd be fun to at least read, but you're just taking out dark arts' effects. I personally would like a more engaging mechanic, but I definitely don't want the job to be simplified even more. You're not being original, you sound like you're bad at it and want it to be made easier.
P.S.: Can't edit on phone.
There are several reasons why I don't like Dark Arts. One being its a very short cooldown in a game that restricts both GCD/OCD. OCDs have a 0.5 second use between GCDs to make it easier for controller users, thus it some times can be very hard to use. The second reason I don't like Dark Arts is it doesn't feel like an enhancement to the abilities. The "Dark Arts" abilities are basicly what other classes normally get at full strength, yet it feels like they gutted the abilities just to make them use Dark Arts. Another reason I don't like it is 50% of the time it isn't worth using Dark Arts for the abilities (besides at low level) because you get your mana back at a snails pace to what you get if you burn, unless you leave Tank Stance, in which your taking a ton of damage because your damage reductions are even worse then what a Warrior gets besides Magic, but magic is limited to a few and between fights. (breathe)
Last edited by Nektulos-Tuor; 04-12-2016 at 01:25 PM.



They aren't fixes, they are suggestions. Also, they don't need to be fixed, or should I remind you how you regard Sole Survivor?
The job doesn't need any fix per se, it does what is intended to do from the get go. That it could use some OT utility is something everyone agrees, that the job is broken is something you made up. Having a combo finisher with a potency of 400 I can't consider that weak. Again, you sound like you're bad at the job and want it to be dumbed down for you, so you don't need to worry about managing mp (which isn't even hard to begin with). Parry, or more specifically Dark Dance, could use a tweak so it became a somewhat reliable cd for tank busters I can agree, but then again, the ability itself isn't broken. Dark Mind has a really low recast, that's something favourable too. You're just wrong, your suggestions exist to make the job way worse, not better.
Last edited by Tanathya; 04-12-2016 at 02:24 PM.
I know Drk is borrowed from paladin and met from the other side of war no one can deny that but it's not broken at all it's a good mix of both while throwing in it's own flavor (Dark arts, great AoE, MP management, automatic +15% dmg you never let drop, and a gap closer). You mentioned Rift however, it's just a WoW clone I played it was okay until that itch I had came back and realized it was just WoW with more talent trees.
Everyone knows that Dark Knights sacrificed HP to use their abilities I get that's why you're upset Nek but the class is what it is and it's not going anywhere anytime soon you either like it or you don't but these recommendations are not good and would make a lot of people not want to play the class anymore. Also comparing it to Samurai doesn't fit in well with me either if Samurai gets released soon it'll be a DPS we don't need anymore tanks 3 classes with their own abilities and throughput is fine by me.
Put grit effect on CnS. Absorb 100% damage dealt as HP. Wow a self heal.
Easy to implement too.

i dont see drk just having the most dps as a tank as the solution as war right now has too much going for it making it hard to replace and until drk and pld cn tank together i dont see this issue as solved and the only way that works is they both together need to be able to make up for what the group ends up lacking without a warrior which having the highest dps would solve one thing but would that make up for not having storms eye/path? would it make up for not having war burst dps from fell cleave? perhaps the fact that a sch can put a large shield on war and give that big shield to the raid when a high damage aoe goes out (assuming you have a sch, but most groups do so...yea)Rather than more utility I'd kind of like DRK to just have the highest OT dps to make up for the fact it has no utility. Maybe increase darkside to 20% damage to match WARs maim and change dark arts effects on some of DRKs cooldowns when not in grit to add more damage potential, e.g. Dark arts dark dance in grit will be the same as it is now, but without grit, instead of increasing evasion, dark arts dark dance will add a 20 potency additional hit to all skills. Dark arts dark mind in grit same as now, dark arts dark mind out of gr
As for a self heal, I personally think souleater should drain 25%(50% with trait) of damage dealt as hp even without grit, then with grit it becomes 50%(100% with trait) and the same should apply to abyssal drain.
Because I'm not too bothered about DRK not having a self heal and more bothered about the fact it only has any self healing in tank stance which is something neither WAR or PLD has to deal with. Yes WAR only gets IB and equilibrium heal in defiance but it still has storm's eye, thrill of battle and access to second wind even in deliverance, while PLD always has access to clemency. DRK outside of grit only has abyssal drain and as you say this is only effective if you have a ton of mobs hitting you, at which point you'll probably be in grit anyway.
all im saying is dark knight having something to help out the party whens its needed would be nice.
do you mean add it to Cns in grit only or effective regardless which stance your in? would you be replacing what it does currently or adding it in addtion to what it does?
i ask because i cant imagine it would work to well if your always just gonna use it to do the most damage you can anyways.


i didnt read everything, cause well damn. but the thing that i noticed was about each tanks heals. each tanks have a heal at their disposal. Pallies have Clemency, a spamable heal, providing MP isnt an issue, it can also be used on anyone. warriors have storms eye, path, eye, the green one, as a cd ability and equalibrium and that other skill i cannot name for ogcd heals. and DRK have souleater, dark arts soul eater, barring mp again, and abyssal drain for heals, and all three have access to bloodbath and that cleave skill i cant remember so all have a decent amount of self heals.
Grit effect just means you get the heal in Grit. Just like Souleater.

the problem with that is the heal would be too small as a result of the damage output on it being reduced thanks to grit and also that being unable to use it outside of grit, and while yes war needs defiance to use the heal on equilibrium it also doesn't have an issue switching stances on the fly like drk does, and more importantly why would i choose to save this cooldown for a small heal when i can burn it for the damage if i start saving it it means im not adding 450 potency to the damage i do which over the course of a fight would add up.
so no i dont think its as simple as adding it to Cns at least not the way you described.
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