
Originally Posted by
Nektulos-Tuor
Shadowknight, Necromancer+Tank Pet, Dark Knight in XI (tank), Reaver in RIFT (before it was abolished and changed into a crappy DPS class..). And probably soon to be Dire Lord in Pantheon.
I think even Death Knights in WoW had HP sacrificing abilities before they were nerfed and dumped down and changed a million times.
Just because you don't know how it works doesn't mean it doesn't work. I also bring up Samurai because Dark Knight has Samurai skills, parry tanking sounds more like a Samurai thing, and the developers probably were making Samurai And Dark Knight and decided to shove those skills into Dark Knight because its easier.
Just blatantly saying it doesn't work tells me you have little experience in other games. It does work, you just have to be smart with it.
Also, Soul Eater could work: Sacrificing 10% life to make the next three attacks heal you for 10% each hit and deal more damage? I mean seriously, its that easy; sure its risky but that has flavor to it as well. Maybe your at full HP with no heavy hits coming with regeneration and simply don't need it? Maybe the White Mage is using his biggest heal and it will heal you to full regardless of how much HP you have, so you use it right before?
I don't think anyone, developers especially want to try new things. I mean, the developers are afraid to add anything in cause it can be abused. That is why we never get anything interesting in video games these days.
Here, I can make up an ability in 5 seconds that would work.
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Dark Mind
Activate to sacrifice 10% of your life. Your next 3 attacks deal 50 more potency and heal you for 10% of your max life each hit.
Dread Spikes:
20% of all damage is prevented and reflected as physical damage onto the enemy, while lowering damage dealt by 20% and increasing enmity.
Blood Price
Activate to sacrifice 10% of your life. Grants healing over time effect to self, Increases damage dealt by 10%.
Blood Weapon
Drench your weapon in your own blood. Sacrifice 20% of your own life over 20 seconds to increases attack speed by 10% and converts a large amount of physical damage dealt into HP. This combos well with Dread Spikes.
Abyssal Drain
Plunge your sword in the ground and root yourself and to channel an attack that drains all targets around you. Deals more damage in potency and heals more the more health the target has. Take the animation from Unleash.
Shadowskin
Pledge yourself to a demon of shadows surrounding you with a shield. Decrease life by 1% every second for 20 seconds.
Decreases damage taken by 20%.
Short recast.
Sole Survivor
Drain 8% health from all grouped allies to restore 15% of your own health every second for 5 seconds.
Unleash
Sacrifice 5% of your life to deal unaspected damage with a potency of 120 to target and enemies near it. Absorbs 100% of damage dealt as HP.
Syphon Strike
Delivers an attack with a potency of 100.
Combo Action: Hard Slash
Combo Potency: 260
Combo Bonus: Increases your max health by 15% for 10 seconds.
Souleater
Delivers an attack with a potency of 100.
Combo Action: Syphon Strike
Combo Potency: 320
Combo Effect: Heals the Dark Knight for 10% of his max life.
March of Death
Increases the party's casting speed reduction by 30%. When an ally or enemy dies add 5 seconds to the current duration, has no limit.
Stuff like this.
The largest issue with people is they think "Sacrifice life to improve dps!?"