

It's still one extra step in figuring out the values, and leads to a larger deviation from the same sample size.Again, we are looking at relative values. For example, you remove all your gear and you do 600 HP per heal and your crit is 900. Then you add your gear and you do 3800 per heal and your crit is 5890. This gives you your severity values of 1.5 and 1.55. The total values don't matter, it's the relative values - so MND makes no difference.
As I mentioned, you could just do it all in Cleric Stance - if you wanted to get rid of that. However, it wasn't a lot of extra work to do it the way I did. Regardless, as you mentioned, it's on the tooltip so we have it confirmed.
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