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  1. #111
    Player
    Granyala's Avatar
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    Sep 2014
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    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Judge_Xero View Post
    But like you say, a 1% increase on 1000 heal is less than on a 3000 heal but is 1% regardless.
    That's not how the math works.

    1% is not a constant value.
    1% of 1K = 10
    1% of 3K = 30

    The question would be: 72 DET = +1%
    From what? Current performance? Some hidden base value?

    Agreed on the average.
    Testing with <100 stat is rather useless because Statistics will likely swallow up most differences (unless you heal 100K times).
    (0)
    Last edited by Granyala; 04-13-2016 at 06:45 AM.

  2. #112
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Agreed on the maths. Unfortunately, testing is not incredibly easy (it's hard to change only 1 stat significantly), and obtaining large samples is a bit of a pain. I have tested DET on various occasions and have always come to the conclusion that it is insignificant. The average increase is always less than the standard deviation of the heal itself by quite a bit (of my most recent, the average was 6.9 and stdev was 55). I've had times when I've tested a lot more, but my most recent test was a sample size of 13 with higher det, 13 with lower det.

    As far as I know, Dervy has nothing for healers.

    There are just way too many issues with calculating stat weights for healers:
    - Overheal
    - Not constant outgoing heals (rather than constant outgoing DPS of a DPS job)
    - Piety is a viable stat

    That said, the increase that DET gives is fairly laughable. When 44 gives 6.9 (+440 gives +69 HP) on a heal that already varies between 3800 and 3900, it's pretty much a non stat.

    EDIT: That said, I'd be happy to do more testing of DET with a larger sample size and a larger variation in DET.
    (0)
    Last edited by Kaurie; 04-13-2016 at 06:52 AM.

  3. #113
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    That said, the increase that DET gives is fairly laughable. When 44 gives 6.9 (+440 gives +69 HP) on a heal that already varies between 3800 and 3900, it's pretty much a non stat.
    Even if it were to increase you heals by .5% that would still be like ... 1.005*3800 = 3819.
    To be perfectly honest: even at 72~1% DET is ridiculously weak (and so are the other secondary stats). Esp considering we can meld .. 200 max?

    With secondaries being this weak, I wonder if it is ever advisable to pass on say, 5-10 item levels in a particular slot in favor of a certain stat.
    My gut feeling says: Item level is king.
    (2)
    Last edited by Granyala; 04-13-2016 at 07:03 AM.

  4. #114
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Granyala View Post
    My gut feeling says: Item level is king.
    I'm fairly certain as it gets down to brass tax for healers this is going to be true. Specifically since healing is correcting damage which comes in binary amounts (our granular increases in skills become somewhat lost). It takes very notable change in our secondary stats to trigger a behavior change in any global cooldown decision.
    (2)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  5. #115
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Granyala View Post
    That's not how the math works.

    1% is not a constant value.
    1% of 1K = 10
    1% of 3K = 30

    The question would be: 72 DET = +1%
    From what? Current performance? Some hidden base value?
    It is the simplified version since the base value is constantly changing depending on MD, MND etc. So the % values are only against each other so that you don't have to know the base value of an effect, you just need to know what they effect and how they are effected. i.e. SPD doesn't effect oGCD skills, Pets, or AA Damage.

    CRT is always an additive amount and SPD is always a reduction from the base cast/recast.

    If there is a difference in DET I can recheck it. When I looked at it it followed the same scaling as the DET damage formula same with MND.

    -------------------------------------------

    Some examples of how the stats work.

    +85.8 CRT = +2% Crit Chance / Multi Increase but is a 1.04 Damage Increase (Over Base of 5%/45%) ~82.5 points per 1% Damage Increase
    +858 CRT = +20% Crit Chance/Multi Increase but is a 14% damage Increase (Over Base of 5%/45%) ~61.3 points per 1% Damage Increase

    SPD
    +66 SPD = 1% Reduction in Cast/Recast = 2.475 (2.5 * 0.99) = 1% increase in Casts ~66 points per 1% Damage Increase.
    1320 SPD = 20% Reduction in Cast/Recast = 2 (2.5 * 0.8) = 25% increase in Casts ~53 points per 1% Damage Increase.

    --------------------------------------------

    Really though the only ones that really matter is from a DPS perspective on Healers -> ACC which is worth as much as MND up to Cap.

    ACC > MND > CRT > SPD > DET
    (0)
    Last edited by Judge_Xero; 04-13-2016 at 11:55 PM.

  6. #116
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Lol we may aswell just put up a big red line through determination and tell healers to never touch the stat at all

    So for me on ast looks like i be looking for SS/crit and meld accuracy on gear and stay... Far...far...far ....away from det....but the only problem is now that on ast... Melding accuracy will only effect... Stella(for heavy), gravity, malefic, aero..... Whilst comburst 1/2 u cannot miss

    So would stacking accuracy be totally worth it to malefic spam? So the question is do i really want to meld a lot of accuracy just to be able to hit malefic/aero
    (0)

  7. #117
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Yhisa View Post
    So would stacking accuracy be totally worth it to malefic spam? So the question is do i really want to meld a lot of accuracy just to be able to hit malefic/aero
    Only if you are the scholar slot in a raiding static.
    (0)
    Last edited by Katlyna; 04-15-2016 at 12:10 AM.
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  8. #118
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Yhisa View Post
    Lol we may aswell just put up a big red line through determination and tell healers to never touch the stat at all

    So for me on ast looks like i be looking for SS/crit and meld accuracy on gear and stay... Far...far...far ....away from det....but the only problem is now that on ast... Melding accuracy will only effect... Stella(for heavy), gravity, malefic, aero..... Whilst comburst 1/2 u cannot miss

    So would stacking accuracy be totally worth it to malefic spam? So the question is do i really want to meld a lot of accuracy just to be able to hit malefic/aero
    Melding accuracy's importance relates to what you do and how you play.

    If you only do expert roulette, and you DPS lots - then meld accuracy as the healing requirement is very low that you don't need the extra healing power.
    If you are in a static with a Scholar, and they DPS loads and you main heal and rarely DPS -meld up stuff that helps your heals more
    If you are in a static and DPS a fair amount, meld up accuracy.

    The effect that 200+ accuracy will have on your play is substantially more noticeable than any other stat that you can meld onto your gear.

    TLDR Do you deeps ever? Yes: accuracy No: other stuff.
    (4)

  9. #119
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    OH FYI something some people are not noticing on the new gear. The two stats, one of them is FREQUENTLY lower than the other such that you can add more of that lower stat. I noticed a stat table earlier mentioning not many options. And this isn't true doing to be able to add more of secondary stats which are lower.
    (0)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  10. #120
    Player
    CBellz's Avatar
    Join Date
    Jun 2015
    Posts
    90
    Character
    Senna Belizaire
    World
    Sargatanas
    Main Class
    Scholar Lv 60
    At least from a pure DPSing perspective, it should be easy to figure out stat weights for healers. I remember seeing Dervy say that healer stat weights could be mathed out in less than a day.

    Would be interesting to see the difference in DPS between 50 points of accuracy vs 100 points of crit vs 150 points of det for example.

    I do agree that trying to figure out stat weights from a healing perspective is difficult because depends on many variables.
    (0)
    Last edited by CBellz; 04-19-2016 at 03:10 AM.

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