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  1. #1
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Granyala View Post
    Snip/
    Thanks for pointing out the issues Not sure if it was apparent, but I posted my calculations, so that people could point out errors as such. I'll adjust my original post.

    TLDR the added healing power is 6.25x greater for CRIT than DET, and is 1.69x greater for CRIT than SS


    CRIT 2.5% increase
    SS 1.69% increase
    DET 0.4% increase

    On this note, the above is really for WHM/AST only. SCH the increase of CRIT is more substantial, as Spell Speed doesn't reduce the cast time of Eos/Selene AND critical hits from Eos/Selene proc a spell speed buff on you. This is coupled with the double shield applied with Adlo
    (1)
    Last edited by Kaurie; 04-12-2016 at 05:51 AM.

  2. #2
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    TLDR the added healing power is 6.25x greater for CRIT than DET, and is 1.69x greater for CRIT than SS[/I][/B]
    Yet since we still talk about a delta of <1% (I do NOT believe that DET is that bad, makes no sense at all).
    So for all intents and purposes: in practice it is completely irrelevant what you meld. The budget just doesn't allow for notable effects to happen.
    (0)

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Granyala View Post
    Yet since we still talk about a delta of <1% (I do NOT believe that DET is that bad, makes no sense at all).
    So for all intents and purposes: in practice it is completely irrelevant what you meld. The budget just doesn't allow for notable effects to happen.
    I did testing with DET in 2.5, 3.0 and 3.2. In each scenario, 100 DET gave an insignificant change to your heals. The most recent was just a few days ago, where +44 DET gave on average 6.9 HP more.

    This makes sense, as we have 1150 MND and 108 Magic Damage on a 230 weapon. Assuming, simply, a 10 to 1 ratio of Magic Damage to MND, that is 2230 MND. Assuming DET is roughly 1/10th of a MND (similarly to other jobs), and say we're close to 600 DET that's 2290 total. We can add in CRIT - but as we're talking about uncritted heals, I am going to leave it out. So I have 2290 equivalent MND and my heals are 3500-> we can conclude 1 MND = adds 1.5 HP. If we assume (correctly or not) DET = 1/10 of MND, then 1 DET = 0.15 HP. Then we can multiply 44 DET as tested, and you get 6.6 HP added. So yes, this falls in line with our assumptions of 1 WD = 10 MND = 100 DET roughly.

    The thing is, as we get higher and higher stats, CRIT becomes more powerful (as it applies that chance on to the base heal) where 1.5x a 100 HP heal gives 50 more HP, but 1.5x a 4k heal gives 2k more HP. Conversely, DET becomes weaker (where 6 HP of a 100 HP heal is a substantial increase, but 6 HP of a 4k heal is insignificant).
    (0)