Your data is flawed:
Spell speed: reduces cast time by 0.01s for every 26.5SS (according to the data earlier in this thread).
So 100SS/26.5 ~ .0377 reduction of cast time.
(2.5-0.0377)/(2.5/100) = 98.5% of cast time. Roughly 1.5% faster cast times. A.k.a. 1.5% more throughput.
Add to that the HoT bonus which I cannot calculate right now but I think you'll easily end up in the 2%+ range.
Crit: 200 crit = 5% chance -> 5% * 0.5!! = 2.5%.
If it doesn't crit you would end up doing 1.0 instead of 1.5. Calculating each crit as an ADDITIONAL 1.5 is wrong.
A modifier of 1.6 would make that a 3% gain.
Sadly I do not have any data for DET.
Something seems off though. According to this napkin math, SS would have double the value compared to crit per stat point. So I do think source data is questionable.
DEVs aren't stupid, they will balance the secondary stats somehow.
Another thought: someone mentioned that 200(?) ACC would add 20% hit chance. Depending on our base hit chance this stat has the chance to outclass every other secondary by a whole order of magnitude, making it the best stat even if it does nothing for the healing. (not sure how important healer DPS is, as I do not raid high end)
I have to admit though: getting sub 5% performance increases for putting in Grade Vs in all of my slots is woefully ... underwhelming. :/




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Not sure if it was apparent, but I posted my calculations, so that people could point out errors as such. I'll adjust my original post.



