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  1. #221
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I would like to formally start a petition against starting petitions on these forums. ANyone else think that sounds stupid? Because it really is. These guys are making a game you have the OPTION to play. Petitions are ussually reserved for laws and things that, once implimented, can't be changed or are NOT optional. You know the devs took one look at the title of your thread here and either laughed outloud to themselves or did a facepalm.

    I have nothing against you posting your displeasure about the choice in weapon design, but how about we start choosing which words we use a little more carefully? There already seems to be enough confrontational language on this site as it is. Also, you totally have the option to just not get the weapons altogether. I personally think the crafting outfit with good stats that makes everyone look like a flight attendant is some of the most retarded looking gear in the game. And good stat or not, you know what? I DONT USE IT! Totally not the end of the world.
    (1)
    Last edited by Biggs; 10-02-2011 at 11:56 AM.

  2. #222
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Betelgeuzah View Post
    Consistent art direction is not city-specific. Having different themes doesn't have to mean the art direction will become inconsistent. In this case it does, but it doesn't have to.

    There can be a wide range of themes and designs as long as they fit to the overall art direction of the game. In this game it basically comes down to avoiding over-exaggeration and keeping proportions somewhat realistic. It's, imo, a huuuuge stretch to twist that into meaning every equip are and will be bland and boring, like some of you tend to do.

    Mind you, the problem persists with only few weapons in this case but it is unfortunate nonetheless.
    I guess I'm just looking at it as an extension of themes. Limsa's theme is X; Grid's theme is Y; the Primal theme happens to be "going slightly over-the-top." I mean, these weapons are a small subset of what's being added this patch, and we have every reason to believe that they're outliers as far as looks go. Yes, if all the new raptor leather/peiste leather/cobalt/steel/woolen/felt gear were also over-the-top, I'd start wondering what was up. If it continues to be only Primal gear that does this, though, I don't see an issue.

    Now, that's not to say I'm totally happy with how the items look. I still think the PGL weapons are a little disproportionate, and I have mixed feelings about the ARC weapon. Overall, though, I don't mind the theme. . .
    (0)
    Last edited by Viridiana; 10-02-2011 at 01:36 PM. Reason: yay typo!

  3. #223
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Betelgeuzah View Post
    It's something that fools players first-hand but they will be put off by the inconsistency and uninspired designs later.

    When it's already too late to do anything about it.

    This. "OOH SHINY NEW THING!"

    3 weeks later...

    "This thing looks so out of place, what the hell was I thinking!?!"
    (3)

  4. #224
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Doho View Post
    this petition and all cosigners have lost their mind lol.

    seriously? tacky, out of place, bulky etc. have you even played a final fantasy?

    walking dolls, swords made out of water.. huge bolts and screws. get out of here lol
    I think the point is that the art direction is inconsistent with the theme being set by Final Fantasy XIV.

    Walking dolls like the moogle held by Lulu? In-theme, associated with Final Fantasy X. It actually suits her role.

    The giant f*cking metal sword wielded by Cloud Strife? Style decision by the devs, and it still made sense within the context of a world where Mako is the power source.

    Get my drift? Big f*cking honking horns for weapons, when there were no prior examples, sets a VERY bad precedent for future art direction.

    Please, study game design, and art direction before you people open your stupid-ass mouths.

    P.S. When we look at Ifrit's weapons in the context of FFXIV, it makes no sense because we all know it's unlikely to actually permanently kill a Primal and rip off the horns off his body - doing so would effectively destroy the lore of FFXIV's world. Therefore, the weapons do not have any appropriate context that can be applied.
    (4)
    Last edited by SilvertearRen; 10-02-2011 at 04:09 PM.

  5. #225
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by SilvertearRen View Post
    P.S. When we look at Ifrit's weapons in the context of FFXIV, it makes no sense because we all know it's unlikely to actually permanently kill a Primal and rip off the horns off his body - doing so would effectively destroy the lore of FFXIV's world. Therefore, the weapons do not have any appropriate context that can be applied.
    But. . . Ifrit Bleeds, We Can Kill It!

    With slightly less sarcasm: Even if we wind up not killing him, per se, there's nothing saying we can't break off his horns and turn them into crazy weapons while he's off licking his wounds.

    Again, I'd like to point out that it's entirely likely that this over-the-top style will only ever be applied to primal weapons, not to the rank and file. Is it really so bad to have a subset that (consistently) breaks the norm?
    (2)

  6. #226
    Player

    Join Date
    May 2011
    Posts
    28
    Quote Originally Posted by Viridiana View Post
    But. . . Ifrit Bleeds, We Can Kill It!

    With slightly less sarcasm: Even if we wind up not killing him, per se, there's nothing saying we can't break off his horns and turn them into crazy weapons while he's off licking his wounds.

    Again, I'd like to point out that it's entirely likely that this over-the-top style will only ever be applied to primal weapons, not to the rank and file. Is it really so bad to have a subset that (consistently) breaks the norm?
    Bong of Destiny.
    (0)

  7. #227
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SilvertearRen View Post
    I think the point is that the art direction is inconsistent with the theme being set by Final Fantasy XIV.

    Walking dolls like the moogle held by Lulu? In-theme, associated with Final Fantasy X. It actually suits her role.

    The giant f*cking metal sword wielded by Cloud Strife? Style decision by the devs, and it still made sense within the context of a world where Mako is the power source.

    Get my drift? Big f*cking honking horns for weapons, when there were no prior examples, sets a VERY bad precedent for future art direction.

    Please, study game design, and art direction before you people open your stupid-ass mouths.

    P.S. When we look at Ifrit's weapons in the context of FFXIV, it makes no sense because we all know it's unlikely to actually permanently kill a Primal and rip off the horns off his body - doing so would effectively destroy the lore of FFXIV's world. Therefore, the weapons do not have any appropriate context that can be applied.
    I am an artist. I have done concept art. Dont try to pull some superior artist tone thing, thats still your subjective opinion. Your idea that the primal cant be defeated, and his parts harvested... well thats exactly what you have to do to get the weapon. Maybe its a false body, or is created out of aether when he enters the plane. Regardless, he will in fact be killed for every person who gets the weapon.

    in your opinion, you dont like them. They make sense being primal based weapons from a giany horny flame monster, since amalja are connected to ifrit, it should have an amalja like sensibility.

    also the weapons should look more unique when they are not mass produced. If you dont like the weapon dont use it. Dont try to outlaw everyone else from something because YOU dont like how it looks.

    I dont understand why people think that everyone in the world should follow their own aethetic. I dont love most the weapons either, but im not saying they shouldnt exist. Its foolish
    (4)

  8. #228
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I agree with Ren. IMO would be much better we having the weapons themed under amaldaj'aa instead of ifrit itself. And even if themed under ifrit, it wasn't needed to be like it will be...we already have a bunch of "horn-based" weapons and still none of them look this out of place.

    Also, i agree that this will permanently damage the art direction of the game, from a mainly realistic way to a oversized, shiny korean style...the problem is neither they being oversized, shiny or korean...the problem is them not matching the game as a whole...if instead of these they decided adding FFVII weapons here, it would be the very same situation...they aren't shiny or korean but still they wouldn't match the game due their size.

    Another example would be gunblade...we have gunblade here...could we add FFVIII gunblades here too? Of course! Because in an overall vision FFVIII and FFXIV follow nearly the same art direction...but what about FFXIII gunblade? Nop. Even though it's a gunblade and this game lore supports it, Lightning's gunblade wouldn't match FFXIV context. The technology style used on it doesn't match...even if they are "even" many aspects.

    In short, putting these Ifrit weapons here is like putting a dude with Tron costume in a Star Wars movie...we have shiny stuff in star wars, we have darth vader with armor, we have flying discs, etc there too...and still the Tron dude wouldn't match with star wars art direction.

    EDIT: Actually...there is one possibility...if they make amaldaj'aa context match ifrit weapon styles, it's all fixed...like making them having mainly bone/horn weapons, armors, etc. With the beastmen update it would open a context where these weapons would fit...

    Think on this like Aht Urghan...having a turban alone in FFXI was exactly like these weapons, not matching the game at all...but still they added all the context where the turban would fit the game together with it.
    (1)
    Last edited by Lienn; 10-02-2011 at 06:40 PM.

  9. #229
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Lienn, every single time I've read one of your posts its heavily against the game. Why do you even play if you hate everything it has to offer? Do us all a favour and go play something else.
    (4)
    Last edited by Buddhsie; 10-02-2011 at 08:45 PM.

  10. #230
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    I have the right to hate the game. The fact i bought it gives me the right to hate just like you have the right to like it.

    And this lack of respect regarding others' opinion is what kills the purpose of this forum...many people just have better things to do than stay here reading fanboyism (not me. It's always a pleasure annoying the others). Also, with only 6 posts i cannot recognize you...maybe if you post your main account's name...but anyway...if you want to see positive posts from me, just start reading the forum from it's start...

    Until 1.17 most of my posts were 100% positive. I always supported the dev team (and still support...but for serious feedback i prefer to use the suggestion & feedback contact option to avoid meaningless posts), but when they started messing with my gameplay i also started getting annoyed with it...when they decided picking the FFXI path i became annoyed with it...so in the end all you can see now is a hollow vessel of what once was a blind fanboy of SE (i always was...i never cared about researching about a SE game before buying it because i was sure i'd love it) but that now is only filled with a evergrowing grudge.

    If you think i like bashing them, you better think twice. I'd be pooping rainbows for them if i felt the game was worth it. Even FFXI, which i always hated the concepts which itwas built on, rarely had a word of mine against it...because, while i hated FFXI, it had some prime quality regarding what it was meant to be (hardcore, party-based MMO). And this is my main issue regarding FFXIV...the game is not following the concepts it was meant to be built on.
    (0)

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