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  1. #201
    Player
    Mattia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Mattia Liano
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    lol All of you that dislike these weapons would really hate Monster Hunter it seems.
    (3)

  2. #202
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Monster Hunter's weapons stay true to the game's overall art direction, and they aren't really that overdesigned, just big.

    There's really not much reason to hate them outside of preferences.
    (1)

  3. #203
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Betelgeuzah View Post
    Nothing is wrong with the idea of themed weapons, as long as they remain consistent with the rest of the game and are faithful to the theme they originate from.
    Find me another set of Primal drops to compare these weapons to and I'll tell you whether or not they're consistent across all Primal drops. Deal?

    Didn't we just get done asking SE to give the different city-states some individuality/trends with regards to gear? This could very easily be seen as an extension of that.
    (3)

  4. #204
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I didn't know there was a spin-off called "Primals: The Game". These weapons are all a part of FFXIV's overall art direction and unfortunately they do not fit there for reasons some of you seem to be unable to grasp.
    (1)

  5. #205
    Player
    Viridiana's Avatar
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    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Betelgeuzah View Post
    I didn't know there was a spin-off called "Primals: The Game". These weapons are all a part of FFXIV's overall art direction and unfortunately they do not fit there for reasons some of you seem to be unable to grasp.
    Wow, that's a rather extreme exaggeration of what I was talking about. Which city would you link Primal gear to, thematically? If we're asking for each city to have its own mini theme for gear, why shouldn't Primals have their own? Would it really be so bad if Primal drops and only Primal drops were a little over-the-top?

    Also, I fully grasp what you're saying. I just don't agree with it.
    (3)

  6. #206
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by akisato View Post
    ppl thinking the weapons would be to heavy to lift remember they are made mostly for bone not metal
    I just think the top of the bow would block my eyes view from aiming, it just looks silly to me. The bow looks bulky not heavy.
    (0)
    Last edited by Scherwiz; 10-02-2011 at 12:36 AM.

  7. #207
    Player
    Join Date
    Mar 2011
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    972
    Quote Originally Posted by Betelgeuzah View Post
    Of course, nothing good or appealing can come out of the design direction they had going up until now, which is the same direction shared by their previous multiplayer online game, which also had nothing but boring, drab and horribly colored gear and nothing else. Fantastic deduction skills all around.

    There is simply no way for any cloth or piece of metal to be visually appealing if its not twice the size of its real life counterpart and doesn't have million objects sticking out of it.
    You're being a bit over dramatic.
    (4)

  8. #208
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    The reason the Ifrit weapons do not fit the current style is because they come from a completely different source.

    The continent of Eorzea generally has a type of style for gear creation. This is because the three city states cooperate and share a good deal of technology. These are the ways we know how to make things. A vast majority of our current gear is made by us so it has the Eorzean feel to it. This hasn't changed.

    The Garlean Empire similarly has a particular aesthetic feel, most of their gear being red, black or silver and having a much more military look to it. Also they have a penchant for sticking guns in their weapons, something you would never see in an Eorzean style weapon thus far.

    Then we have the Ifrit weapons. These weapons are born of gods, the Primals. As such they have (so far) reflected the look of the Primal they come from. The Ifrit weapons are comprised mostly of horns or rocky hide with a subtle ember glow, you can take one look at them and you know they came from Ifrit. These weapons convey the power of the creature they came from. They are the most unique of weapons because they came from a most unique source. My guess is that this trend will continue with the Primal fights, there will be Primal styled weapons.
    (9)

  9. #209
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Viridiana View Post
    Wow, that's a rather extreme exaggeration of what I was talking about. Which city would you link Primal gear to, thematically? If we're asking for each city to have its own mini theme for gear, why shouldn't Primals have their own? Would it really be so bad if Primal drops and only Primal drops were a little over-the-top?

    Also, I fully grasp what you're saying. I just don't agree with it.
    Consistent art direction is not city-specific. Having different themes doesn't have to mean the art direction will become inconsistent. In this case it does, but it doesn't have to.

    There can be a wide range of themes and designs as long as they fit to the overall art direction of the game. In this game it basically comes down to avoiding over-exaggeration and keeping proportions somewhat realistic. It's, imo, a huuuuge stretch to twist that into meaning every equip are and will be bland and boring, like some of you tend to do.

    Mind you, the problem persists with only few weapons in this case but it is unfortunate nonetheless.

    You're being a bit over dramatic.
    True. I'll try to cut down on that a bit.
    (3)
    Last edited by Betelgeuzah; 10-02-2011 at 01:05 AM.

  10. #210
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by Arcell View Post
    The reason the Ifrit weapons do not fit the current style is because they come from a completely different source.

    The continent of Eorzea generally has a type of style for gear creation. This is because the three city states cooperate and share a good deal of technology. These are the ways we know how to make things. A vast majority of our current gear is made by us so it has the Eorzean feel to it. This hasn't changed.

    The Garlean Empire similarly has a particular aesthetic feel, most of their gear being red, black or silver and having a much more military look to it. Also they have a penchant for sticking guns in their weapons, something you would never see in an Eorzean style weapon thus far.

    Then we have the Ifrit weapons. These weapons are born of gods, the Primals. As such they have (so far) reflected the look of the Primal they come from. The Ifrit weapons are comprised mostly of horns or rocky hide with a subtle ember glow, you can take one look at them and you know they came from Ifrit. These weapons convey the power of the creature they came from. They are the most unique of weapons because they came from a most unique source. My guess is that this trend will continue with the Primal fights, there will be Primal styled weapons.
    Thank you for the wonderful post.
    (5)

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