


How big is the actual DPS loss for keeping Path up? Saying it's a significant group dps loss sounds like a vast exaggeration.Storm's Path is incredibly worthless outside of raid wide AoE's. Keeping it up 100% of the time would result in no actual benefit, and instead would actually lower group DPS by a significant margin. If you're scared of accidentally stealing hate, just cycle Storm's until the mt has enough of a hate lead to BB, or SP is actually needed.
Make up your mind, do you care about raid dps or not?
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Regarding Storm Path & Rage of Halone, they should be applied before the tank buster or big aoe only. Having them with high up-time is unnecessary.
I don't really see any clashes between the two quoted statements. One post says pretty much "it's just 2% (or less)" (and suggests, as I understood it, that NIN doing debuff leaves the WAR able to rotate BB/SP combos instead*); the other merely asks for specifics regarding how much dps is lost. I agree that "significant group dps" seems like an exaggeration, and a pretty fuzzy one at that. Are we talking 5%? 10%? 25%? Different people (depending on how raid-oriented they are) would probably have different opinions regarding what's counted as a "significant" dps loss.
*)As MT, it means both debuffs are kept up, as OT, it means higher DPS output, since BB combo has higher potency than SE/SP combo. Personally, I tend to rotate SE/SP combos as OT, but if I have a NIN who keeps putting up their debuff, I'll switch to BB/SE instead.



2% loss for a single member of an 8-member party (NIN) is extremely minimal. 10 potency loss every 6th GCD is extremely minimal (swapping SE to SP) for gaining 10% mitigation, possibly allowing more DPS from healers or the tank to be in DPS stance (raid DPS gain). What I was interested in was if someone had done the math or testing on the 40 potency loss every 6th GCD (BB to SP) because WAR isn't my main I can't be arsed to do it myself.
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