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  1. #1
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Malicewolf View Post
    Eh, kinda depends on the situation. Mitigation has always been overlooked in this game, primarily because we don't have many instances where it's REALLY needed. But it never hurts. More mitigation means healers can also DPS more. For essential hard to meet DPS checks, yea, go for the extra DPS. If you have a PLD as the other tank, he can also put up RoH's debuff and is nice when paired with SP.
    Storm's Path is incredibly worthless outside of raid wide AoE's. Keeping it up 100% of the time would result in no actual benefit, and instead would actually lower group DPS by a significant margin. If you're scared of accidentally stealing hate, just cycle Storm's until the mt has enough of a hate lead to BB, or SP is actually needed.
    (0)

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Storm's Path is incredibly worthless outside of raid wide AoE's. Keeping it up 100% of the time would result in no actual benefit, and instead would actually lower group DPS by a significant margin. If you're scared of accidentally stealing hate, just cycle Storm's until the mt has enough of a hate lead to BB, or SP is actually needed.
    How big is the actual DPS loss for keeping Path up? Saying it's a significant group dps loss sounds like a vast exaggeration.
    (0)

  3. #3
    Player
    Miyaka_Vigiles's Avatar
    Join Date
    Nov 2011
    Posts
    266
    Character
    Miyaka Vigiles
    World
    Odin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kitfox View Post
    NIN keeping slashing up means they lose about 2% dps
    Quote Originally Posted by Kitfox View Post
    How big is the actual DPS loss for keeping Path up? Saying it's a significant group dps loss sounds like a vast exaggeration.
    Make up your mind, do you care about raid dps or not?
    ------------------------------------------------------

    Regarding Storm Path & Rage of Halone, they should be applied before the tank buster or big aoe only. Having them with high up-time is unnecessary.
    (0)

  4. #4
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Miyaka_Vigiles View Post
    Make up your mind, do you care about raid dps or not?
    I don't really see any clashes between the two quoted statements. One post says pretty much "it's just 2% (or less)" (and suggests, as I understood it, that NIN doing debuff leaves the WAR able to rotate BB/SP combos instead*); the other merely asks for specifics regarding how much dps is lost. I agree that "significant group dps" seems like an exaggeration, and a pretty fuzzy one at that. Are we talking 5%? 10%? 25%? Different people (depending on how raid-oriented they are) would probably have different opinions regarding what's counted as a "significant" dps loss.


    *)As MT, it means both debuffs are kept up, as OT, it means higher DPS output, since BB combo has higher potency than SE/SP combo. Personally, I tend to rotate SE/SP combos as OT, but if I have a NIN who keeps putting up their debuff, I'll switch to BB/SE instead.
    (0)

  5. #5
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Miyaka_Vigiles View Post
    Make up your mind, do you care about raid dps or not?
    ------------------------------------------------------

    Regarding Storm Path & Rage of Halone, they should be applied before the tank buster or big aoe only. Having them with high up-time is unnecessary.
    2% loss for a single member of an 8-member party (NIN) is extremely minimal. 10 potency loss every 6th GCD is extremely minimal (swapping SE to SP) for gaining 10% mitigation, possibly allowing more DPS from healers or the tank to be in DPS stance (raid DPS gain). What I was interested in was if someone had done the math or testing on the 40 potency loss every 6th GCD (BB to SP) because WAR isn't my main I can't be arsed to do it myself.
    (1)