Again they are not the same thing, one just has the same side effect. You enjoy X and you get Y for doing X doesn't mean you enjoy Y. It is merely a happy side effect.
The reason why this is an important difference is that everyone arguing against tomestones is not suggesting that PvP / Dungeons etc should not be rewarding, it's how the reward is presented and delivered that is not fun.
In this sense, they find the content fun of the game, they do not find the delivery of tomestones fun (or maybe they do, but that's a separate question/statement). I acknowledge that they have no issues with tomestones and it works for them, because they enjoy the content. The issue is that they are not addressing the concerns of this thread, because they are discussing something different. They are discussing a symptom rather than the problem. The symptom is fine, the problem is not.
Again this is false. The issue is not being able to cap tomestones. i've never had a problem capping tomestones. The issue is that the gear is only delivered by tomestones, so obtaining gear is not a rewarding experience. It's just handed to you at a fixed rate for playing the game. There is no effort involved, no sense of completion or satisfaction.
Personally, I'd rather see all tomestones not have a weekly cap, the ilvl lowered on them to 220 for Lore. Then have Midas NM be 230 and Midas Savage be 240 - where I feel like I am actually progressing by doing the easiest content first, then harder, then harder. Rather than do the middle content first, then do the easiest content available for weeks until I am able to go into the hard content. It's a very messed up system of 'progression'. Instead of moving vertically, I feel rather zigzagged.
Alternatively, I'd just prefer to see more sources for gear - dungeon drops etc.

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