See you all in a few months again when we get the next tomestone.
See you all in a few months again when we get the next tomestone.
At 3.0 it felt like a grind with so little to do but now I am usually capped before Saturday and only roulette I run is duty and expert maybe 1-2 a week.


I don't even worry or hyped about caping tomes anymore for me 210 is plenty of gear for the ilvl required atm, I just don't feel theirs a point in gearing up as fast as i've use to.


To me its not the capping tomes that sucks, even though I've sworn off intentionally capping for good, but that it lacks any real point. Everything that I enjoy doing can be done without the gear; it only makes it easier. While hats nice when its farm time, its not like your really struggling unless your doing Savage which I don't do.
So... went back to just doing what I enjoy and not worrying about the tomes. Been able to actually enjoy the game ever since.


If you're not subbed to the game, you can't access the official forums. If you can't access the official forums, you can't give your feedback. If you're not able to give feedback, then SE has no way of knowing specifically what your issues/concerns are.
On the off chance Yoshi-P does read people's feedback, and takes it to heart - those people's complaints are potentially very helpful to seeing the game finally introduce more of the variety they're asking for, which will keep them subscribed and playing. If people stay silent or just "go away", that's helping no one.
Yoshi-P says that they do pay attention to player feedback (though how much value they put in it anymore is questionable). The only way to provide player feedback is to post it on the forums.
The people who just up and leave without a word are the ones they aren't hearing from at all because they just don't care enough - and that is *not* helping them.
It is far more useful for people to complain and to state their concerns because they want to keep playing, than it is for them to stay silent and just leave because they don't care anymore.
People stick around because fundamentally, they *like* the game, and they *want* a reason to keep playing it. They just want to see Yoshi-P do *more* with it, bring in new ideas, expand the variety of content, make that pond a bit wider, if not deeper as well.
People have mentioned FFXI and the content available in it as an example, and they are exactly right. With each Expansion, FFXI brought far more variety in terms of unique systems than XIV has even come close to providing. Looking at Rise of the Zilart - FFXI's first expansion, alone.. that introduced, or built on 8 unique game systems - each with its own objectives, rules, challenges and rewards. It wasn't just several cycles of grinding Tomestones, where the only thing changing is the name and a few new places to grind them.
Maybe Yoshi-P and his team should look to how they designed, developed and implemented content in XI in order to keep that much new variety being introduced from one expansion to the next. The approach they're using now seems to be limiting them.
Last edited by Preypacer; 04-07-2016 at 05:47 AM.
Indeed, and for me that is the problem. There is no sense of earning.
I am going to make an analogy, but knowing here it will be taken too literally and torn apart -please try to accept the analogy for the meaning I am trying to convey. Imagine there is this gorgeous view of an ocean and mountains and whatever else you find amazing. This view is sooo much better if you hike your way to it through a challenging hike - because the view is great, but it's also like a reward for your efforts. However, what we have now feels more like you just drive to the view, get out of your car, look at it and move on. There is very little sense of satisfaction.
It sucks when you have RNG stuff and you work forever and still don't have your drop, but when you do finally get your drop after farming for so long there is a great sense of satisfaction. Currently, with the tomestone model, I feel like I do more chores and I get my weekly allowance for doing it. Thanks Mom.
Last edited by Kaurie; 04-07-2016 at 05:54 AM.



The system of tomestones is fine. SE just needs to offer more variety in how you obtain it. You can put them in ignored content and so on.
Its a damned if you do, damned if you don't situation. Some people like things simplified. If you go to a gear progression similar to FFXI's, people will just get sick of how that system works. When it comes to grinding in an MMO, there isn't a win-win scenario. Like every MMO, its fun until you have to do it over and over again. If that is something you can't handle, it may not be the right genre for you.



I wish there was more mid-tier content to put the ilvl gear to use before new ilvls come out.
Using 14-Version 1 as an example, the beastmen strongholds were endgame content. In Heavensward they are just for extremely low-tier dailies, and the beastmen strongholds in this game are not really strongholds and pale in comparison to the ones in FF11.
At the moment, as a mid-tier player. I cannot commit to raid statics. I am grinding tomestones just for ilvl and glamour. I am not grinding ilvl gear for actual gameplay content.
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