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  1. #41
    Player
    alimdia's Avatar
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    Jul 2014
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    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Neophyte View Post
    It's 0,45 i think.

    And you get a lot more of main stats now.

    @240 it's 782 Str + 1100 Vit = 1882 which is 846,9 AP from gear.

    With slaying and Str = 1 AP it would be 1012. That's around 16,5%.

    But this gap will close with time.

    VIT is getting higher faster than STR. On ilvl 200 body it's 93 STR / 97 VIT, which is now 8% lower AP then before.
    @240ilvl it's 131 STR / 142 VIT and only 6% lower then it would be before.

    VIT/STR-gap grews by 1 every 10 ilvl, so the AP will tend towards the old values (latest, when they fix parry in 3.4/40.).
    So with current max gear tanks have less AP than previous tier gear
    (1)

  2. #42
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Neophyte View Post
    It's 0,45 i think.

    And you get a lot more of main stats now.
    I don't think I am wrong, but let us suppose you are right, and it's 0.45 instead of 0.44

    Does that really change the result of the changes? No, it does not, so it seems silly to argue about it.


    @240 it's 782 Str + 1100 Vit = 1882 which is 846,9 AP from gear.

    With slaying and Str = 1 AP it would be 1012. That's around 16,5%.
    You are going to need to be more specific on what you are talking about, as no one knows what items you are referring to here.


    But this gap will close with time.
    The gap will never close because the way AP is calculated intentionally makes it impossible for the max amount of AP when 1 STR = 1 AP. When you have a ratio of .44 / .44 and cost of points on items remain the same (meaning you can't add larger amounts of VIT or STR to them beyond what was possible before for items remains the same, there can never be a situation where the gap closes at each item level.

    It will always be that you need 3 more points of VIT to get a full point of AP. It's a weird formula that if anything, makes it harder to balance tank DPS than before.

    VIT is getting higher faster than STR. On ilvl 200 body it's 93 STR / 97 VIT, which is now 8% lower AP then before.
    @240ilvl it's 131 STR / 142 VIT and only 6% lower then it would be before.

    VIT/STR-gap grews by 1 every 10 ilvl, so the AP will tend towards the old values (latest, when they fix parry in 3.4/40.).
    We have no idea how they will address parry so don't bet on that.

    Also, that is an extra 4 points of VIT you pointed out. The tank is still only getting 1 point of AP because the system is not going to award fractions of AP. it rounds to whole numbers, and it rounds down. 1.76 AP means 1 AP.

    That is why you don't see fractions in the damage you deal to enemies.

    Thus the old way of stacking STR with the old STR = 1 AP formula will always have resulted in a higher AP. The divided weights between VIT and STR are too low to create a situation where the gap can be closed.

    Quote Originally Posted by SpookyGhost View Post
    This makes no sense. WAR doesn't gain more eHP than PLD/DRK from turning on their tank stance, its equal. In fact, PLD/DRK recieve more effective healing from abilities than WAR does. We also lost effective potency on our self healing, meaning Equilibrium and Second Wind both got nerfed since they contribute less overall and definitely less relative to our increased health.
    Think about the way the tanks work. PLD and DRK are largely built around mitigation cooldowns, whereas WAR is built around having a higher HP pool to soak damage. Therefore yes, stacking VIT does have a more noticable impact on WAR survivability than for DRK and PLD, because these two tanks are about reducing the amount of damage with cooldowns and WARs are about soaking it up.

    Anyway, the real reason that they changed attributes around is to force all tanks into Fending accessories, something that a large amount of tanks weren't using and were considered near worthless compared to crafted and Slaying accessories. The devs intended for us to use these accessories they threw in literally every single patch and not do something completely non-intuitive for a tank (sacrifice health for damage), so they put us in a situation where there's no real point in using Slaying (the DPS you gain from better secondaries isn't even worth it since you lose so much health).
    This is another thing. If the devs wanted tanks to use fending over slaying, they should have realized they designed the end-game accessories incorrectly. To make a change that impacted tanks at all levels (especially low level ones) to address a design flaw with the accessories which were statted wrong was a mistake.

    All they had to do was reverse STR and VIT values on fencing accessories so STR was equal to Slaying accessories. DPS would never have used them anyway due to parry being worthless over skill speed. It was not as big of a deal as they made it out to be.

    Also, it seems odd that the designers want to eliminate build choice from the classes and make them super cookie cutter. Why do they even give us the option to spend stat points at level up? If they want us to only slot VIT they shouldn't be giving us a choice. This is probably the only MMO I've seen where you can spend stat points at level up, but there is only one logical choice because anywhere else is wasted. Normally when you spend points, it's because there is some build where INT or DEX is useful to a tank (example: Ragnarok Online where you can indeed build a mage tank, or an agi focused tank).

    Looking at aspects of the game design like that, the designers seem like they are making band-aid fixes to deeper game mechanic issues they haven't dealt with.
    (0)
    Last edited by therpgfanatic; 04-05-2016 at 07:55 PM.

  3. #43
    Player
    Habien's Avatar
    Join Date
    May 2015
    Posts
    35
    Character
    Habien Landwaker
    World
    Ultros
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by therpgfanatic View Post
    I don't think I am wrong, but let us suppose you are right, and it's 0.45 instead of 0.44

    Does that really change the result of the changes? No, it does not, so it seems silly to argue about it.
    I don't think he was trying to argue, just help with a correction. Currently I have 893 str and 1243 vit in my gear. If the multiplier is 0.44, then I would have 939.84 AP. If it was 0.45, I would have 941.2. I have 941. I can't say with 100% confidence, but I'm pretty sure it is 0.45. If fact I believe SE has said this somewhere, but it's early and I'm not totally sure where.
    (1)

  4. #44
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Habien View Post
    I don't think he was trying to argue, just help with a correction. Currently I have 893 str and 1243 vit in my gear. If the multiplier is 0.44, then I would have 939.84 AP. If it was 0.45, I would have 941.2. I have 941. I can't say with 100% confidence, but I'm pretty sure it is 0.45. If fact I believe SE has said this somewhere, but it's early and I'm not totally sure where.
    I read somewhere that there is a base AP based on your level. I could track it down, but it's not worth arguing about since the end result is the same -- tanks lost a significant portion of the total AP they used to have, in an attempt by the devs to achieve several things which aren't actually being achieved by this change. Meanwhile playing a tank has become even more unfun because you can't contribute much to DPS (especially if you are a PLD) for no meaningful gain in survivavility, and low level tanks have threat problems because the formula impacts them the most.
    (0)

  5. #45
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by therpgfanatic View Post
    Think about the way the tanks work. PLD and DRK are largely built around mitigation cooldowns, whereas WAR is built around having a higher HP pool to soak damage. Therefore yes, stacking VIT does have a more noticable impact on WAR survivability than for DRK and PLD, because these two tanks are about reducing the amount of damage with cooldowns and WARs are about soaking it up.
    WAR has 250 HP (in Defiance)
    PLD has 200 HP (in Shield Oath)
    Both take 100 damage
    WAR has 150 HP
    PLD has 120 HP
    Both get a heal of 80
    WAR has 246 HP
    PLD has 200 HP

    So, in this example, with equal VIT, both take the same relative damage based on their maximum health (both are at 60%) and PLD actually receives slightly more effective healing (if this were an ability it would actually be even worse for WAR, as both would receive the flat 80 heal). Giving both more health doesn't change this.

    If we look at Thrill + Convo vs Shadowskin + Convo it's the same deal. VIT pot contribution same deal. etc. etc.

    All they had to do was reverse STR and VIT values on fencing accessories so STR was equal to Slaying accessories. DPS would never have used them anyway due to parry being worthless over skill speed. It was not as big of a deal as they made it out to be.
    Not entirely sure what you're saying here, but if you mean VIT = 1 AP / STR = 0 AP then that would've resulted in an increase of tank DPS which would've made them more OP than before. If that's not what you mean then you've lost me. Also every Fending piece doesn't have Parry on it.

    Also, it seems odd that the designers want to eliminate build choice from the classes and make them super cookie cutter. Why do they even give us the option to spend stat points at level up? If they want us to only slot VIT they shouldn't be giving us a choice. This is probably the only MMO I've seen where you can spend stat points at level up, but there is only one logical choice because anywhere else is wasted. Normally when you spend points, it's because there is some build where INT or DEX is useful to a tank (example: Ragnarok Online where you can indeed build a mage tank, or an agi focused tank).
    This is all an irrelevant tangent but basically I agree that there should be more build diversity, but when the only ones making that choice is tanks and every other job has simplified stats and gearing then tanks were what deviated from the norm. It also costed us large amounts of gil to do progression since pentamelds were so strong, whereas every other job could just use their main stat accessories and be fine.
    (4)

  6. #46
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by therpgfanatic View Post
    You are going to need to be more specific on what you are talking about, as no one knows what items you are referring to here. The gap will never close because the way AP is calculated intentionally makes it impossible for the max amount of AP when 1 STR = 1 AP. When you have a ratio of .44 / .44 and cost of points on items remain the same (meaning you can't add larger amounts of VIT or STR to them beyond what was possible before for items remains the same, there can never be a situation where the gap closes at each item level.
    It's the stats you'd have at ilvl 240. You're always going to have more vit than strength (and each gear gains more vit than it gains str for each ilvl increase).

    Quote Originally Posted by therpgfanatic View Post
    It will always be that you need 3 more points of VIT to get a full point of AP. It's a weird formula that if anything, makes it harder to balance tank DPS than before.
    Balance tank dps in relation to who? Other tanks who share the same formula, or to actual dps classes (which honestly, shouldn't even be a discussion, tanks aren't supposed to be able to pump out comparable numbers to actual dps jobs)


    Quote Originally Posted by therpgfanatic View Post
    Think about the way the tanks work. PLD and DRK are largely built around mitigation cooldowns, whereas WAR is built around having a higher HP pool to soak damage. Therefore yes, stacking VIT does have a more noticable impact on WAR survivability than for DRK and PLD, because these two tanks are about reducing the amount of damage with cooldowns and WARs are about soaking it up.
    It's effective healing and effective hp. Higher hp (25% buff from defiance) doesn't mean much if healers need to heal more on a warrior (20% bonus healing received). And this is less effective heals received if we're looking at abilties like lustrate, tetra, essential dignity and azzsize.

    Quote Originally Posted by therpgfanatic View Post
    This is another thing. If the devs wanted tanks to use fending over slaying, they should have realized they designed the end-game accessories incorrectly. To make a change that impacted tanks at all levels (especially low level ones) to address a design flaw with the accessories which were statted wrong was a mistake.
    But why is a stat that's supposed to help with tanking wrong to begin with? That's what the change is adressing.

    Quote Originally Posted by therpgfanatic View Post
    All they had to do was reverse STR and VIT values on fencing accessories so STR was equal to Slaying accessories. DPS would never have used them anyway due to parry being worthless over skill speed. It was not as big of a deal as they made it out to be.
    Not all fending pieces have parry.

    Quote Originally Posted by therpgfanatic View Post
    Also, it seems odd that the designers want to eliminate build choice from the classes and make them super cookie cutter. Why do they even give us the option to spend stat points at level up? If they want us to only slot VIT they shouldn't be giving us a choice. This is probably the only MMO I've seen where you can spend stat points at level up, but there is only one logical choice because anywhere else is wasted. Normally when you spend points, it's because there is some build where INT or DEX is useful to a tank (example: Ragnarok Online where you can indeed build a mage tank, or an agi focused tank).
    While I'm for choice builds to an extent, numerical stats are almost inconsequential in this regard when all it does is change numbers and not gameplay.

    Quote Originally Posted by therpgfanatic View Post

    Looking at aspects of the game design like that, the designers seem like they are making band-aid fixes to deeper game mechanic issues they haven't dealt with.
    It's typically easier to take steps that make for a good foundation to build upon; their vit is going to increase much higher, not to mention there seems to be a disconnect on what we think this is supposed to be addressing in the first place (is it really a big problem that tanks aren't going to do comparable damage numbers to a dps job?) Like your below statement;

    Quote Originally Posted by therpgfanatic View Post
    ...in an attempt by the devs to achieve several things which aren't actually being achieved by this change. Meanwhile playing a tank has become even more unfun because you can't contribute much to DPS (especially if you are a PLD) for no meaningful gain in survivavility, and low level tanks have threat problems because the formula impacts them the most.
    What do you honestly think they were trying to achieve to begin with? Vitality was literally a dead stat for tanks, and they otherwise had no accessories dedicated to them and would instead go after DPS acessories. I mean from my perspective, I don't have trouble with low level aggro unless the dps is purposely going out of the way to rip aggro off me
    (2)
    Last edited by RiceisNice; 04-06-2016 at 12:04 AM.

  7. #47
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by therpgfanatic View Post
    Meanwhile playing a tank has become even more unfun because you can't contribute much to DPS (especially if you are a PLD) for no meaningful gain in survivavility
    Alright, let's talk about DPS for tanks here. If you see fflogs, you will see tanks doing as low as 300dps and as high as 1.3k+dps. Why is that? Is it because of gear? Is it because of the nerf? Nah, time to time again, a large portion of the tank community do NOT know how to do their DPS, hence you see people just doing 300dps. Even cycling enmity comboes are going to do more than 300dps, which says a lot. The 20% AP drop is no biggie since they are tanks not DPS. And before you say "no meaning gain in survivability", SE tunes it right so that there is no full STR meta (where you want to get "better" secondary stats, they don't encourage it). DPS checks aren't that tough anymore. In short, git gud to all.
    (0)

  8. #48
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    At ilevel 223 with i230 weapon.. What is the above average dps for the 3 tanks?

    War - ?
    Drk - ?
    Pld - ?
    (0)

  9. #49
    Player
    DGladius's Avatar
    Join Date
    Mar 2015
    Posts
    132
    Character
    Delmira Garnet
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Janhyua View Post
    At ilevel 223 with i230 weapon.. What is the above average dps for the 3 tanks?
    .

    My 223 war with 230 relic can do around 1320-1340 dps in 3.5 mins on a dummy with food, vit party buff and vit potion
    (0)

  10. #50
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by DGladius View Post
    My 223 war with 230 relic can do around 1320-1340 dps in 3.5 mins on a dummy with food, vit party buff and vit potion
    Which type of dummy ?
    (0)

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