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  1. #11
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by LunaChild View Post
    ... for Dragoons and Monks to use?
    Ikr, little mind blown there. Thinking it has to be a troll thread.

    Quote Originally Posted by Shurrikhan View Post
    And this is that part that seems weird to me... I could have sworn part of the reason they made this change was to discourage tanks wanting pentamelds, etc., and yet that's become no less the issue.
    Not once did I ever hear that, why would they want to discourage pentamelds. If they didn't want it, they would remove the ability to do it from the game. Please find a source for this?
    (0)
    Last edited by Whiteroom; 03-26-2016 at 11:30 AM.

  2. #12
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Slappah View Post
    In some bis lists for tanks they will take 1-2 strength accessories and meld vit onto them since they are at a comfortable hp threshold and therefore and going for the substats because..well..bis

    If you're a really hardcore raider, youll probably end up taking 1 or 2

    If you aren't, youll probably go all vit

    Were still melding strength onto our fending accessories.
    I doubt it. It is not worth losing that huge amount of HP for a very small gain of secondary stats when you use STR accessories. If those tanks aren't doing tanking, sure whatever. BUT we tanks don't get that luxury to turret damage, especially in the current raid. Go tank Midas savage and you will understand that more HP = more leeway for stance dancing = more dps.

    You get more VIT from VIT accessories than melding VIT into STR accessories too.

    The only reason why we meld STR into VIT accessories is just because it's the most rewarding setup, nothing else.
    (0)

  3. #13
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Shurrikhan View Post
    And this is that part that seems weird to me... I could have sworn part of the reason they made this change was to discourage tanks wanting pentamelds, etc., and yet that's become no less the issue.
    You're unable to meld mainstat in Advanced Materia melding slots, only on the slots given to you, so you can only put STR V on a slot that already exists on the item. ((Meaning those green dots, basically.))
    (2)

  4. #14
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    And this is that part that seems weird to me... I could have sworn part of the reason they made this change was to discourage tanks wanting pentamelds, etc., and yet that's become no less the issue.
    Well, raids do use Materia; they've just made it so pentamelds aren't outgrading dropped gear in raids and Materia's still an option for that extra boost to a stat. I still kinda think they should work it out a little for future Slaying, considering they're basically like how VIT accs were before 3.2(basically everyone opted for STR for more DPS output).
    (0)

  5. #15
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    I think the majority of people are satisfied with the change since it now means that tanks dress like tanks instead of like DPS. One of the problems with the previous meta was that everyone was spouting about VIT being "bad" as long as you had X HP, which is stupid unless you're measuring it up to a specific fight, one with considerable DPS checks. It should never have been a broad game-wide meta. Anyone that heals can tell you a tank buster isn't hard to heal through, it's a matter of timing, and in a skilled party that extra DPS adds more value than that extra HP as a result. In a less skilled party in other content that is not the case.

    So while STR was being used well by a few tanks, everyone else was stacking STR because the big kids did it before they even knew how to play their jobs. In dungeons, mobs were cutting through DRKs like butter because they didn't know how to use their skills and proceeded to remove the buffer that allowed healers to compensate for flawed tanking (HP). I liked the options we had before but it was misused, and I've seen healers devastated because a tanked reemed them out for not being able to carry them like the last healer did.
    (6)

  6. #16
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by HyperiusUltima View Post
    Well, raids do use Materia; they've just made it so pentamelds aren't outgrading dropped gear in raids and Materia's still an option for that extra boost to a stat. I still kinda think they should work it out a little for future Slaying, considering they're basically like how VIT accs were before 3.2(basically everyone opted for STR for more DPS output).
    SE doesn't need to rework anything from the current system, except for Parry. If you get rid of STR being a main stat and put VIT at 1AP ratio, it goes back to the tanks able to graze the DPS territory again. All these argument about VIT/STR is just because people overvalue secondary stats too much (Parry does suck so much) BUT it's too much when people think DPS is everything, if you die, all those secondary stats do nothing. Dead DPS = 0 DPS.

    Note: 2 stacks of magic debuff in Brawler does 25k damage in Shield Oath btw. Please enlighten how you are going to survive that much damage with STR accessories.
    (2)
    Last edited by Sarcatica; 03-26-2016 at 11:35 AM.

  7. #17
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Shurrikhan View Post
    I could have sworn part of the reason they made this change was to discourage tanks wanting pentamelds
    Now that we actually have good crafted gear avaible its not just tanks that needs pentamelded accesories, healers would want them too due accuracy. Damn you Y-P you trolled us all and now everyone is forced to get crafted gear not just tanks!! >_<
    (0)

  8. #18
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Synestra View Post
    Now that we actually have good crafted gear avaible its not just tanks that needs pentamelded accesories, healers would want them too due accuracy. Damn you Y-P you trolled us all and now everyone is forced to get crafted gear not just tanks!! >_<
    It's not that bad even if you don't get crafted gears. You will have 13 slots for accuracy from LHS + weapon because you would want to meld VIT for accessories (That's 9 accuracy X 13 = 117 accuracy total OR 156 accuracy if you use all Vs). Crafted accessories will give 36 accuracy + 1 VIT meld amounting to 180 accuracy more if you really want to chip in DPS (which of course is a lot, but DPS checks aren't that tough anymore for healers to deal a lot of DPS).
    (0)
    Last edited by Sarcatica; 03-26-2016 at 11:43 AM.

  9. #19
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by HyperiusUltima View Post
    Well, raids do use Materia; they've just made it so pentamelds aren't outgrading dropped gear in raids and Materia's still an option for that extra boost to a stat. I still kinda think they should work it out a little for future Slaying, considering they're basically like how VIT accs were before 3.2(basically everyone opted for STR for more DPS output).
    There's no reason to make Slaying accessories more desirable, we weren't meant to be using them to begin with. They were intended to be exclusively used by DRG/MNK, which is what they're used for now. Every other job has one accessory option that actually gives DPS/healing benefits, and now so do the tanks.
    (6)

  10. #20
    Player
    DGladius's Avatar
    Join Date
    Mar 2015
    Posts
    132
    Character
    Delmira Garnet
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Whiteroom View Post
    Not once did I ever hear that, why would they want to discourage pentamelds. If they didn't want it, they would remove the ability to do it from the game. Please find a source for this?
    You would know from watching the live letters. From the live letter XXV before patch 3.1 they talked about how hardcore raid tanks would spend millions of gill to have vit melded into the strength accessories for more damage and hp and that it was unfair for them having to do so. Translated in the section on pg 10 of document below.

    https://docs.google.com/document/d/1...fYTEag/preview
    (0)

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