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  1. #1
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    In some bis lists for tanks they will take 1-2 strength accessories and meld vit onto them since they are at a comfortable hp threshold and therefore and going for the substats because..well..bis

    Strength shouldn't grant more atk power than vit because then we'd be EXACTLY where we were before which the devs clearly do not want.

    Str accessories on tanks are not obsolete, they just aren't 100% king like they used to be.

    If you're a really hardcore raider, youll probably end up taking 1 or 2

    If you aren't, youll probably go all vit

    Were still melding strength onto our fending accessories.

    Also, melee dps
    They kinda use slaying accessories
    (7)

  2. #2
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,442
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Slappah View Post
    Strength shouldn't grant more atk power than vit because then we'd be EXACTLY where we were before which the devs clearly do not want.

    Str accessories on tanks are not obsolete, they just aren't 100% king like they used to be.
    I know this. But now I have a question: What's the attack power conversion for VIT and STR? Is it 1:1 or...?
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,886
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    I know this. But now I have a question: What's the attack power conversion for VIT and STR? Is it 1:1 or...?
    They both give .45 AP each. Vit also gives HP.

    The only reason for Strength (accessories) to be superior to Vitality is that they can avoid parry in favor of more useful and offensive secondary stats. However, that's a lot of HP lost for a very marginal dps increase. If a healer has to delay a DoT to save you due to that reduced eHP, the bonus is already basically gone.
    (8)

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by HyperiusUltima View Post
    I know this. But now I have a question: What's the attack power conversion for VIT and STR? Is it 1:1 or...?
    1 STR = .45 AP
    1 VIT = .45 AP

    VIT also gives HP and Fending accessories have higher main stat than Slaying ones. The only argument for Slaying accessories now is secondary stats, in which case you could end up ahead on eAP but cost yourself a large amount of health for small returns. That's not even accounting for potential lost healer GCDs, which will probably be more valuable than your own gains.

    So, yeah, Slaying is useless. STR isn't, though - you can meld STR materia onto Fending accessories as it's still stronger than Det/Crit/SkS.
    (7)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,886
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SpookyGhost View Post
    So, yeah, Slaying is useless. STR isn't, though - you can meld STR materia onto Fending accessories as it's still stronger than Det/Crit/SkS.
    And this is that part that seems weird to me... I could have sworn part of the reason they made this change was to discourage tanks wanting pentamelds, etc., and yet that's become no less the issue.
    (1)

  6. #6
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Shurrikhan View Post
    And this is that part that seems weird to me... I could have sworn part of the reason they made this change was to discourage tanks wanting pentamelds, etc., and yet that's become no less the issue.
    You're unable to meld mainstat in Advanced Materia melding slots, only on the slots given to you, so you can only put STR V on a slot that already exists on the item. ((Meaning those green dots, basically.))
    (2)

  7. #7
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,442
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    And this is that part that seems weird to me... I could have sworn part of the reason they made this change was to discourage tanks wanting pentamelds, etc., and yet that's become no less the issue.
    Well, raids do use Materia; they've just made it so pentamelds aren't outgrading dropped gear in raids and Materia's still an option for that extra boost to a stat. I still kinda think they should work it out a little for future Slaying, considering they're basically like how VIT accs were before 3.2(basically everyone opted for STR for more DPS output).
    (0)

  8. #8
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by HyperiusUltima View Post
    Well, raids do use Materia; they've just made it so pentamelds aren't outgrading dropped gear in raids and Materia's still an option for that extra boost to a stat. I still kinda think they should work it out a little for future Slaying, considering they're basically like how VIT accs were before 3.2(basically everyone opted for STR for more DPS output).
    SE doesn't need to rework anything from the current system, except for Parry. If you get rid of STR being a main stat and put VIT at 1AP ratio, it goes back to the tanks able to graze the DPS territory again. All these argument about VIT/STR is just because people overvalue secondary stats too much (Parry does suck so much) BUT it's too much when people think DPS is everything, if you die, all those secondary stats do nothing. Dead DPS = 0 DPS.

    Note: 2 stacks of magic debuff in Brawler does 25k damage in Shield Oath btw. Please enlighten how you are going to survive that much damage with STR accessories.
    (2)
    Last edited by Sarcatica; 03-26-2016 at 11:35 AM.

  9. #9
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by HyperiusUltima View Post
    Well, raids do use Materia; they've just made it so pentamelds aren't outgrading dropped gear in raids and Materia's still an option for that extra boost to a stat. I still kinda think they should work it out a little for future Slaying, considering they're basically like how VIT accs were before 3.2(basically everyone opted for STR for more DPS output).
    There's no reason to make Slaying accessories more desirable, we weren't meant to be using them to begin with. They were intended to be exclusively used by DRG/MNK, which is what they're used for now. Every other job has one accessory option that actually gives DPS/healing benefits, and now so do the tanks.
    (6)

  10. #10
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    Yeah, but then what's the reason of the STR accessories? It makes them obsolete, kinda how VIT was obsolete before 3.2 due to the DPS Checks required. This kinda needs to be addressed since they just flipped the table on it.
    Uhh... Did they remove the requirement for monks and dragoons to use accessories or something? o.O

    Quote Originally Posted by Shurrikhan View Post
    And this is that part that seems weird to me... I could have sworn part of the reason they made this change was to discourage tanks wanting pentamelds, etc., and yet that's become no less the issue.
    It was more a matter of tanks being absolutely required to make them for progression. They were the only classes that had to spend millions upon millions making full sets of pentamelded accessories every raid tier. Now they're an option instead of a requirement, partly due to the VIT change and partly due to the fact that primary stats can no longer be put in advanced melding slots. I made a couple of pentamelded pieces simply to optimize secondaries because I wasn't happy with the other options.

    Quote Originally Posted by HyperiusUltima View Post
    Well, raids do use Materia; they've just made it so pentamelds aren't outgrading dropped gear in raids and Materia's still an option for that extra boost to a stat. I still kinda think they should work it out a little for future Slaying, considering they're basically like how VIT accs were before 3.2(basically everyone opted for STR for more DPS output).
    This is actually a great change for us, though. We don't have to wait weeks and weeks to buy Slaying accessories or hope that our statics will let us Greed for them. Fending accessories are no longer adorning the floor instead of our characters.Why would you want to change it? The only thing that still needs work is Parry, and as per the Live Letter it looks like they're addressing that next.

    As an aside, if you go into even Normal tier raiding content using STR accessories, you're gonna have a bad time.
    (1)

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