Quote Originally Posted by Velhart View Post
Keeping the healers from running out of MP in raids is a damn good utility. Silencing, stunning, binding, and applying heavy is pretty good utility and I use all of them. We already do good, comparable damage to other DPS classes. Everything you suggest is unnecessary, potentially game breaking, and hard to balance between BRD and MCH, and the entire structure of the game in general. That point forward, they have to take account those buffs and how they affect the fight. Its a mess and harder to program/balance in than you believe. The game doesn't magically get better from adding stuff like this, there are tons of things you have to consider. I have my complaints on the jobs, but you just take it on a extreme route.
You know what is amazing utility and also saves MP? Storm's Path; 10% Damage Reduction. By reducing damage your taking your saving your healers so much more MP because they need to use less of their big emergency healing. If your failing or wiping a Summoner can rez instead of healers saving a ton of MP.

Quote Originally Posted by Kaurie View Post
The issue is that the other jobs can do all of this too. WHM/SCH/AST all have MP restoring capabilities, and for the most part the only times I ever see us needing MP songs/turrets is if people are dying and we either have died or have used our MP raising. Silence/stun/binding/heavy can be done by almost every job.

IMO if they removed all that utility from other jobs, it would make the utility that a MCH/BRD brings much more viable. Currently though, you sacrifice a 10% damage potential so that they can bring a 10% buff to other people once in awhile.

Ballad/mp turret are nice, but like it'd be nice to have more.
I'd love it if they removed DPS and actually added Utility classes too! =3