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  1. #1
    Player
    ohmRICE's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Herlock Sholmes
    World
    Mateus
    Main Class
    Dancer Lv 76
    Going by luckybancho's census: on Aether there are a total of 8571 players with level 60 MCH and 99252 players who have Heavensward.
    Let's assume everyone who has Heavensward is at level cap and doing their thing. If everyone who had MCH at level 60 actively plays it that'd only be around 9% of the population.

    But we all know that all those people aren't actively playing MCH, let alone sitting through DPS queue as one so the percentage only falls from there.
    Personally, I enjoy MCH the most out of all the jobs in the game so I was a little shocked going through these numbers!
    (0)
    Last edited by ohmRICE; 04-06-2016 at 10:04 AM.

  2. #2
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Just had a double MCH Aery group.

    The other one's DPS was...not so great judging by our aggro differences.

    We were falling behind on the group DPS check on the last boss as well, had to pop LB on the 3 drakes ASAP to the other MCH's dismay. He was wanting to use it on the boss I think. Had to let him know AoE LBs are better used as AoEs, especially during DPS checks.

    No deaths though thankfully.
    (0)

  3. #3
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    632
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    I love playing MCH, I think the main problem is the skill ceiling is very high to pull out good numbers, if you mess up your burst (or in the case of many MCH's in DF, simply don't use it) your damage will be pretty crummy, Hypercharge is kick-ass, but it won't make a run go much faster all things considered.

    MCH's can put out some great damage and boost everyone else's numbers too, but most MCH's I see mostly try and wing it, which doesn't work with MCH unfortunately. MCH as a job is fine, just requires a lot more foresight because a lot of its damage comes from its burst rather than its sustain, so keeping some cooldowns for Wildfire makes all the difference.
    (0)

  4. #4
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Pretty sure the game tries to put melee and ranged together and I say that because as a monk I pretty much never see Ninjas or Drgs in 4 mans but I see Brd, Smn, BLm and Mch all the time. MCH is the rarest for high level content but I am almost always paired with a ranged dps. If I queue as a tank or healer I see all the dps jobs more often.

    Keep in mind that MCH is new job and compared to Brd is harder to play, has to deal with RNG and after all that has a hard time keeping up with Bard.
    (0)

  5. #5
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    MCH is like playing melee in dungeons. Super frustrating on trash but fun on bosses. MCH aoe is really TP hungry like melee's so you're wanting to TP turret, but the healers are aoe bombing and crying for MP turret so rock and a hard place. Easier just to play BRD if I'm going to go support and have easymode aoe and ok boss fun while not being frustrated.
    (0)
    Last edited by Jeykama; 04-06-2016 at 04:16 PM.

  6. #6
    Player
    Docent's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    287
    Character
    Cloe Delisle
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Jeykama View Post
    MCH is like playing melee in dungeons. Super frustrating on trash but fun on bosses. MCH aoe is really TP hungry like melee's so you're wanting to TP turret, but the healers are aoe bombing and crying for MP turret so rock and a hard place. Easier just to play BRD if I'm going to go support and have easymode aoe and ok boss fun while not being frustrated.
    My impressions are the total opposite. I feel like MCH aoe dps is sky high and that my single-target damage (post the short, sweet first 20-30 seconds burst) is pitiful.

    I would kill for a "boss-fight" that is actually an aoe fight when on MCH.
    (0)
    SWAGGER Free Company, Sargatanas Server, Officer Cloe Delisle. Visit us at: http://www.swaggerffxiv.com

  7. #7
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Docent View Post
    My impressions are the total opposite. I feel like MCH aoe dps is sky high and that my single-target damage (post the short, sweet first 20-30 seconds burst) is pitiful.

    I would kill for a "boss-fight" that is actually an aoe fight when on MCH.
    Nah, MCH aoe is respectable with turret, but you need TP Promotion after 30s to sustain if there's a consecutive aoe pull. Well, unless you're with a bunch of people who are also aoe insane in the membrane, which isn't often in DF dungeons (I always seem to get physical dps so terrified of bottoming out of TP they single-target aoe pulls, and heal-only healers...) Bard on the other hand, dot 3 targets and spam Rain of Death forever, never have to Paeon for myself anyway so I can Requiem if someone else is actually casting. Bard's just less tedious balancing the support. But that's why I prefer not to MCH in dungeons - raids tho, different story.
    (1)

  8. #8
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    I swear, lvl 50-60, I got one in every single dungeon.
    (0)

  9. #9
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Would Machinist be better if they remove the % chance aspect from the combo? Of course they would have to lower the potency on the combo.
    (0)

  10. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bigcat9715 View Post
    Would Machinist be better if they remove the % chance aspect from the combo? Of course they would have to lower the potency on the combo.
    Would be pro's and con's to it. SE did an update recently that helped us sustain damage a bit better by increasing Hypercharge's percentage. Its easy enough to sustain a high DPS number if fights are not too mechanic heavy. Its all about properly using your oGCD's and making the most out of each Wildfire you use, saving abilities for it or timing it so things line up as they should. It all depends on the raid situation.
    (0)

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