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  1. #71
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Aethaeryn View Post
    Please, no.
    The only job that requires actually switching positions constantly is monk, Ninja and Dragoon camp one position far more than the other, and switching positions only requires moving a couple of steps. Nothing any worse than having to move out of an AoE every one in a while. Nothing can be done however if RNG decides to not be in your favor, at least with positionals you have more control over the situation.

    But I'm fine with no changes being made too since MCH RNG can be pretty heavily mitigated. It was just an idea.
    (0)

  2. #72
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Adire View Post
    I think it'd be a somewhat neat idea to replace the % chance with positionals or something.

    I'd rather do positionals as a ranged than deal with RNG, don't know about others.
    Positionals for a ranged class is a recipe for unpleasant gameplay. edit:You'd have to be pretty damn close to your target to avoid clipping into your GCD -- especially since you have cast times.
    (0)
    Last edited by CGMidlander; 04-07-2016 at 09:30 AM. Reason: Thought about circles a bit and decided my latter statement isn't necessarily true for a stationary target.

  3. #73
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by CGMidlander View Post
    Positionals for a ranged class is a recipe for unpleasant gameplay. You'd have to be pretty damn close to your target to avoid clipping into your GCD -- especially since you have cast times.
    I can guarantee you that I'd still get more procs than I do with RNG though, assuming missed positionals are what would prevent procs :P not to mention you wouldn't necessarily have to be close.

    The giant circle under enemies demonstrates quite clearly what position of the enemy you're on.
    (0)

  4. #74
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Adire View Post
    The only job that requires actually switching positions constantly is monk, Ninja and Dragoon camp one position far more than the other, and switching positions only requires moving a couple of steps.
    Yeah, I'm aware that monk is much more reliant on positionals, but dragoon and ninja have to do it enough for me to shy away from ever maining them despite how much I enjoy them. I'm aware that I am part of less than 1% of 1% of players that has to choose what I play for medical reasons, but I already went from ninja to machinist and don't want to lose that too.

    Even without that being the case, I don't think positionals add anything to the gameplay and are forced complexity at best. I'm sure there are plenty of people who avoid jobs with positionals because they just don't enjoy them. I remember threads about ninja positionals (back when SE announced they'd be getting more with 3.0), and a lot of people were annoyed because they'd chosen the job specifically because it only had the SA/TA positionals.

    Sorry if I'm coming off hostile at all--It took me a long time to finally settle on machinist as a main, and I really don't want to switch again. :P
    (0)

  5. #75
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Aethaeryn View Post
    Sorry if I'm coming off hostile at all--It took me a long time to finally settle on machinist as a main, and I really don't want to switch again. :P
    It's all good . I was actually one of the people complaining about NIN getting more positionals.

    The only reason I settled with it is because of how negligible (for me at least, with wrist problems it's probably a different story) the movement requirement was that was actually added, considering Yoshida had complained about NINs not having to move enough which strongly insinuated the job was going to become positional heavy.

    Like I said, it was just an idea. I really doubt it would be worth the time to change how MCH functions this late without great reason, especially since the RNG can be substantially mitigated with the ammo system.
    (1)

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