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  1. #141
    Player
    Werewolf's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Lou Lupus
    World
    Midgardsormr
    Main Class
    Ninja Lv 90
    I really don't like how they handled relics in Final Fantasy 14 at all, I wish they were more like the relics in Final Fantasy 11 where the effort you put into them actually got you an amazing weapon for your job, fitting for the name of a relic weapon from the series.

    I can get my lore weapon next week, didn't cost me anything, very little work and is BiS for my job... the relic I spent millions of gil on and countless hours making is worthless at the moment, at least I can glamour it and give it to my retainer I suppose XD

    They should've at the very least added materia slots to relics, the fact they don't have them and lore does makes them that much worse.
    (0)

  2. #142
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    I wonder how people are willfully forgetting that the 2.0 relics were treated as a joke by most of the players until Zeta and then people cried foul over how it made Dreadwyrm weapons useless. History repeats and it's going to be sweet for the 3.0 relics. Go ahead and laugh now at how they're garbage or are only for glamours. I'll be ready.
    What? How? When? Zenith was almost mandatory for Coil, Nexus was as good as High Allagan and better than tome weapon (even the novus could be better), Zodiac was the best thing for non-raiders, and Zeta was just the logical end to the 2.x cycle.

    There was absolutly no time where having a relic up to date was something to laugh about.

    If I did my anima weapon and made it 230 at the time writing this, I'd still have to replace it with the tome weapon in a week because it's better. How fair is that? I don't recall the 2.x relic being so weak that it couldn't last more than that.
    I could almost say the same with the i210 anima. The bloody thing didn't even lived a month for a lot of people.

    As I said earlier, there's nothing wrong in asking for the anima weapons to be usable more than that, especially considering the amount of ressources we have to put in it (time and gils).
    We are not laughing at how garbage they are. It's absolutly not funny. It's sad and frustrating.

    I wonder how you'd feel if the weapon you spent so much time and money on was finally getting its ultimate upgrade, making it the best weapon in the game... only to be replaced a month later with the next expansion.
    (4)

  3. #143
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Zenith was the reason Raid weapons got the extra 5 to ilvl if I remember right, because there was complaining about the best weapon not coming from the hardest content.

    Atma was a joke because while it was a higher ilvl than Zenith literally the only change was how the weapon looked not stats. Novus was when Relics started to be the best even when considering that Coil weapons were a higher ilvl simply because you could meld the BiS stats onto your gear. The 3.3 step will allow us to change the stats on the weapons so we'll see how BiS goes starting then. Note apparently it won't involve Alexandrite or even materia so how exactly it'll work is unknown. Also some of the relics are, indeed, better then the Lore weapons (apparently all three tank relics are better than Lore for example.)
    (0)

  4. #144
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    some people seems to miss the point the op try to bring, yep the relic is means for grind.
    but let's look at the viewpoint of a player that do arrive 60 today and decide to start the relic today (insane dude!)

    first step for a i170 weapon:
    - get 18 item from the 6 area of heavenward, this is an atma step more and less longer depending of rng god.

    second step for a i200 weapon:
    - 10 dungeon to do in a special order.

    third step for the i210 weapon (here comes the troubles):
    - you need 4 type of 20 unidentified item + 4 type of 4 craft HQ (price is different from one server to another)

    last step for now, for the i230 weapon:
    - get 5 oil, either 1 ct per week (for 5 week) or 9000 eso (you will mix anyway then will not take 5 week)

    for summarize:
    - 18 atma type item
    - 10 low dungeon
    - 80 unidentified item (you have a large choice for torture yourself)
    - 16 hq item from crafter
    - 5 oil from CT weekly or eso.

    for get a i230 weapon!

    if you look at the comparaison....
    7 week of midas + 1000 lore.

    for all the people that come say, yes but you can upgrade it after... i will remember that not everyone did started the game at the same time. the relic was made this lenghty only because they was needing to give us something to do for the 3.1 for wait the 3.2. not because it match the hard work needed for raiding or anything, it's because player that don't do raid have virutally nothing to do into the game.

    we can say they have gold saucer or hunt or diadem... but in reality, player that don't do raid, only need to reach a cap needed for the next story quest dungeon recquirement. outside this most of the gears we earn will be useless, because SE did decide to pour everything into one endgame content. we can argue day and night about this, but all it summarize by this, diadem was killed because of the raid, because raid savage was done by less of 5% of the population.
    when the trouble was not because people was earning more stuff outside raid, more because a lot of player that don't do raid was able to have an activity rewarding outside the raid. we had the same situation with the zenith weapon, where raider did come cry a river because it was possible to earn a relic as good than Turn 5 weapon, from there, the relic have change from a weapon that will recquire specific content create for the relic clearing to long grind for a weapon that will be the best weapon only before the release of the next expansion. it sickening.

    the raid have a tons of reward by itself... i'm tired to see content destroyed because they absolutly refuse to try to add another type of endgame content. and believe me a lot of idea about endgame content not recquiring a raid was given pass this 2-3 years... simply actually they are too scared to anger the raiding community and we can go ask for reduction of the time and tedious previous step, it will not come before the raider can earn something far better, then don't hope for it before the 3.4.

    Raid have become one the most importante shackles of the game while being the most important one. they need to give..."choice" everything must'nt be turned to only one valid option. raid must have another type of content that don't recquire 8 people in a static for be completed. you can have content for 4 players and... for 24 players. that will recquire good teamwork.

    but until they do decide to do this... you can be sure that the relic will be the biggest failure of the 3.X series. soo far too much error was made with the 3.X in comparaison of the 2.X that it's disturbing... they really need to have new blood in the dev team... because soo far we didn't get anything really new with the 3.x series.... even diadem is simply an area with fate over with limited time... nothing new there...

    ps: i know it look like a rant against raiding, but most of the trouble that encounter FF14 is because the dev are too much worried about raiding content, and screw the rest for allows raider to still feel the best, when it possible right now with the technologie to create very challenging content for 4-8-24 player... they simply don't want to hurt the raiding community, without even notice that bring more choice will offer too more choice for the raider. and i'm really angry to see Yoshida say that the savage gordias did fail because of the diadem, when the whole failure of the savage is into the concept... they do try to do the same error than Wildstar, meaning everything for the hardcore that only a small part of the population.

    pss: one another point, relic are normally our personal weapon, something special that will grow with us... i feel weird to know that it recquire more work and will often be below the best we can get, meaning if you are raider, you get the relic and you will often end to use other weapon from the raid instead of your relic... that a dumb move!
    (8)
    Last edited by silentwindfr; 03-30-2016 at 04:36 PM.

  5. #145
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fyce View Post
    I wonder how you'd feel if the weapon you spent so much time and money on was finally getting its ultimate upgrade, making it the best weapon in the game... only to be replaced a month later with the next expansion.
    I had four Zetas when the expansion dropped, representing a pretty monumental time, effort, and gil sink. I still don't understand why people get attached to gear this way. I mean if a piece is nice looking I keep it around for glamour, but I didn't even bat an eye at handing over all four of my Zetas to make i200 relics out of them (3 of which are already 210 and the 4th is halfway there) because of the fact that you can buy replicas of them. I mean, it's the nature of a vertical progression MMO. You farm gear, you use gear until something better comes along, you replace gear, you desynth gear or hand it in to your grand company or whatever.
    (5)

  6. #146
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Werewolf View Post
    They should've at the very least added materia slots to relics, the fact they don't have them and lore does makes them that much worse.
    Actually you may not have noticed but starting at i230, the relic weapons have the same stat amounts as if they are the i230 lore weapons+max melds for any i230 weapons. So while we may not get to choose the sub stats yet, the ones we currently get are as potent as if they had been max melded to the weapon.
    (1)

  7. #147
    Player
    Pompompar's Avatar
    Join Date
    Dec 2013
    Posts
    30
    Character
    Molo Cha
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    OP must be new to this game or joined at or after 3.0
    By learning the 2.x history, quest required items will be easy, but not this 3.25.
    It will happen around 3.35 or further, and closer to 4.0

    If current requirement is too much for you to do, stop it.
    Play with your "blue icon" weapon, until it is easy to make Anima weapon.

    However... I'm upset... Anima has no outstanding reason to have them. i.e. Nothing like FF11 relics...
    (0)

  8. #148
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by LadyVal View Post
    Actually you may not have noticed but starting at i230, the relic weapons have the same stat amounts as if they are the i230 lore weapons+max melds for any i230 weapons. So while we may not get to choose the sub stats yet, the ones we currently get are as potent as if they had been max melded to the weapon.
    Not exactly true. They have both secondary stats capped. Which actually puts it higher than what you could achieve with materia melding. Any anima weapons with desirable stats are undeniably superior to the 230 lore weapon due to having more stats on them than what can be melded. If this continues when we get customizable stats, it will be superior to any other weapon of the same item level unless they were to add a third materia slot to said weapon and it had the secondaries you wanted on it already.
    (1)

  9. #149
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mholito View Post
    .
    Problem is what if the stats are not ideal? For some classes the relic is better then lore, for others the Lore is better but the lore is easier to obtain so for some classes they have to put in more effort to obtain a good weapon for them. This whole notion about changeable stats is a farce they also if im not mistaken stated that the Novus ( Meld version) was a mistake and should not of been better then raid weapons. SO how do we even know they will let us change the stats at all this time round? How do we even know they wont bring out an upgrade for the Savage items?

    I doubt the relic will be BiS next patch for the fear of repeating past mistakes.
    (0)

  10. #150
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,241
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Relic/Anima Weapon = Long, drawn out, and painfully grindy
    Raid Weapon = Skill and rather quick once team gets rolling
    Tomestone Weapon = A soft balance of both

    So just pick your poison, some people dont do any and wait till things ease up, some do one or two, and then some people work for all, just find that medium you enjoy. You dont have to do everything, especially when its not fun for you, so yeah... >.<
    (2)

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