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  1. #1
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    You also have to clear World of Darkness once before gaining access to the weekly as well, in case you haven't done that yet. With the que times being fast for now its as good a time as any to get it done.
    (0)

  2. #2
    Player
    Werewolf's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Lou Lupus
    World
    Midgardsormr
    Main Class
    Ninja Lv 90
    I really don't like how they handled relics in Final Fantasy 14 at all, I wish they were more like the relics in Final Fantasy 11 where the effort you put into them actually got you an amazing weapon for your job, fitting for the name of a relic weapon from the series.

    I can get my lore weapon next week, didn't cost me anything, very little work and is BiS for my job... the relic I spent millions of gil on and countless hours making is worthless at the moment, at least I can glamour it and give it to my retainer I suppose XD

    They should've at the very least added materia slots to relics, the fact they don't have them and lore does makes them that much worse.
    (0)

  3. #3
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Werewolf View Post
    They should've at the very least added materia slots to relics, the fact they don't have them and lore does makes them that much worse.
    Actually you may not have noticed but starting at i230, the relic weapons have the same stat amounts as if they are the i230 lore weapons+max melds for any i230 weapons. So while we may not get to choose the sub stats yet, the ones we currently get are as potent as if they had been max melded to the weapon.
    (1)

  4. #4
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by LadyVal View Post
    Actually you may not have noticed but starting at i230, the relic weapons have the same stat amounts as if they are the i230 lore weapons+max melds for any i230 weapons. So while we may not get to choose the sub stats yet, the ones we currently get are as potent as if they had been max melded to the weapon.
    Not exactly true. They have both secondary stats capped. Which actually puts it higher than what you could achieve with materia melding. Any anima weapons with desirable stats are undeniably superior to the 230 lore weapon due to having more stats on them than what can be melded. If this continues when we get customizable stats, it will be superior to any other weapon of the same item level unless they were to add a third materia slot to said weapon and it had the secondaries you wanted on it already.
    (1)

  5. #5
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mholito View Post
    .
    Problem is what if the stats are not ideal? For some classes the relic is better then lore, for others the Lore is better but the lore is easier to obtain so for some classes they have to put in more effort to obtain a good weapon for them. This whole notion about changeable stats is a farce they also if im not mistaken stated that the Novus ( Meld version) was a mistake and should not of been better then raid weapons. SO how do we even know they will let us change the stats at all this time round? How do we even know they wont bring out an upgrade for the Savage items?

    I doubt the relic will be BiS next patch for the fear of repeating past mistakes.
    (0)

  6. #6
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ScarletDawn View Post
    Problem is what if the stats are not ideal? For some classes the relic is better then lore, for others the Lore is better but the lore is easier to obtain so for some classes they have to put in more effort to obtain a good weapon for them. This whole notion about changeable stats is a farce they also if im not mistaken stated that the Novus ( Meld version) was a mistake and should not of been better then raid weapons. SO how do we even know they will let us change the stats at all this time round? How do we even know they wont bring out an upgrade for the Savage items?

    I doubt the relic will be BiS next patch for the fear of repeating past mistakes.
    They have already said the stats will be changable in the next step. It will most likely be ilevel 240, which means it will be superior to everything except for the midan weapons. If it's going to surpass the midan weapons at any point, it will be some time after 3.3. The only case where it might end up being superior to midan weapons would be for healers, if they can chose accuracy as one of the secondaries.
    If the novus step was a mistake, why would they add the nexus step before the next raid tier? The mistake they did was making the original relic +1 be the same item level as the allagan weapons at launch. They fixed that by making raid weapons be 5 item levels higher than everything else. Since then, the original relic would only surpass the raid weapons near the end of the current raid tier.
    (2)

  7. #7
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Zenith was the reason Raid weapons got the extra 5 to ilvl if I remember right, because there was complaining about the best weapon not coming from the hardest content.

    Atma was a joke because while it was a higher ilvl than Zenith literally the only change was how the weapon looked not stats. Novus was when Relics started to be the best even when considering that Coil weapons were a higher ilvl simply because you could meld the BiS stats onto your gear. The 3.3 step will allow us to change the stats on the weapons so we'll see how BiS goes starting then. Note apparently it won't involve Alexandrite or even materia so how exactly it'll work is unknown. Also some of the relics are, indeed, better then the Lore weapons (apparently all three tank relics are better than Lore for example.)
    (0)

  8. #8
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    some people seems to miss the point the op try to bring, yep the relic is means for grind.
    but let's look at the viewpoint of a player that do arrive 60 today and decide to start the relic today (insane dude!)

    first step for a i170 weapon:
    - get 18 item from the 6 area of heavenward, this is an atma step more and less longer depending of rng god.

    second step for a i200 weapon:
    - 10 dungeon to do in a special order.

    third step for the i210 weapon (here comes the troubles):
    - you need 4 type of 20 unidentified item + 4 type of 4 craft HQ (price is different from one server to another)

    last step for now, for the i230 weapon:
    - get 5 oil, either 1 ct per week (for 5 week) or 9000 eso (you will mix anyway then will not take 5 week)

    for summarize:
    - 18 atma type item
    - 10 low dungeon
    - 80 unidentified item (you have a large choice for torture yourself)
    - 16 hq item from crafter
    - 5 oil from CT weekly or eso.

    for get a i230 weapon!

    if you look at the comparaison....
    7 week of midas + 1000 lore.

    for all the people that come say, yes but you can upgrade it after... i will remember that not everyone did started the game at the same time. the relic was made this lenghty only because they was needing to give us something to do for the 3.1 for wait the 3.2. not because it match the hard work needed for raiding or anything, it's because player that don't do raid have virutally nothing to do into the game.

    we can say they have gold saucer or hunt or diadem... but in reality, player that don't do raid, only need to reach a cap needed for the next story quest dungeon recquirement. outside this most of the gears we earn will be useless, because SE did decide to pour everything into one endgame content. we can argue day and night about this, but all it summarize by this, diadem was killed because of the raid, because raid savage was done by less of 5% of the population.
    when the trouble was not because people was earning more stuff outside raid, more because a lot of player that don't do raid was able to have an activity rewarding outside the raid. we had the same situation with the zenith weapon, where raider did come cry a river because it was possible to earn a relic as good than Turn 5 weapon, from there, the relic have change from a weapon that will recquire specific content create for the relic clearing to long grind for a weapon that will be the best weapon only before the release of the next expansion. it sickening.

    the raid have a tons of reward by itself... i'm tired to see content destroyed because they absolutly refuse to try to add another type of endgame content. and believe me a lot of idea about endgame content not recquiring a raid was given pass this 2-3 years... simply actually they are too scared to anger the raiding community and we can go ask for reduction of the time and tedious previous step, it will not come before the raider can earn something far better, then don't hope for it before the 3.4.

    Raid have become one the most importante shackles of the game while being the most important one. they need to give..."choice" everything must'nt be turned to only one valid option. raid must have another type of content that don't recquire 8 people in a static for be completed. you can have content for 4 players and... for 24 players. that will recquire good teamwork.

    but until they do decide to do this... you can be sure that the relic will be the biggest failure of the 3.X series. soo far too much error was made with the 3.X in comparaison of the 2.X that it's disturbing... they really need to have new blood in the dev team... because soo far we didn't get anything really new with the 3.x series.... even diadem is simply an area with fate over with limited time... nothing new there...

    ps: i know it look like a rant against raiding, but most of the trouble that encounter FF14 is because the dev are too much worried about raiding content, and screw the rest for allows raider to still feel the best, when it possible right now with the technologie to create very challenging content for 4-8-24 player... they simply don't want to hurt the raiding community, without even notice that bring more choice will offer too more choice for the raider. and i'm really angry to see Yoshida say that the savage gordias did fail because of the diadem, when the whole failure of the savage is into the concept... they do try to do the same error than Wildstar, meaning everything for the hardcore that only a small part of the population.

    pss: one another point, relic are normally our personal weapon, something special that will grow with us... i feel weird to know that it recquire more work and will often be below the best we can get, meaning if you are raider, you get the relic and you will often end to use other weapon from the raid instead of your relic... that a dumb move!
    (8)
    Last edited by silentwindfr; 03-30-2016 at 04:36 PM.

  9. #9
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by silentwindfr View Post
    Snip
    while some of u say its true , SE isnt afraid of "raiders" , is afraid of breaking the balance of hardest = better rewards

    FFXIV needs more endgame? yup tons more and varied / fun , Void ark is fun for 2 weeks.... , Alex "normal" is hardly difficult , and trials while cool , last what 1 week ? , more if u add a 2% mount ...no lasting content for NON-RAIDERS at all , and thats a huge issue....

    Diadem was supposed to be the "fun" endgame , go there kill stuff get some gear , trade spoils for materias , mount ....failed hard to deliver any fun , dont forget the gatherers joining and going alone farming ....lack of foresight from SE no doubt. Guess we can go to gold saucer for fun.....LoV is a raging sucess .....

    Anima , was supposed to be released on 3.0 , got delayed again and again why? who knows...then here comes the "quest" chain ,that is basically the same quest we did in 2.0 (farm fates) do low lvl dungeons no1 wants to do , and farm easy content (alexander , tribes...) , and buy overpriced items just because....and now do Archmage quest AGAIN....or buy it with ESO tomes. Thats for a i230 weapon.....

    i wonder about newbies.....asking how u got that weapon? looks awesome....i did a bunch of fates , some low lvl dungeons , did 2.0 tribe quests, farmed esoterics , and Crystal tower ....but that isnt content for 50 or below?...how is that rewarding ilvl230 content? i would be confused as newbie...so the expansion relic is traveling to 2.0 zones and doing 2.0 stuff?....uhm yup.....

    if Anima had different paths , i would be more than happy :

    a easy grindfest path , that involves fates , 4 man , slower
    mid path : trials , alex normal , Void ark , medium speed
    hard path : savage , and trials extreme , fast speed (remember that u can only kill savage bosses once a week so isnt farmable at all)

    SE think of raiders when creating anima? far from it ....raiders DONT WANT to touch easy and boring content with a totem pole....is like playing basketball with kids....no challenge and not fun.
    (2)

  10. #10
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    @warlyx:
    actually they do think at the raider about the relic, i dunno if you remember the scandale on the forum because of the relic zenith being the same ilevel than weapon from T5, Yoshida did say it will never happend again and since that, exept for the Zeta that did come only a few month before HW never a relic did reach the point of the raid content. don't get me wrong i don't say that raid isn't hard and such, i say that it must'nt be the sole purpose of them focus, we need hard content for 4 player and for 24 player. for me, and i think i'm the only one, the best relic quest we did get from the whole v2... is the first one for make the first relic of the v2. it was asking a small grind, with challenge tailored for this content only and a bit of challenge from the hm of ifrit, titan and garuda, i'm sure everyone did feel rewarding when they did get this relic, none after we had this feeling anymore.

    most of the content of the game is tailored for not impaired the raids in anyway, the loot is always below, and the catch up stuff are generally coming really late. asking generally 12 week for get the whole stuff at the same level and we have never the same weapon, what i'm ok with.

    what i'm not ok with, it's actually in terms of effort, time and reward ratio, the relic is the most hellish of the game and generally tend to be late behind the other content in terms of ilevel. yes, we will get a i230 weapon, but in terms of effort reward, if you look at the whole weapon... it's insane in terms of grind. i don't say that the grind is hard, but long and boring, and more important unrewarding.

    your idea is interesting, but i feel the relic must be it own content, after all the relic is the weapon of our jobs! and must stay something special, not something for give us some activity because they can't offer enough endgame content for any type of player.

    Quote Originally Posted by Warlyx View Post
    SE think of raiders when creating anima? far from it ....raiders DONT WANT to touch easy and boring content with a totem pole....is like playing basketball with kids....no challenge and not fun.
    SE don't think the relic is for raider, true, but he don't want the raider that them effort to beat the high end content don't worth the top reward. for me for solve this trouble is to make the weapon drop from the early part of the raid, making part like the breastplate and the whole armor the true reward, because we can talk about this for hours... that the reality, the raider get access to special item only them can get.
    (0)
    Last edited by silentwindfr; 03-31-2016 at 03:27 AM.

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