LOL, that's pure gold. I started playing during the FFXIV Beta. The original one. I'm a Legacy player. I'm also a skilled omnicrafter, able to make all of the HQ items for the Anima weapons with absolutely no trouble. I'm no stranger to sinking several hours in this game to get something done. But there are cases where this is meaningful and others where it's not.
I had 3 Zodiac Zetas before the expansion. I had no issues with the pacing for that relic, as each new step was always relevant, and the nerfs to previous steps were timely and appropriate. It was also convenient to be able to work on several steps at once after the first Zodiac was done.
You'll notice that the Anima weapons have the highest amount of work tied to the smallest boosts in ilvl, and the bigger jumps in ilvl come from the easiest steps. It makes absolutely no sense. The idea has always been that the time sink should substitute skill at end-game raiding for equivalent ilvl gear. This was true while Alexander Gordias Savage was the only means of obtaining a 210 weapon. That's no longer the case. "Skill at end-game raiding" for the 210 step is irrelevant now that I can sneeze on the way out of Void Ark and find a 210 weapon in my snot. I could get a 210 weapon for every single class in the game in the amount of grind needed to get just ONE Anima weapon to that stage. That's nonsense.
Also, the grind is boring d restrictive as shit these days. For the previous relic, light farming was a nice solution as there was some good coordination among communities to figure out which content had a bonus going on, and practically anything was a step forward. Tomestone-based grinding forces you to pour all your tomestones into the relic, effectively locking you out of spending them on other items, and it squishes down grinding opportunities to only a few "most optimal tomestones/minute" content. it's ridiculous.



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