Quote Originally Posted by Zojha View Post
...if you simply increase the damage to the point healers have to heal regularly, the HP would be flying around like a ping-pong ball or a black mages mana, which would make the whole thing immensely stressful to deal with. If you ever healed in the Feast, you can catch a glimpse of what that would look like.

I don't think that's a good way to go about it.
Healers actually being forced to heal constantly? Health bars constantly fluctuating? I...fail to see how this is a bad idea...like this sounds kinda like what most healers are expecting when they pick up the role. Or maybe that was just me?