Healers actually being forced to heal constantly? Health bars constantly fluctuating? I...fail to see how this is a bad idea...like this sounds kinda like what most healers are expecting when they pick up the role. Or maybe that was just me?...if you simply increase the damage to the point healers have to heal regularly, the HP would be flying around like a ping-pong ball or a black mages mana, which would make the whole thing immensely stressful to deal with. If you ever healed in the Feast, you can catch a glimpse of what that would look like.
I don't think that's a good way to go about it.
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