Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 50
  1. #21
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by AeraLure View Post
    What do you mean what does that mean? It's supposed to be an Expert dungeon. It would be nice if it posed something of even a remote challenge. The way ACC is there is completely fine. Actually makes an offensive-minded healer have to consider melding in that direction to do that more efficiently, whereas healers that wish to play another way could meld differently - or - not at all.
    But there's absolutely no challenge whatsoever in expert dungeons, especially the current batch. It would be nice if there was any challenge in healing them, but there isn't. There's nothing expert in expert dungeons, leveling dungeons are more difficult. When there's no challenge with healing all that remains is overhealing, jumping around and emoting, or utilizing your globals to contribute with damage.

    Having to be mindful of your accuracy if you want to be as efficient as possible doesn't add any challenge to the expert dungeons. It's just a minor annoyance that you can get rid of at the cost of something else, but it's still an annoyance. I respect the opinion that accuracy caps somehow add depth to the gameplay and freedom in gearing up but I don't share it.
    (1)
    Last edited by Kerrigen; 04-01-2016 at 12:04 AM.

  2. #22
    Player
    jmanfrw's Avatar
    Join Date
    Feb 2016
    Location
    Gridania
    Posts
    26
    Character
    Bael Hobbs
    World
    Coeurl
    Main Class
    Botanist Lv 60
    I think the bigger problem with healer acc is there is nothing else to do half the time. Ex dungeons are so easy on the heals that I have to dps or fall asleep.

    If they want to make healers heal then make them heal. Make more status effects to esuna, maybe use paralyze a bit more on heals/ tanks, heavy some dps before a big aoe mechanic. Make healers take care of the group to keep them at their best/alive. Maybe some more mobs which attack other players like the biast in Brayflox, just have it random aggro occasionally to keep healers on their toes. Not too bad to cause deaths so long as healer is paying attention/ tank re-grabs enmity quickly. This will have both healers healing and tanks tanking more instead of feeling the need to be so dps minded which is what it sounds like SE wants.

    Right now it's simply too easy to heal in non-progression content that we should be dpsing as healers but having to meld just to hit in casual content is frustrating.
    (2)

  3. #23
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Live Letter Digest got posted, so here's the updated response regarding healer accuracy from the live letter.

    Q: Healers seem to miss their attacks quite frequently in dungeons released in Patch 3.2. Do you have plans to adjust healer accuracy?
    A: Dungeons were created with the idea that your attacks would land on monsters without having to worry about accuracy. However, the accuracy requirements for the dungeons added in Patch 3.2 were set somewhat high. We're planning to reduce these requirements in an upcoming patch. As I've mentioned in the past, our plan is to avoid adding accuracy on healer equipment wherever possible, but we're aware there are many healers who would like to do damage while playing. We'll keep this in mind as we discuss accuracy requirements in the future.
    I'm okay with this.
    (1)

  4. #24
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    My only concern is in the roles of support heals and main heals. There is really nothing to do as support heals other than DPS even during Raids.
    At least the secondary stats are garbage so outside of possibly Pie, you may as well meld accuracy at a loss of maybe 3% healing.
    (1)

  5. #25
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by technole View Post
    Once again, the only reason AST and SCH Bio DoTs always hit is because they are un-aspected DoTs that do not do initial damage. Their ticks do damage. All Aero skills are aspected, have initial damage, and therefore are subject to accuarcy.
    Erm... Malefic 1/2 and gravity is unaspected damage tooo >.> dont believe me read the tooltip xD

    I think the word is use for spells that does not have an element tied to it
    (0)

  6. #26
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Yhisa View Post
    Erm... Malefic 1/2 and gravity is unaspected damage tooo >.> dont believe me read the tooltip xD

    I think the word is use for spells that does not have an element tied to it
    Offensive abilities in this game work weirdly:

    Think of it this well

    Aero has 2 components, a damage and an effect over time.

    The damage part is subject to accuracy, hence if it misses it will not apply the dot.

    The dot part itself is not subject to damage, because it is an on-going effect and in order for all abilities in this game to work easily, (we're talking virus, silences, machinist's damage downs, foes, disable), they all are bypassing the accuracy check on initial damage.

    So the important part is, without an initial damage component, an ability will not miss an enemy.
    (2)

  7. #27
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    [3.0] The accuracy required to hit enemies in the following dungeons has been reduced:
    The Antitower / The Lost City of Amdapor (Hard)
    Now I can start using my i240 accessories in there for more damage dealing instead of my penta-melded i220s.
    (1)

  8. #28
    Player
    platorepublic's Avatar
    Join Date
    Feb 2015
    Posts
    82
    Character
    Jace Snow
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Are there accuracy issues for healers dpsing in EX roulette or Alex normal in patch 3.4?
    (0)

  9. #29
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    None in either from my experience.
    (0)

  10. #30
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by platorepublic View Post
    Are there accuracy issues for healers dpsing in EX roulette or Alex normal in patch 3.4?
    You can no longer miss in Ex dungeons from Antitower and Ampador Hard and onward.

    You can still miss in Alex normal, but even with no accuracy you'll still hit like 95% of the time.
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast