Thanks for the responses, If the tank doesn't say anything i'll speak up let it be known if i'm comfortable or not. I'll try to do better as a healer and take what you all have said and apply it. oh the tank was a WAR and had a BRD,DRG.
Thanks for the responses, If the tank doesn't say anything i'll speak up let it be known if i'm comfortable or not. I'll try to do better as a healer and take what you all have said and apply it. oh the tank was a WAR and had a BRD,DRG.
Ehhhhh. Hallowed Ground is 10 seconds though, which would be the equivalent of the full stun chain on each mob. The thing is, with how long the GCD is you can only have 2-3 mobs disabled at any one time. The last stun for 1 second arguably isn't worth it outside of stopping a mechanic. Add to that the fact that you need to use Flash every so often to keep aggro on a big pull. Yeah stunning stuff is great for mitigation, but I think you're overstating how much it actually mitigates just a bit here. As for the TP, chain stunning is really TP intensive and Paladin has no way to restore that TP during a fight. You can only stun so many times in a row before you run dry, so again I don't feel it's fair to call stunning mobs a "free Hallowed Ground".
If you have a WHM, good luck stunning anything anyway. xD
Last edited by Ashkendor; 03-29-2016 at 03:37 PM.
Basically I meant, "Hope for the best, but be ready for the worst".I don't think anyone should assume either way but they do. Just like the new person message, they don't call out who it is to give that person a little breathing room. It's called courtesy, and it would be nice if more people expressed it. It wouldn't kill a tank to ask since big pulls are the exception in my opinion not a new healer.
As a healer I tend to be prepared for all hell to break loose. Then when it happens Im not rushing to play catch up on heals. ^^;
The more you play, the more comfortable you'll become in your role. Good luck![]()
Of course there will be people that automatically blame the healer and there will be people who automatically blame the tank, there are times when the DPS get blamed for low AoE dps. Blaming someone right off the bat is easy but looking at the situation and what actually went wrong is too much effort for most people.
Trying to be a reasonable person is all you can do.
There are dungeons where a tank is expected to pull multiple packs if they themself are overgeared, if they pull more that THAT it's on them. I had a run with a pre made group of Lalafell where the tank practically pulled EVERYTHING in Dzemael Darkhold, I was new so I thought it was my fault that we wiped and apologized for not being able to speedrun. Things like that just happen sometimes.
Last edited by Uhm; 03-29-2016 at 03:25 PM.
If a tank does a big pull and causes a wipe, it's 100% the tank's fault, no question. There's no shared blame with the healer.
If the tank assumes, they get what they get. If they rage because of a wipe, they're bad, not the healer.
Many tanks assume the healer can handle a pull that brings everything in the dungeon, but that's just a baseless assumption. No reason to feel bad at all if it was too much for you.
If the tank was any good as a leader they could have asked or started out with smaller pulls to test you.
What if the tank asks, the healer says yes, and it causes a wipe anyway?If a tank does a big pull and causes a wipe, it's 100% the tank's fault, no question. There's no shared blame with the healer.
If the tank assumes, they get what they get. If they rage because of a wipe, they're bad, not the healer.
Many tanks assume the healer can handle a pull that brings everything in the dungeon, but that's just a baseless assumption. No reason to feel bad at all if it was too much for you.
If the tank was any good as a leader they could have asked or started out with smaller pulls to test you.
Assuming correct use of cooldowns, I don't see how that's the tank's fault. o.o
When I enter a dungeon on healer I always assume pulls will be big, esp if there is a smn/blm in the pt. If they are not I spend most my time in dps stance and if I am dpsing more than healing I will tell the tank to pull more. If the tank is new and not comfortable with big pulls, I will just stay in dps stance as much as possible to speed things up a bit. It's all in how comfortable you are in the job.
If you are new to healing be sure to look beyond your simple cures too. Like learning to use your other spells/abilities to minimize damage on pulls will do nothing but make your life easier...unless you are a healer who insists on regen for pulls, then the mobs will eat you alive lol
If my healer has the gear, and I've got two high-AoE dps with me, I'll assume they're good with large pulls. It's great if there's at least one pull before a big one, though, as it lets me see if my healer is capable. If they're not making use of higher-potency tools, don't Cleric, and/or spend GCDs idle, I will definitely rethink my assumption that I can mass-pull. Even if it's not my fault directly, I certainly consider having seen and ignored signs of below-average (read: typically assumable) play that may result in wasted time and CDs as my fault. That said, if I ever back down because of such, I'll usually ask the others to step up their output so that we can mass-pull as soon as seems possible.
As a healer, some of the best advice I've seen is to not be afraid of scaring the hell out of your tank--just be sure they never die; call them out, even, if they panic CD. The more you can do to make use of your time while (even if just barely) keeping them alive, the better you'll also be at keeping them alive when you lack that time. Get used to panic-situations, rather than panicking in what will for many players be the norm.
That said, if a tank requests the impossible, don't be afraid to tell them as much, or state your preferences.
Last edited by Shurrikhan; 03-29-2016 at 04:08 PM.
I pull huge and go go go, gotta go fast. That said if the party can't handle it, I'm not going to leave or belittle anyone I just slow it down a bit.
I main tank and heals. When I'm tanking I take a look at the healer's level and awareness of the situation (had to deal with a few afk-for-days-SCH who let the fairy do all the job while they are on netflix) so it varies. But after so many time healing, it gets to a point you start feeling bored if the tank don't pull big.
Healing is only exciting if everybody's at the edge of KO stats all the time. LOL
But on a side note it gets easier as you level up and eventually you'll get used to handle big numbers of damage.
So yeah, they should ask or at least take 1 minute to examine your healer and see if you can heal the upcoming damage without stressing out. The tank's job is to protect, not wipe and cause heart attacks.
Last edited by DevilsDontFly; 03-29-2016 at 04:25 PM.
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