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  1. #1
    Player
    Zaranghae's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Nanako Chan
    World
    Cactuar
    Main Class
    Lancer Lv 80
    Also to paladins who do big pulls, use your stun action when CDs are down for extra mitigation. 6 seconds on every monster is essentially a free Hallowed Ground and eventually diminishes to 3, then 1. You won't run out of TP.
    (1)

  2. #2
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zaranghae View Post
    Also to paladins who do big pulls, use your stun action when CDs are down for extra mitigation. 6 seconds on every monster is essentially a free Hallowed Ground and eventually diminishes to 3, then 1. You won't run out of TP.
    Ehhhhh. Hallowed Ground is 10 seconds though, which would be the equivalent of the full stun chain on each mob. The thing is, with how long the GCD is you can only have 2-3 mobs disabled at any one time. The last stun for 1 second arguably isn't worth it outside of stopping a mechanic. Add to that the fact that you need to use Flash every so often to keep aggro on a big pull. Yeah stunning stuff is great for mitigation, but I think you're overstating how much it actually mitigates just a bit here. As for the TP, chain stunning is really TP intensive and Paladin has no way to restore that TP during a fight. You can only stun so many times in a row before you run dry, so again I don't feel it's fair to call stunning mobs a "free Hallowed Ground".

    If you have a WHM, good luck stunning anything anyway. xD
    (6)
    Last edited by Ashkendor; 03-29-2016 at 03:37 PM.

  3. #3
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    I have a habit of taking the blame even when it's clearly not my fault, but I don't really ask if a Healer is comfortable with it either either, I tend to assume that they are. If they mention that they are new to a run then I certainly won't do anything too demanding, albeit if you are at the end-game dungeons then you might want to mention that you're inexperienced with healing large pulls and may not be up to standard just yet.

    I wouldn't say you should blame a Tank for making an assumption in this case. Even if I checked your gear, I likely wouldn't know what's decent and what's not to be honest. Ideally, both parties should be humble and not put the blame anywhere.
    If you know that a run is often subject to large pulls then you should speak up. If it catches you off-guard and you end up wiping then simply apologise and explain yourself but by no means feel bad for it. The only person worth a bit of scorn and ridicule is the one who chooses to make a big deal of it and proceeds to talk down to the other party.
    (0)

  4. #4
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Zaranghae View Post
    Also to paladins who do big pulls, use your stun action when CDs are down for extra mitigation. 6 seconds on every monster is essentially a free Hallowed Ground and eventually diminishes to 3, then 1. You won't run out of TP.
    Nice tip!
    (0)