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  1. #31
    Player
    Luxea's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    48
    Character
    Luxea Dawnlight
    World
    Ragnarok
    Main Class
    Bard Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    Except, that most people don't and cannot learn their classes until max level when they have and get their abilities. A lot of classes change completely around max and higher level. So its actually not that bad of an idea. This also ISN'T for new players.

    Rotations change dramatically the higher and higher level you go. Even with 1000% experience its not like you don't have to do the class quests and NOT run dungeons.
    Don't make assumptions about the whole population of players when you have 0 statistics to back up your statement. I have lost my respect for you. Rewards have to be earned, According to your proposal, my next class I level should be getting 7 levels every dungeon run or so at around lvl 35-ish. /facepalm
    (3)

  2. #32
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lan_Mantear View Post
    It is not anymore biased than your own opinion. The game already makes it extremely easy to level from 1-60.

    Learning a job does not occur at max level. Learning happens during the level grind, and guess where those occur? Dungeons and Trials. At max level the community expectation is that you should already know how to play your job. If that isn't the case, then you are doing yourself, and the rest of us a disservice.

    By shortening the time needed to reach max level even more than it already is, you are giving people even less time to get good at their roles. Yes, the grind can feel daunting, but it's not really all that bad. If you enjoy a job/class, it shouldn't be that much of a chore to actually play it as intended. I often feel sad when I reach max level on a job, because I use specific jobs for end game. Reaching 60 usually means that job goes back on the bench.
    Yes, but you already grinded to level 1-60.

    This makes it a little easier for you to grind "another" level 1-60 after your first ones.

    Also, no. Classes completely change max level, a LOT of them. That is a fact. Bard changes completely at level 52, Dragoon changes completely at level 58. The rotations and classes change completely. Warrior changes completely at 52 when they get a new stance. High levels change the game.

    Learning a job requires practice, and especially practice at higher levels. You don't learn much of anything in lower levels. If you DID acquire skills at lower levels then that would be different, but you would never have them in the first place unless you WERE higher level.
    (0)

  3. #33
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90


    I leveled my last three classes to 60 entirely with Vanu beast tribe dailies and roulette bonuses. It only took about 2-3 weeks per class doing it that way. If you were to actually work at leveling it can be done in a matter of days.

    OP is just bored and creating things to bitch about. He doesn't even know how to play the classes he already has at 60 (based on some of his posts in the tank forums) so we can't really expect him to learn how to play new ones.
    (11)

  4. #34
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Another thing would be to make the bonus account bound and not just character bound. Which would solve a lot of players problems with inventory management.
    You only need lv17 to hire retainers (the moment you join the scions)
    (2)

  5. #35
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ashkendor View Post


    I leveled my last three classes to 60 entirely with Vanu beast tribe dailies and roulette bonuses. It only took about 2-3 weeks per class doing it that way. If you were to actually work at leveling it can be done in a matter of days.

    OP is just bored and creating things to bitch about. He doesn't even know how to play the classes he already has at 60 (based on some of his posts in the tank forums) so we can't really expect him to learn how to play new ones.
    I am sure that is cool. However I don't really think that is healthy or fun. I don't think you got any more skilled doing that or learning those classes or "Grinding Beast Tribe Dailies" over and over. My suggestion MERELY cuts off time.

    Your argument comes down simply to: I did it, so everyone has to.

    Why does the game need to have needless grinds, especially punishing players who want to have a role. What about that thread ages ago where bards wanted to switch classes because they changed them completely?

    Cool, you logged in every day and did 6-12 quests that are easy and most of them don't even have combat. How does that in any way, shape or form making you a better player at those classes?

    What i'm suggesting. Merely. Cuts. Down. Time. To. Grind. Nothing has changed.

    This lets you look into other classes easier, which makes you better at playing with other classes. Since your playing more classes, even if your not good or don't like them, you learn how they work and how their roles work. This alone MAKEs better players.

    IN MOBAs, the best players are ones who branch out and play multiple heroes because they learn how they work beside other heroes, its a proven fact.
    (1)
    Last edited by Nektulos-Tuor; 03-29-2016 at 04:49 AM.

  6. #36
    Player
    Luxea's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    48
    Character
    Luxea Dawnlight
    World
    Ragnarok
    Main Class
    Bard Lv 60
    Quote Originally Posted by Ashkendor View Post


    I leveled my last three classes to 60 entirely with Vanu beast tribe dailies and roulette bonuses. It only took about 2-3 weeks per class doing it that way. If you were to actually work at leveling it can be done in a matter of days.

    OP is just bored and creating things to bitch about. He doesn't even know how to play the classes he already has at 60 (based on some of his posts in the tank forums) so we can't really expect him to learn how to play new ones.
    Oh dear xD

    And yeah, takes just a few days per class at most. Assuming you're working on it of course...and not...you know...staring at your retainer, nagging about it here, and hoping levels will jump up by 10 the next time you step outside and kill a mob.
    (3)
    Last edited by Luxea; 03-29-2016 at 04:50 AM.

  7. #37
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    I am sure that is cool. However I don't really think that is healthy or fun. I don't think you got any more skilled doing that or learning those classes or "Grinding Beast Tribe Dailies" over and over. My suggestion MERELY cuts off time.
    Did you miss the part about roulettes? You know, that thing that puts you into dungeons? I ended up knowing the basic rotation for almost every class (SMN not included because I leveled SCH instead). Your suggestion cuts off time, which also cuts off experience.
    (2)

  8. #38
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Also, no. Classes completely change max level, a LOT of them. That is a fact. Bard changes completely at level 52, Dragoon changes completely at level 58. The rotations and classes change completely. Warrior changes completely at 52 when they get a new stance. High levels change the game.
    You and I have different definitions for MAX Level and Changes Completely, then.

    Kudos!
    (3)

  9. #39
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    He speaks the truth. Just use the ignore feature and move on.
    I use the ignore feature and I still come to these topics for the popcorn.

    It's like a moth and the flame. *Shrugs*
    (4)

  10. #40
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ashkendor View Post
    Did you miss the part about roulettes? You know, that thing that puts you into dungeons? I ended up knowing the basic rotation for almost every class (SMN not included because I leveled SCH instead). Your suggestion cuts off time, which also cuts off experience.
    Cutting down time in dungeons low level gives you more time to train with in easier dungeons when your higher level. So by making time a value, a player who gets all of his skills and learns them has more time to train with them. When a player who has to grind all the way up, then completely change the way they play has to UNLEARN everything he learned from leveling (LIKE BARDS AND DRAGOONS) and learn how to play the new and proper way.

    Quote Originally Posted by Lan_Mantear View Post
    You and I have different definitions for MAX Level and Changes Completely, then.

    Kudos!
    Rotations and gameplay changes max level. Many players have to unlearn everything they learned from lower levels and dungeons.
    (0)
    Last edited by Nektulos-Tuor; 03-29-2016 at 04:52 AM.

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