How about half exp for every class not lv60?



How about half exp for every class not lv60?


So 1990s EQ1? 3-4 months for 10 levels.
I don't think the game's low level is fun enough for that.
There is no faster way to do it then fates until level 50-60.
Yes, that is your opinion. However that isn't everyones, that is why I suggested the idea merely to get it attention. I am glad you like to grind things mindlessly and autofollow groups or do a dungeon over and over. I don't like that, I don't find skill or challenge in that.
Last edited by Nektulos-Tuor; 03-29-2016 at 04:24 AM.
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Part of a Role Playing Game is finding your role. Many people, I think, at least may have a role, but may feel that that role may not fit them. Giving them a better opportunity to learn another role is not only good for an RPG but better. In old tabletop games when people want to change classes completely GMs often give them experience boosts to catch up based on their experiences with the class they want to learn.
Quests are not affected by experience gains are they? I thought they were a flat rate regardless; if that is the case the experience gain is worse then I thought for alts.while you do sure, but you have to get at least 1 job to 60 to do end game so you will always have at least 100% increase for every other job.
meaning under lvl50 which nets you 100% exp increase you are not 100% plus 100%? you will lvl after 2-3 fates...with 1 job let alone 13? 1300%? you get 50% increase for being under your highest job (60 means you always get 50%)
you don't work for this because just playing the game on 1 job gets you the benefits.
now this statement you added really throws it off for me.
1300% for a newly made character?!!!? with all MSQ available?!
Last edited by Nektulos-Tuor; 03-29-2016 at 04:27 AM.
Okay so let's pretend I was one of the bards who hated the WM change and I was like "I need a new job now".Part of a Role Playing Game is finding your role. Many people, I think, at least may have a role, but may feel that that role may not fit them. Giving them a better opportunity to learn another role is not only good for an RPG but better. In old tabletop games when people want to change classes completely GMs often give them experience boosts to catch up based on their experiences with the class they want to learn.
Also let's say I got my BRD to max or whatever before I decided this, and the rest of my jobs were at 0. I go through each job and I'm like "nope not this one". When I finally reach a job I start liking, would I think "wow I wish I could level quicker because I've done this five goddamn times already"?
N...o.....
I'd be thinking "man I really need to properly learn this job since I really like it, better hop into the Vault or somewhere equally hard to test myself with a group".
Stop trying to jump past the system. How about playing the game instead of complaining about everything? I hear WOW lets you buy levels, go play that if you want instant level with no effort.
edit:
I just realized you want to exponentially increase the bonus? Uhm
First extra job: 100% bonus
Second: 200
Third: 400
Take this to the last job, so number..what? 12 classes?
That's a bonus of............ 204800%. Unless I'm crazy, I may be crazy, I'm a little sleep deprived. That's nuts. I may be one off, too.
Last edited by AskaRay; 03-29-2016 at 04:36 AM.


Well, this isn't really rocket science. Run Neverreap or easier dungeons were dps is miniscule and really that not as important as it used to be and slowly train and learn your class. Its not that hard, you already put in effort and your class quests DO show you how to use your abilities a lot of the time. You learn through experience but you already DO have experience playing a class and learning rotations. I am also very sure you can read abilities and what they do.Okay so let's pretend I was one of the bards who hated the WM change and I was like "I need a new job now".
Also let's say I got my BRD to max or whatever before I decided this, and the rest of my jobs were at 0. I go through each job and I'm like "nope not this one". When I finally reach a job I start liking, would I think "wow I wish I could level quicker because I've done this five goddamn times already"?
N...o.....
I'd be thinking "man I really need to properly learn this job since I really like it, better hop into the Vault or somewhere equally hard to test myself with a group".
Stop trying to jump past the system. How about playing the game instead of complaining about everything? I hear WOW lets you buy levels, go play that if you want instant level with no effort.
Then why bring up the MSQ? If you made an alt, have a level 60, you already did it. Its also becoming skippable soon.quests are not, but monster exp..dungeon exp...all exp outside of actual quests.
lvl 1 monsters give you like what 20 exp with no bonuses, kill one, 20 x 13?! you would very very very quickly out lvl quests. (but that is what you are trying to do so the critism isn't all that big)
but i just mean if you need extra space and make a alt you aren't lvling all it's jobs so you wouldnt actually need the boost because you are given enough to get to 60.
These excuses are getting ridiculous. I don't mind if people argue with me and have good points. However the complaints are basicly:
- I did it, so everyone else has to.
Everything is made easier over time. Everything gets better and easier. I see this a lot with raids when people want to change things too. Of course its not popular. You know, I used to freak out when things or armor sets in older games got easier, I grew up.
- Its going to make more bad 60s!
Most people don't even learn their class properly until level 60. Also a lot of the skills change the class. So that point is mute. Your already a veteran and have a level 60 class, so if you have no idea how to play it then NOTHING would change in the first place. Your defending nothing.
- Its some how going to make more bad players.
If your already a bad bard, now your just a bad Black Mage. Nothing changed.
Last edited by Nektulos-Tuor; 03-29-2016 at 04:38 AM.
- I did it, so everyone else has to.
Everything is made easier over time. Everything gets better and easier. I see this a lot with raids when people want to change things too. Of course its not popular. You know, I used to freak out when things or armor sets in older games got easier, I grew up.
- Its going to make more bad 60s!
Most people don't even learn their class properly until level 60. Also a lot of the skills change the class. So that point is mute. Your already a veteran and have a level 60 class, so if you have no idea how to play it then NOTHING would change in the first place. Your defending nothing.
- Its some how going to make more bad players.
If your already a bad bard, now your just a bad Black Mage. Nothing changed.
I just wanna point something out:
If you're leveling and not bothering to learn what the rotation is at your current level, then you deserve leveling slow. You can properly learn a job at 50, then 52/54/56/58/60 are filled in as you go.
Like, what?
Are you serious dude?
EDIT:
If you're a bad player overall, and you refuse to learn the class while leveling, then you don't deserve anything tbh. Makes it sound like you're lazy, dude.


quests are not, but monster exp..dungeon exp...all exp outside of actual quests.
lvl 1 monsters give you like what 20 exp with no bonuses, kill one, 20 x 13?! you would very very very quickly out lvl quests. (but that is what you are trying to do so the critism isn't all that big)
but i just mean if you need extra space and make a alt you aren't lvling all it's jobs so you wouldnt actually need the boost because you are given enough to get to 60.
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