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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Maddonious View Post
    While its low in theory at least you guys have the option to get more dps while moving then we do. Scathe scathe scathe scathe........ yeah...... if only I had the option to remove my turret status in pvp.
    If we're attacking on the move, chances are, we aren't using GB/WM. Our overall damage compared to other jobs (which is already lower to begin with) is with GB/WM, and that's before the ranged damage penalty. Our damage outside of burst really isn't any home to write home about; we have to turret just as much as a BLM with the cast times for the most part, and the payout is typically much lower. Our DPS on-the-go options essentially amounts to nothing just like scathe at this point.

    Quote Originally Posted by NoelNoel View Post
    Let me stop you right here, healers do not need a nerf, (nothing needs a nerf except maybe the heavy medal system) people need to get good and focus on the same targets. Have you tried playing healer before even suggesting to nerf them? I encourage you to try it, see how "easy" you find it. Also if you actually have to wait for culling or heavy medals everytime to get kills you should reexamine your BLM gameplay...
    At this point in time, there's no way that you can out dps a WHM's hps unless there was an outside factor (CCs, coordinated burst,), which are incredibly few and far inbetween. That being said though, there are plenty of options to do so depending on your party composition. What really needs to be adjusted is some of the timers on CCs in relation to the interrupt changes (especially if they're going to make it harder to LoS through walll adjustments, which benefits BLMs more than anything), which isn't exclusive to just WHM/healer nerfs.
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    Last edited by RiceisNice; 03-28-2016 at 11:05 PM.
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  2. #2
    Player
    Maddonious's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    228
    Character
    Maddonious Mastothous
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RiceisNice View Post
    At this point in time, there's no way that you can out dps a WHM's hps unless there was an outside factor (CCs, coordinated burst,), which are incredibly few and far inbetween. That being said though, there are plenty of options to do so depending on your party composition. What really needs to be adjusted is some of the timers on CCs in relation to the interrupt changes (especially if they're going to make it harder to LoS through walll adjustments, which benefits BLMs more than anything), which isn't exclusive to just WHM/healer nerfs.
    Healers wouldnt be as much of an issue if the diminishing returns allowed us to sleep/control them more. With an entire min of immunity it becomes incredibly hard to hold them in place after the start. They should lower the immunity to all cc down to 30s if they really want us to control them properly. Purify just destroys any really strong cc (blm) that we can place on them atm with only a 90s cd which is just ridiculous in terms of how short the game modes can be.
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  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Maddonious View Post
    Healers wouldnt be as much of an issue if the diminishing returns allowed us to sleep/control them more. With an entire min of immunity it becomes incredibly hard to hold them in place after the start. They should lower the immunity to all cc down to 30s if they really want us to control them properly. Purify just destroys any really strong cc (blm) that we can place on them atm with only a 90s cd which is just ridiculous in terms of how short the game modes can be.
    If you're haphazardly popping purify on just any sleep/bind, you;re not gonna have it for something that's equally as big on a different front, such as full swing or holmgang. It's fine the way it is because it forces out a card on both sides. Even 6 seconds is plenty of time to make something happen in something as fast as feast, especially in relation to the burst damage we have right now.
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  4. #4
    Player
    NoelNoel's Avatar
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    Apr 2012
    Posts
    78
    Character
    N'oeru Harun
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Maddonious View Post
    They should lower the immunity to all cc down to 30s if they really want us to control them properly.
    I really wish more good pvp players gave their opinions on forums because reading this or stuff like making sleep last 6 sec feels like it's coming from people who just want to kill stuff in 2 sec without any challenge attached to it. Forums are full of this, it's the only feedback SE gets from us.... Terrifying.
    Sleep lasting 6 sec lolol. Whatever... Start purifying your healers when they need it.
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  5. #5
    Player
    Maddonious's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    228
    Character
    Maddonious Mastothous
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by NoelNoel View Post
    I really wish more good pvp players gave their opinions on forums because reading this or stuff like making sleep last 6 sec feels like it's coming from people who just want to kill stuff in 2 sec without any challenge attached to it. Forums are full of this, it's the only feedback SE gets from us.... Terrifying.
    Sleep lasting 6 sec lolol. Whatever... Start purifying your healers when they need it.
    I are great pvper! I poke the tank and break my own cc \o/. On a serious note however I know what im talking about. People are always afraid of what true competitive fighting is really about and you, like most, are always schoffing at changes made to any character or gameplay to help balance it more. As a blm my main way of fighting in pvp is CC but with the current DRs it makes my cc worthless after the first usage of a match for far to long.

    Quote Originally Posted by RiceisNice View Post
    If you're haphazardly popping purify on just any sleep/bind, you;re not gonna have it for something that's equally as big on a different front, such as full swing or holmgang. It's fine the way it is because it forces out a card on both sides. Even 6 seconds is plenty of time to make something happen in something as fast as feast, especially in relation to the burst damage we have right now.
    Turret classes cant do that much with 6s in terms of burst beyond mch. I feel like people just pick and choose what they think reality is rather then what is currently is outside of their head. They always think the cards will fall to favor them in the mock up matches in their own renditions but you have to talk how it will actually turn out. People LoS ranged dps so those 6s that healers are down for mean nothing.

    Also you wouldn't use a purify on the first 15s sleep?
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    Last edited by Maddonious; 03-29-2016 at 04:00 AM.

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Maddonious View Post
    I
    Turret classes cant do that much with 6s in terms of burst beyond mch. I feel like people just pick and choose what they think reality is rather then what is currently is outside of their head.
    The irony in this when most of your perspective seems to come from solo queues, yet you ask for changes that affect the entire game meta. That's the point of CCs to give an opening. Even with a solid burst, it's not going to drop anyone unless they were conversely unprepared to deal with that damage. If your healer is out of commission for a full 6 seconds, someone is going to drop to a burst no mater whose it is, not just MCH.
    (1)
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  7. #7
    Player
    Maddonious's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    228
    Character
    Maddonious Mastothous
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RiceisNice View Post
    The irony in this when most of your perspective seems to come from solo queues, yet you ask for changes that affect the entire game meta. That's the point of CCs to give an opening. Even with a solid burst, it's not going to drop anyone unless they were conversely unprepared to deal with that damage. If your healer is out of commission for a full 6 seconds, someone is going to drop to a burst no mater whose it is, not just MCH.
    4v4 is the only one with rewards so therefore should be the main focus of balance. Sorry to say thats how things work. Also you cant expect people to know when to burst cause the healer is down. No one is gonna know the healer is asleep at that exact 6 secs.
    As I mentioned before stop thinking its the perfect scenario and your team is spot on perfect. In premade sure. But this is all about the solo mode. People are dumber then you give them credit for.

    Seems most of your perspective comes from premade or 8v8. So we might as well be at an impass.
    (1)
    Last edited by Maddonious; 03-29-2016 at 04:20 AM.

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Maddonious View Post
    4v4 is the only one with rewards so therefore should be the main focus of balance. Sorry to say thats how things work. Also you cant expect people to know when to burst cause the healer is down. No one is gonna know the healer is asleep at that exact 6 secs.
    As I mentioned before stop thinking its the perfect scenario and your team is spot on perfect. In premade sure. But this is all about the solo mode. People are dumber then you give them credit for.
    They have long since recanted that, and we're not even sure when the first season is going to start anymore. And I even mentioned this, it's a terrible format for seasonal rewards, but that's a different issue all together. My point is that the balance should not be directed around the lowest common denominator, because doing that will not allow for a game to evolve if they actually decide to implement ranked matches to matched queues. Poor plays should lead to a loss, honestly speaking.

    Quote Originally Posted by Maddonious View Post

    Also you wouldn't use a purify on the first 15s sleep?
    Depending on the circumstances, this is not always the answer. Am I sleeped, the healer is in front of me, and my ninja partner just popped trick attack and his cooldowns? I'm going to pop purify so our burst is coordinated. Is my entire group slept behind a wall from the BLM's swiftcast/nightwing? We're gonna collectively wait and see what their next move is. I'm slept by myself and our cooldowns are down? I'm better off waiting it off because I'm really not going to do much otherwise.
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    Last edited by RiceisNice; 03-29-2016 at 04:29 AM.
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