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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90

    MCH too bursty?...

    So in the live letter they said they're going to nerf MCH's burst damage. Are you kidding? Please do not nerf MCH's burst... That is their thing if you take that away what will a MCH bring to pvp? Their sustained damage is garbage, their LB sucks, they have no self heals other than recoup while also being one of the squishest jobs. Take away their burst damage and MCH will never get any kills again other than kill steals... MCH will just be a target for free kills basically, nothing more.
    (2)
    Last edited by Cabalabob; 03-28-2016 at 01:27 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    I'm having a deja-vu...
    So in the live letter they said they're going to nerf SMN's burst damage. Are you kidding? Please do not nerf SMN's burst... That is their thing if you take that away what will a SMN bring to pvp? Their sustained damage is garbage, their LB sucks, they have no self heals while also being one of the squishest jobs. Take away their burst damage and SMN will never get any kills again other than kill steals... SMN will just be a target for free kills basically, nothing more.
    Oh. Right.

    Sorry bud', chances are that your complain won't be listened to. And you'll probably get a nerf to some of your CC as well, without any reason.

    (20)
    Last edited by Fyce; 03-28-2016 at 02:20 AM.

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fyce View Post
    I'm having a deja-vu...

    Oh. Right.

    Sorry bud', chances are that your complain won't be listened to. And you'll probably get a nerf to some of your CC as well, without any reason.
    Still thinking SMN didn't need some form of adjustments? CC is a big factor in a small scale fight like feast. While I agree that some things didn't need to be touched on SMN (such as DoT durations), they needed to be toned down in relation to the cast interrupt changes (moreso if they're going to adjust the walls so it's harder to LoS) and in relation to the other ranged jobs. The bigger problem out of this is that they left WHM/BLM's CC untouched. Even with the adjustments, bind is pretty detrimental to desyncing the other team's burst, especially if they aren't coordinated enough to immediately esuna it (and no one is realistically going to use purify on it when there's TD, full swing, among other things out there)

    And this isn't new either. Practically all of the ranged dps' damage outside of bursts is pitifully low (excluding BLM who previously had different problems), not just SMN. If they wanted to move away from the burst meta, then sure; but heals also need to be adjusted in relation because there's realistically no way for dps to outdps a healer's hps (espesically a WHM) without the arbitrary oom (which then slows down the pacing of the game in generals, and from what I see they want to keep the pacing fast)
    (1)
    Last edited by RiceisNice; 03-28-2016 at 03:32 AM.
    ____________________

  4. #4
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RiceisNice View Post
    -Snip-
    Don't you think that it doesn't make sense to try moving away from the burst meta while making healers stronger with the interrupt changes?
    If SE wants people to try outDPSing the enemy healer's HPS, then you need burst as an answer to instant heals (tetra, bene, E.Dignity, Lustrate...).
    If you don't have that burst, the "kill the healer if it's not the one with the defensive buff" will stay.

    What's next? Life Surge removed from DRG and Full Thrust at 275 potency? NIN Kassatsu unable to make Raiton crit? BRD Barrage not working with Emp.Arrow?

    Unless they want us to settle fights during culling time, and then do an unfair come back with melee LB... but that's dumb because it means "yeah, we don't want yo to burst with your skills, but rather with culling time and melee LB on heavy medals".

    I really don't understand what they want to do with the PvP. Especially when they nerf one of the weakest job in terms of CC (SMN) while letting BLM sit on his 'CC king' throne.

    The balance is all over the place.

    Edit: on the SMN topic, Aetherflow on a 90s cooldown and Bane/Painflare/Deathflare having their potency halved on the second target and above. That would have been better imo.
    (0)
    Last edited by Fyce; 03-28-2016 at 04:17 AM.

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fyce View Post
    Don't you think that it doesn't make sense to try moving away from the burst meta while making healers stronger with the interrupt changes?
    If SE wants people to try outDPSing the enemy healer's HPS, then you need burst as an answer to instant heals (tetra, bene, E.Dignity, Lustrate...).
    If you don't have that burst, the "kill the healer if it's not the one with the defensive buff" will stay.
    It's a two faced thing that really doesn't make sense , especially in relation to the changes. You're realistically not going to outdps a healer (specifically WHM)'s HPS without any burst or CC (on the enemy healer), even if they don't have the defense buff (unless they're foolish enough to do something like pop B4B or have heavy medal).

    The heavy medal change (along with leaving BLM/WHM's CC unchanged) is probably the most baffling of changes to me. I mentioned it before, even as high as 2 stacks (which is 200 medals) is enough to turn a non-tank into a squishy target that gives Issac Clark a run for his money, while at hte same time it's mostly unchanged because you're still looking at 6+ stacks to bust a tank through healers.

    You either want a more frequent burst that emphasises on damage, or a more powerful burst at the cost of having a longer cooldown. Just not...both. Especially when it has very little strings attached to it (compared to say MCH or even BRD because they have to apply their DoTs individually)
    (0)
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  6. #6
    Player
    lovelikewinter's Avatar
    Join Date
    Sep 2015
    Posts
    136
    Character
    Ice Phoenix
    World
    Sargatanas
    Main Class
    Summoner Lv 70


    Where's that person that would bring up how mch/brd need a buff in every pvp thread lately, despite it being completely irrelevant to the thread topic?

    HAH.
    (0)

  7. #7
    Player
    KataTime's Avatar
    Join Date
    Mar 2016
    Posts
    10
    Character
    Ka'ta Time
    World
    Jenova
    Main Class
    Machinist Lv 60
    I can crit for 7.5K+ with BtE. It's not exactly difficult either. Now granted this is with every single CD stacked, on average without raging strikes its about 4-5K. Average dps has around 9.5-10K life. Not sure taking almost an entire HP bar in a single skill is a great idea. BtE is fine on its own or with something like Hawkeye, but with turret debuff and raging strikes it can be impossible to react against (unless you go full fending). That being said BRD/MCH damage outside of cooldowns is just sad when you compare it to SMN/BLM.

    Truth be told, the only reason I am playing MCH IS because of the huge BtE crits, it's survivalbility is really BLEH. It is flexible on CC but surviving fetter ward openers is just not fun on MCH because you literally are at the mercy of your healer. I wouldn't have said it was OP in the feast, since the kill does come at best once every 3 Mins, and I'd rather play a game where the kills come from me as opposed to waiting for LB/culling. In my opinion culling should be an anti turtle mechanic, not something you plan your game around. I think it's really odd that they are nerfing MCH burst, but increasing the frequency of adrenaline spawn - I thought the whole point of the nerf was to get away from 1 shots?

    EDIT: Melee LB should be brought down to something like 5k that does not benefit from any damage increase. You still have an on demand big hit, but it doesn't tilt an incompetent team into victory. Mayhaps disable LBs in the last 2 mins of the match? This is why early patch notes are really nice, we don't even know what's coming exactly and how other changes will affect everything as a whole. Need better communication rather than a tidbit of "MCH burst is getting addressed", or just no info at all.
    (0)
    Last edited by KataTime; 03-28-2016 at 05:41 AM.

  8. #8
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Sad really. I thought Mch burst was huge because there are so many ways to interrupt it. Besides the standard stun/sleep, the burst can fizzle if wildfire is stripped, or if the bind/sleep/stun is removed before BtE hits.
    Mch burst may be great, but theres a huge build up, and the CDs can only be used 3 times in a match.
    (0)

  9. #9
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Iagainsti View Post
    Sad really. I thought Mch burst was huge because there are so many ways to interrupt it. Besides the standard stun/sleep, the burst can fizzle if wildfire is stripped, or if the bind/sleep/stun is removed before BtE hits.
    Mch burst may be great, but theres a huge build up, and the CDs can only be used 3 times in a match.
    Popping CDs is not a "huge build up". MCH can bind/stun for themselves and get BtE out before it's even humanly possible to cleanse bind/stun. Raging Strikes is the only CD that can only be used 3 times, the others are 90ish seconds, barring Hypercharge.
    (1)

  10. #10
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Houston009 View Post
    Popping CDs is not a "huge build up". MCH can bind/stun for themselves and get BtE out before it's even humanly possible to cleanse bind/stun. Raging Strikes is the only CD that can only be used 3 times, the others are 90ish seconds, barring Hypercharge.
    I'm guessing you don't play Mch....

    You're right though, technically you can get off 4 BtE, but only 3 will be buffed by raging strikes, only 2 will be buff by both RS+HE if you're also maxing wildfire utilization for the match.
    (0)

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