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  1. #1
    Player
    KataTime's Avatar
    Join Date
    Mar 2016
    Posts
    10
    Character
    Ka'ta Time
    World
    Jenova
    Main Class
    Machinist Lv 60
    I can crit for 7.5K+ with BtE. It's not exactly difficult either. Now granted this is with every single CD stacked, on average without raging strikes its about 4-5K. Average dps has around 9.5-10K life. Not sure taking almost an entire HP bar in a single skill is a great idea. BtE is fine on its own or with something like Hawkeye, but with turret debuff and raging strikes it can be impossible to react against (unless you go full fending). That being said BRD/MCH damage outside of cooldowns is just sad when you compare it to SMN/BLM.

    Truth be told, the only reason I am playing MCH IS because of the huge BtE crits, it's survivalbility is really BLEH. It is flexible on CC but surviving fetter ward openers is just not fun on MCH because you literally are at the mercy of your healer. I wouldn't have said it was OP in the feast, since the kill does come at best once every 3 Mins, and I'd rather play a game where the kills come from me as opposed to waiting for LB/culling. In my opinion culling should be an anti turtle mechanic, not something you plan your game around. I think it's really odd that they are nerfing MCH burst, but increasing the frequency of adrenaline spawn - I thought the whole point of the nerf was to get away from 1 shots?

    EDIT: Melee LB should be brought down to something like 5k that does not benefit from any damage increase. You still have an on demand big hit, but it doesn't tilt an incompetent team into victory. Mayhaps disable LBs in the last 2 mins of the match? This is why early patch notes are really nice, we don't even know what's coming exactly and how other changes will affect everything as a whole. Need better communication rather than a tidbit of "MCH burst is getting addressed", or just no info at all.
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    Last edited by KataTime; 03-28-2016 at 05:41 AM.

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KataTime View Post

    EDIT: Melee LB should be brought down to something like 5k that does not benefit from any damage increase. You still have an on demand big hit, but it doesn't tilt an incompetent team into victory. Mayhaps disable LBs in the last 2 mins of the match? This is why early patch notes are really nice, we don't even know what's coming exactly and how other changes will affect everything as a whole. Need better communication rather than a tidbit of "MCH burst is getting addressed", or just no info at all.
    Ranged/Caster LB already do 4k/5k respectively. Nerfing it's damage defeats the point of it due to the cast timer and animation lock, that it's often "you kill them with it or you don't" sort of deal.

    Quote Originally Posted by Iagainsti View Post
    Sad really. I thought Mch burst was huge because there are so many ways to interrupt it. Besides the standard stun/sleep, the burst can fizzle if wildfire is stripped, or if the bind/sleep/stun is removed before BtE hits.
    Mch burst may be great, but theres a huge build up, and the CDs can only be used 3 times in a match.
    Quote Originally Posted by Houston009 View Post
    Popping CDs is not a "huge build up". MCH can bind/stun for themselves and get BtE out before it's even humanly possible to cleanse bind/stun. Raging Strikes is the only CD that can only be used 3 times, the others are 90ish seconds, barring Hypercharge.
    "Build up" is the wrong word to use. A better one would be situational or unconventional. It works exactly like trying to bane/fester off after your bio or tri-disaster, and SMNs would understand when I say this; there's a bit of a delay between using bind and BtE to get the triple potency. Stun gun is incredibly unreliable for this due to latency and the off chance that you either don't get the stun off or they're not within your LoS after the fact (and the latter applies to supressive fire, on top of it having a piss poor stun duration especially if DRs are factored). Nor would I be quick to dismiss to just how powerful RS is, it's a flat 20% damage buff even without a trait. Then you also have ricochet which is situational in it's own right because all it takes is one other person being next to your target and you've lost 100 potency right there. Egis and fairies count toward this, too.
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    Last edited by RiceisNice; 03-28-2016 at 07:42 AM.
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  3. #3
    Player
    KataTime's Avatar
    Join Date
    Mar 2016
    Posts
    10
    Character
    Ka'ta Time
    World
    Jenova
    Main Class
    Machinist Lv 60
    You are writing a lot of things that are just plain not true.

    For one getting a BtE off is a joke, its literally as simple as popping all of your damage CDs (and unlike the tribind fester, it is very responsive) and just hitting bind + BtE. It is so reliable that I don't hesitate doing it on focused targets, because I can hit them both at the same time and it's good enough for the server. Same goes for stun gun.

    A lot of your grievances seem like "git gud" issues, somebody not within LoS? Stunning a DR'ed target? Not being able to pull off melee LB? Ricochet hitting more than 1 target because somebody walked in (it's an instant off the freaking GCD)? I'm also not sure whats unconventional/situational about blowing all your cooldowns and hitting a damage button? Does that mean Berserk+Fel Cleave is situational? I just hit it whenever it's up and it works fine (I use the word fine when it doesn't crit =p).
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  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KataTime View Post
    A lot of your grievances seem like "git gud" issues, somebody not within LoS? Stunning a DR'ed target? Not being able to pull off melee LB? Ricochet hitting more than 1 target because somebody walked in (it's an instant off the freaking GCD)? I'm also not sure whats unconventional/situational about blowing all your cooldowns and hitting a damage button? Does that mean Berserk+Fel Cleave is situational? I just hit it whenever it's up and it works fine (I use the word fine when it doesn't crit =p).
    It's not as responsive as I'd like to be on my end.The fact that ricochet needs to single them out for full damage is already a factor, not "somebody walked in" (though more often than not, walking out of the group is typically what gets them killed in the first place). I can still get it off without a problem on people that are getting focused down, however you still can't really deny the late detection for things like stunning in melee range, or even blank/knockbacks for that matter.

    And honestly, I'm not arguing that they're things that you can't play around, I'm saying that they are things that have to be played around anyway, compared other bursts.
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  5. #5
    Player
    Saint_Angeles's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Rana Kim
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by KataTime View Post
    EDIT: Melee LB should be brought down to something like 5k that does not benefit from any damage increase. You still have an on demand big hit, but it doesn't tilt an incompetent team into victory. Mayhaps disable LBs in the last 2 mins of the match?
    Spoken like a true non-melee. Have you ever seen the animation lock on that thing? And how long it takes to go off? If it dealt 5k it would make it unbalanced completely the other direction and largely completely useless. I suppose that's not much of an issue if you don't play melee though, so nerf us to death I guess?
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