Tanks aren't the only jobs in the game :/
If that was the aim, they should've made better secondary combos on the tank accessories. My camphor wood fending necklace with +15 STR and +36 Crit is bis till I get a savage 240 to drop; I would still upgrade my earring or a ring before that neck with tokens.
I personally like that we have now actually good alternatives from crafting, im not sure when i replace my smexy rings with +15str and DET pentamelds. Also it gives meaning for gil as i have hoarded hundred of millions since ARR so now i can burn some of it for actually usefull stuff, i would love to see crafted raidgear that requires token drops from bosses just like those HA replica items.
This^^ boss drop gear is pretty standard, but I always thought that top tier content should drop material to make an alternate, or upgrade the loot with the help of a crafting class.I personally like that we have now actually good alternatives from crafting, im not sure when i replace my smexy rings with +15str and DET pentamelds. Also it gives meaning for gil as i have hoarded hundred of millions since ARR so now i can burn some of it for actually usefull stuff, i would love to see crafted raidgear that requires token drops from bosses just like those HA replica items.
Pretty much what we saw with "augmented" but replace Rowena with a DoH





Uhh... Did they remove the requirement for monks and dragoons to use accessories or something? o.O
It was more a matter of tanks being absolutely required to make them for progression. They were the only classes that had to spend millions upon millions making full sets of pentamelded accessories every raid tier. Now they're an option instead of a requirement, partly due to the VIT change and partly due to the fact that primary stats can no longer be put in advanced melding slots. I made a couple of pentamelded pieces simply to optimize secondaries because I wasn't happy with the other options.
This is actually a great change for us, though. We don't have to wait weeks and weeks to buy Slaying accessories or hope that our statics will let us Greed for them. Fending accessories are no longer adorning the floor instead of our characters.Why would you want to change it? The only thing that still needs work is Parry, and as per the Live Letter it looks like they're addressing that next.Well, raids do use Materia; they've just made it so pentamelds aren't outgrading dropped gear in raids and Materia's still an option for that extra boost to a stat. I still kinda think they should work it out a little for future Slaying, considering they're basically like how VIT accs were before 3.2(basically everyone opted for STR for more DPS output).
As an aside, if you go into even Normal tier raiding content using STR accessories, you're gonna have a bad time.
Only problem would be that it cant be sellable or tradeable so you cant simply "buy" power, this why i tought maybe crafting said item should work like melding does. You have items that are bound then all you need to do is find a highlvl crafter that has specialisation and stats for said item, then he just presses the button and boom gear is made that is automatically bound to you. Something like that could work for crafted raidgear imo.


This wasn't the reason for the change to VIT, the change to VIT was cause we're supposed to be using VIT. They stopped letting us meld primary stats with advanced materia melding to prevent the pentamelding issue you can only meld STR into open slots, as in the 100% ones now if you advanced meld it's your own choice if you spend millions on it, you're not required to do it to be effective now. You won't be spending millions on STR V materia to meld a 30% chance slot or whatever.
On topic, STR accessories are for STR users now. Tanks are no longer a STR user, VIT accs of the same level as a STR acc have more VIT than the STR acc has STR so it will always be better, even if the STR acc has better secondaries the difference will be too marginal to be worth the drop in hp. It's no longer like it used to be, you're not getting an extra 1000 attack power from going full STR, you're getting maybe 20 det and crit in exchange for halving your hp and dropping some parry, content now needs that hp and it looks like they've finally decided to adjust parry in the recent live letter so we'll probably need that soon too.
Last edited by Cabalabob; 03-28-2016 at 01:43 AM.

If they make the parry we already carry useful that would be nice.
If they make it something that we need to stack at the expense of crit and det I will be pissed. They already took so much of our damage away.
I never understood why there were so many poisonous posts from tanks about "this isn't fair that we have to do damage, please FORCE tanks to use VIT" as I always liked the fact that this game was not like the other MMO I played. Healers weren't just boring healbots and tanks weren't just boring "sit here and take these attacks, swap every 20 seconds" type characters, but I guess some people are in love with the trinity system to the point that non DPS roles contributing to damage was sacrilege.
Raw HP is never the best way to improve survivability anyway, but we don't have mitigation stats like other games that are variable so I guess its all we have.
I'm kind of bummed I missed out on pre-3.2 high level Dark Knight play.

It wasn't that glorious to be very honest with you. Now HP holds a good meaning to stack (both survivability in terms of effective HP + damage), therefore there is nothing to complain about. The full STR meta was popular just because a lot of things previously hit like wet noodles.
Just before anyone tries to say Gordias was hard on tanks, think again how much effective HP you needed to tank a Hydrothermal Plasma? Drainage? Full STR could tank those shit easy. Hydrothermal Missile from A4S? 12k without tank stance. All the high DPS tanks were on DPS stance from the start till finish. The meta changed now, But then again, to me it's really all the same. Good tanks will know how far they can stretch and bad tanks will forever be bad until they get it. See those fflogs numbers, similiar/same equipment, different DPS numbers.
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