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  1. #71
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I only see complains, but no one can tell a system that let you gear up, but also, make you continue playing, a syste FAIR FOR ALL PLAYERS (not only for the hardcore ones), which is also fun, at the same time challenging, but you won't be behind because you're casual and not hardcore.

    I'm probably one of the few that find the tomes system is really good. I will agree, tha cap should be 900 or 1000, not 450 (or, the price of the items more cheap), but I think is the best way to give all players access to high level gear.
    (0)

  2. #72
    Player
    16bitBounty's Avatar
    Join Date
    Aug 2013
    Location
    Houston, TX
    Posts
    559
    Character
    Alyssin Kiger
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    I gave up caring forever ago. My goals have changed to getting 210 gear for all 57 classes then quitting again out of boredom.
    (2)

  3. #73
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Xlantaa View Post
    I only see complains, but no one can tell a system that let you gear up, but also, make you continue playing, a syste FAIR FOR ALL PLAYERS (not only for the hardcore ones), which is also fun, at the same time challenging, but you won't be behind because you're casual and not hardcore. .
    Personally im of the belief that hardcore players should be able to gear up faster if they put the time in.

    Sure there should be a system in place that means even a casual player can gear a class at the same rate but using the current lore as an example, a hardcore player should be allowed (if they want to) to say gear up all classes in lore gear in the time it takes a casual player to do one class.

    But thats just my opinion.
    (6)

  4. #74
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,609
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    I enjoy it.
    (0)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  5. #75
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by alimdia View Post
    Please suggest a better system.

    The current system has a cap, but high income of lore tomestones.

    So lets say theres no cap...
    People would grind them all out for their main class day 1, and then maybe grind for their alt classes the next week. What happens? -> Burnt out very easily.

    What if tomestone armors/accessories isnt the highest ilvl gear outside of savage? Lets say it drops from a primal like seph ex (but another primal) That could be good, similar design to seph ex weapons.
    But not EVERYONE can access them.

    Diadem was another alternate system. People hated it.

    So you see alternate systems aren't casual friendly.
    Yes people hated diadem but there was alot of feedback for improving it on the forums that ultimately was ignored.

    Its not necessarily that everyone has to be able to obtain a piece of gear, more so that everyone has an option of choice for obtaining gear.

    Some people are cool with the tomestones.
    Some people like midas/savage
    Very few people are able to craft their gear due to control and craftsmanship requirements.

    Me? I like large scale farming/grinding adventures like sky/dynamis/sea etc.<= these arent going to be for everyone just like the other 3 options arent.

    Im not trying to change this game or gear progression (as much as i hate the ilvl system...) i just wish their were more options. I felt like diadem was a step in the right direction but fell flat because their was no structure to it. Its just a mindless zerg from what i hear.
    Things like sky/sea/dynamis etc were all very large scale raid environments, you may not be able to do everything in a day, more often than not you simply did what your time allowed. FCs set priorites and worked together for gear progression.
    Their was also smaller scale content like seals and nyzul. Nyzul was a 100 floor system in which you started from zero and went up to 100 with every 20th floor having a very difficult boss that dropped gear. It was a much smaller scale system that still worked.
    Im not saying they have to be just like ffxi. Ffxi has alot of stuff they could build off of and brainstorm with. Find out what worked and what didnt.

    Tl;dr
    We just need more options for endgame gear and progression. Thats my honest opinion. Im tired of tomestones and savage just isnt my cup of tea. The crafting gear isnt worth the gil till its arguably irrelavent.
    (8)

  6. #76
    Player
    AeraLure's Avatar
    Join Date
    Aug 2015
    Posts
    246
    Character
    Aera Lure
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Completely agree with the OP. I've already quit once due to exactly that reason, as have most of my friends. I came back for this patch hoping I'd be re-inspired, but it's the same monotonous tome grind. Very boring. I pretty much just log in now to say hi to FC and friends and to run an EX with a couple friends because it's something to do as a social event and we enjoy that. As a gaming activity though, something to get me to log in and wish to run things and play, XIV really needs something more engaging. I'm gonna hang out with my sub another month or two since I truly enjoy the company of some friends online, but I'm looking to other games to actually play. Guess I'm in a holding pattern.
    (7)

  7. #77
    Player
    AeraLure's Avatar
    Join Date
    Aug 2015
    Posts
    246
    Character
    Aera Lure
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Xlantaa View Post
    I only see complains, but no one can tell a system that let you gear up, but also, make you continue playing, a syste FAIR FOR ALL PLAYERS (not only for the hardcore ones), which is also fun, at the same time challenging, but you won't be behind because you're casual and not hardcore.
    I dunno. I'll bite. Probably my reply will be more indicative of the kind of game I wish to play than an actual valid solution, but:

    The game imho needs a lot more RNG and taking of cues from hunting games. I'm thinking PSO but Monster Hunter works just the same for the purposes of example.

    If your play style is such that you craft and use the economy, there's crafted gear. This time around the 220 gear is perfectly good enough to get someone through to the next patch. No need for time grinding, raids etc.

    If your play style is roulettes and dungeons, or pvp, you can grind tomes.

    If you are more the raiding type, there's Savage.

    The game already has this, but as pointed out, you can really only gear 1-2 characters this way and the content is too minimal to do all that for months, so for more of a gaming/grinding play style the game imho needs what hunting games offer - RNG from lots of sources so you can get higher end gear if lucky or spend the time. Adds excitement for running old content over and over and gives another source for higher end gear to equip many jobs between patches. I'd also add some weapon variation, special effects beyond simple glow, more complex stats etc - things to make it more interesting to actually play - but that starts to go off topic.

    It would then be as it is now. Raid tier would probably still be the best to preserve game balance for raiders, but just below that could be a bunch of really good, really rare RNG things found or crafted from all over. Below that are then tomes for grinding and then basic crafting tier stuff.
    (5)
    Last edited by AeraLure; 03-24-2016 at 10:32 PM.

  8. #78
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    People need to try and understand this from a Game designers point of view as im sure they have limited resources and time. You have to try and cater to as many as possible, so for the raiding groups a few new shiny challenge plus the shiny loot. Great the hardcore and softcore raiders done. Now what about those who have families, jobs and other issues meaning they only play about 1-2 hours a day. Yet they need to still have the same gear progression as a Raider or someone who puts on avg 6 hours into the game a day. Hence tomes just enough to cap each week if you spend about an 1 hour or 2 doing it. So then yes this become limited and boring but what else can you do that caters to everyone? You need your hardcore super challenges for the raiders/Hardcore fans but you also need stuff for those with less play time or who just do not have the time or commitment to raid.
    (1)

  9. #79
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by ScarletDawn View Post
    People need to try and understand this from a Game designers point of view
    Oh I'd say I and a fair few do look at it from their Pov, the problems arrive when it doesn't matter what reasons they have for it if its resources or time, if it just simply isnt fun people will complain and move to other games.
    (8)

  10. #80
    Player
    16bitBounty's Avatar
    Join Date
    Aug 2013
    Location
    Houston, TX
    Posts
    559
    Character
    Alyssin Kiger
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Agreed. Whether or not it makes sense from a developmental standpoint is irrelevant if it's causing people to grow bored and leave. They need to branch out and make some horizontal gear progression and experiment more with content.
    (10)

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